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This reverts commit 7b1331c789df0ac12d7cf5aa5f8967b8651a4cfa.
Revert of commercial license headers is required for Qt 5.15.3
opensource release.
Task-number: QTBUG-91108
Change-Id: I47eb004523bdb3beb16e9fd51e40da6f738f9f34
Reviewed-by: Jukka Jokiniva <jukka.jokiniva@qt.io>
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Updated header.COMM to the files in tqtc-qtdeclarative.
Examples, documentation files or tests are not updated.
The commercial license header may contain some
additional lines so that its line count equals with
the earlier license header. Reason for this is that
some autotests use hard coded line numbers and a
change in the line count causes failures in tests.
Task-number: QTQAINFRA-4161
Change-Id: Ic1d011aa01b1fe7242bcbbf72d5ab454d1015cf9
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
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Change-Id: Ifa816ebcd79372afca42dbd0dc0ecde006bb688a
Reviewed-by: Anton Kudryavtsev <antkudr@mail.ru>
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Change-Id: I4300ba81800e44c0b5e2a86e72b1cf96434c323d
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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Enablers for native text rendering. Distance field support is postponed
for the time being.
The main feature here is the revised texture handling where it is now
possible to schedule the update of multiple sub-regions from a list of
QImages. BGRA is now used where appropriate, meaning for example that
RGB32 needs no QImage conversion anymore.
The skeletons of the glyph nodes, the basic text material and the glyph
cache are added as well.
Also fixes cleanup when closing the window by properly reimplementing
invalidate() in the rendercontext.
The default rectangle, image and glyph nodes are refactored a bit once
again: QSGBasicSomethingNode is now the common (albeit optional), abstract
class, living in its own file, whereas QSGDefaultSomethingNode is the
GL-specific one, like before. This prepares the future renaming for
QSGDefault -> QSGOpenGL.
Change-Id: I6dbb4ece10be39fd214bb64082d79607389e3e6e
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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