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* Enable building Qt Quick module with QT_NO_OPENGL definedAndy Nichols2016-03-221-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | Currently the Qt Quick module depends on either the OpenGL or OpenGLES headers being available at build time. Since we are adding support for adaptations that do not depend on OpenGL, it should be possible to build Qt Quick in environments that do not have OpenGL development headers. This does present many challenges though because in some cases GL types, and classes that require OpenGL are part of the public APIs. However since these classes were never available when QT_NO_OPENGL was defined, it should be possible to redefine the function signatures under this scenario, since it's not possible to break binary compatibility if there never were any binaries to break compatibility with. One of the bigger changes that was necessary to facilitate this change is creating interfaces out of QSGContext and QSGRenderContext. Here the default behavior was usage of OpenGL directly, even though subclasses could override all OpenGL usage. Making them interfaces should bring QSGContext and QSGRenderContext more in line with the other classes present in the adaptation layer. Change-Id: Iaa54dc0f6cfd18d2da1d059548abf509bd71f200 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* D3D12: Text enablersLaszlo Agocs2016-03-171-0/+95
Enablers for native text rendering. Distance field support is postponed for the time being. The main feature here is the revised texture handling where it is now possible to schedule the update of multiple sub-regions from a list of QImages. BGRA is now used where appropriate, meaning for example that RGB32 needs no QImage conversion anymore. The skeletons of the glyph nodes, the basic text material and the glyph cache are added as well. Also fixes cleanup when closing the window by properly reimplementing invalidate() in the rendercontext. The default rectangle, image and glyph nodes are refactored a bit once again: QSGBasicSomethingNode is now the common (albeit optional), abstract class, living in its own file, whereas QSGDefaultSomethingNode is the GL-specific one, like before. This prepares the future renaming for QSGDefault -> QSGOpenGL. Change-Id: I6dbb4ece10be39fd214bb64082d79607389e3e6e Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>