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path: root/src/quick/scenegraph/qsgadaptationlayer_p.h
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* Remove reference to OpenGL from distance field cache superclassEskil Abrahamsen Blomfeldt2019-01-211-8/+1
* Load pregenerated glyph cache in default DF cacheEskil Abrahamsen Blomfeldt2018-08-171-2/+7
* QSGAdaptationLayer: Remove QLinkedList usageRobin Burchell2018-06-261-3/+6
* Add support for horizontal gradients in RectangleMichael Brasser2018-05-031-0/+1
* init variables where they are declared when possible (clang-tidy)Shawn Rutledge2018-02-261-23/+23
* use nullptr consistently (clang-tidy)Shawn Rutledge2018-02-261-2/+2
* Remove QSGDistanceFieldGlyphCacheManagerRobin Burchell2017-03-211-6/+1
* Add samples property for Item.layer and ShaderEffectSourceLaszlo Agocs2017-02-231-0/+1
* QSGNodeVisitorEx virtual destructorPier Luigi Fiorini2017-01-121-0/+2
* headers: Add missing override and remove redundant virtualAlexander Volkov2016-12-071-5/+5
* Make Sprite a configurable featureLars Knoll2016-10-101-0/+6
* software: Add support for QSGRenderNodeLaszlo Agocs2016-07-191-0/+3
* Add QSGSpriteNode to the Scenegraph Adaptation LayerAndy Nichols2016-07-141-0/+20
* Add cross-backend simple rect, texture, and ninepatch nodesLaszlo Agocs2016-06-221-24/+8
* D3D12: Support runtime threaded shader compilationLaszlo Agocs2016-06-221-2/+4
* One GraphicsInfo to rule them allLaszlo Agocs2016-06-011-19/+0
* D3D12: qt_SubRect_<name> supportLaszlo Agocs2016-04-301-3/+2
* D3D12: Fix 'ShaderEffect in a ShaderEffectSource as property value'Laszlo Agocs2016-04-291-2/+2
* D3D12: Handle special shader effect casesLaszlo Agocs2016-04-291-2/+2
* D3D12: Long Live Wobble!Laszlo Agocs2016-04-291-9/+20
* Adaptable shader effect enablersLaszlo Agocs2016-04-291-0/+133
* Enable building Qt Quick module with QT_NO_OPENGL definedAndy Nichols2016-03-221-4/+4
* Updated license headersJani Heikkinen2016-01-191-14/+20
* Add missing "We mean it" comments to private headers.Friedemann Kleint2015-10-061-0/+11
* Introduce QQuickPaintedItem::textureSize and support HighDpi.Gunnar Sletta2015-09-151-0/+1
* Add possibility to mirror ShaderEffectSource generated texturesMiikka Heikkinen2015-08-201-0/+2
* Optimize distance field construction.Michael Brasser2015-02-251-0/+1
* Update copyright headersJani Heikkinen2015-02-121-7/+7
* Revert "Fix pixel bleed in BorderImage"Eskil Abrahamsen Blomfeldt2014-11-101-12/+0
* Add a debug function to save contents of distance field cacheEskil Abrahamsen Blomfeldt2014-11-051-0/+4
* Partially revert d9c531781e6c95f80681b3c82700833e1de88794Gunnar Sletta2014-10-011-9/+0
* Fix pixel bleed in BorderImageEskil Abrahamsen Blomfeldt2014-09-101-0/+12
* Added QSGPainterNode abstraction to QSGAdaptationLayerAndy Nichols2014-08-271-0/+25
* Update license headers and add new licensesJani Heikkinen2014-08-251-19/+11
* Improve the internal NodeVisitorEx APISimon Hausmann2014-08-231-12/+18
* Cleanup: Separate the sub-tree layering out of QtQuick into the scene graphSimon Hausmann2014-08-231-0/+31
* Added interface for the QStyle rendering in QtQuick ControlsSimon Hausmann2014-08-081-0/+15
* Improve support for node iteration in the internal APISimon Hausmann2014-08-081-3/+41
* Adapt Qt Quick 2 renderer to work with OpenGL Core ProfileSean Harmer2013-11-131-1/+5
* Use one render loop per QQuickWindowGunnar Sletta2013-10-301-3/+1
* Fix license headers of QtQuick sources.Gunnar Sletta2013-09-301-1/+1
* Updated distance field glyph caches to use QDistanceField.Yoann Lopes2013-08-271-1/+1
* Avoid ambiguous include guards in SG classesGunnar Sletta2013-02-261-2/+2
* Remove QT_{BEGIN,END}_HEADER macro usageSergio Ahumada2013-01-281-4/+0
* Update copyright year in Digia's license headersSergio Ahumada2013-01-101-1/+1
* Change copyrights from Nokia to DigiaIikka Eklund2012-09-231-24/+24
* Change antialiasing method for QML2.Kim Motoyoshi Kalland2012-07-131-3/+9
* Support for variable glyph width in QSGDefaultDistanceFieldGlyphCache.Yoann Lopes2012-06-081-12/+13
* Remove unnecessary exportsMatthew Vogt2012-05-181-5/+5
* Decouple QSGDistanceFieldGlyphNode from it's cache manager.Andrew den Exter2012-03-201-3/+11