path: root/src/quick/scenegraph/qsgcontext.cpp
Commit message (Expand)AuthorAgeFilesLines
* QtDeclarative fixes and workarounds for NaClwip/naclMorten Johan Sørvig2016-05-131-0/+5
* Quick: Sanitize reading environment variables.Friedemann Kleint2015-10-261-16/+19
* Retrieve services from debug connector, not via static instance()Ulf Hermann2015-08-041-2/+0
* Fix inefficient usages of qDeleteAll()Sérgio Martins2015-06-261-1/+1
* Add QQuickWindow::TextureIsOpaque as option to createTextureFromImage.Gunnar Sletta2015-06-151-15/+19
* Remove QSGSharedDistanceFieldGlyphCache.Robin Burchell2015-06-091-33/+1
* QtQuick: Fix const correctness in old style castsThiago Macieira2015-05-131-5/+5
* Make sure we have enough precision to run animations for years.Gunnar Sletta2015-04-161-3/+3
* Update copyright headersJani Heikkinen2015-02-121-7/+7
* Introduce QSG_TRANSIENT_IMAGES.Gunnar Sletta2015-02-031-4/+1
* Merge remote-tracking branch 'origin/5.4' into devSimon Hausmann2014-12-091-1/+1
| * Don't default to HighQualitySubPixelAntialiasing on WinRTAndrew Knight2014-12-021-1/+1
| * Initialize member variable QSGAnimationDriver::m_lag.Friedemann Kleint2014-11-051-0/+1
* | Remove the executioncontext in a few more places where it's not neededLars Knoll2014-11-211-0/+1
* | Merge remote-tracking branch 'origin/5.4' into devFrederik Gladhorn2014-10-291-18/+18
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| * Tweak new animation driver.Gunnar Sletta2014-10-201-18/+18
* | Merge remote-tracking branch 'origin/5.4' into devFrederik Gladhorn2014-10-091-1/+134
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| * Finally: A default animation driver which doesn't use walltime.Gunnar Sletta2014-09-181-1/+134
* | Add QSG_OPENGL_DEBUG environment variableenkore2014-10-071-0/+4
* Make minimum FBO size 1x1 on newer OSX.Gunnar Sletta2014-08-271-3/+3
* Added QSGPainterNode abstraction to QSGAdaptationLayerAndy Nichols2014-08-271-0/+9
* Update license headers and add new licensesJani Heikkinen2014-08-251-19/+11
* Downscale textures which exceed the GL texture limitGunnar Sletta2014-08-231-1/+5
* Cleanup: Separate the sub-tree layering out of QtQuick into the scene graphSimon Hausmann2014-08-231-0/+9
* Create rectangle nodes in the text editing through the contextLars Knoll2014-08-131-0/+13
* Fix the nine patch node factory function (part 1)Simon Hausmann2014-08-121-1/+1
* Remove setDefaultFormat() from QQuickWindowLaszlo Agocs2014-08-111-1/+1
* Added interface for the QStyle rendering in QtQuick ControlsSimon Hausmann2014-08-081-0/+9
* Protect against crashes with invalid openglContext()Simon Hausmann2014-08-081-0/+2
* Expose the scene graph publically through a QSGEngine classJocelyn Turcotte2014-08-011-8/+14
* Use categorized logging for all things scenegraph.Gunnar Sletta2014-07-011-9/+43
* Make sure program is bound before calling initialize().Gunnar Sletta2014-06-231-0/+1
* Merge remote-tracking branch 'origin/stable' into devSimon Hausmann2014-06-041-0/+3
| * Fix crash in QSGRenderContext::invalidate().Yoann Lopes2014-06-031-0/+3
* | Avoid direct GL calls in QuickLaszlo Agocs2014-05-231-5/+7
* Follow QOpenGLContext API renamingLaszlo Agocs2014-04-251-1/+1
* Use global context sharing from QtGui instead of QSGContextJocelyn Turcotte2014-04-041-18/+0
* Dynamic GL in QuickLaszlo Agocs2014-03-181-7/+16
* Prefer to use normalised signal/slot signaturesSergio Ahumada2014-03-031-1/+1
* Merge remote-tracking branch 'origin/release' into stableFrederik Gladhorn2014-02-241-14/+0
| * Revert "Fix scenegraph backend API for material shaders."old/5.2Michael Brasser2014-02-191-14/+0
* | Merge remote-tracking branch 'origin/stable' into devSimon Hausmann2014-02-181-0/+34
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| * Enable program binary support through QSGRenderContext API.Gunnar Sletta2014-02-131-0/+34
* | Merge remote-tracking branch 'origin/stable' into devSimon Hausmann2014-02-111-0/+19
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| * Fix scenegraph backend API for material shaders.Michael Brasser2014-02-061-0/+14
| * Fix backend API, broken since 5.2.0Gunnar Sletta2014-02-041-0/+5
* | Move logic for determining native vs. DF text into single factory functionTor Arne Vestbø2014-01-271-21/+3
* Enforce texture cleanup to happen at the end of the sync phase.Gunnar Sletta2014-01-221-3/+10
* Make it possible to render without a depth buffer.Gunnar Sletta2014-01-221-6/+15
* Enable broken IBO fallback for Hisilicon Immersion 16 GPUEskil Abrahamsen Blomfeldt2013-11-291-0/+2