| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I6c3bd7bebe3d62d1cfd0fa6334544c9db8398c76
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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Change-Id: Ic3b9defa6ac61409adcfb2b5cb8167698ed00255
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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The new AA algorithm which is implemented in the vertex shader of
SmoothColorMaterialShader and SmoothTextureMaterialShader exposes
a driver bug in the glsl compiler/optimiser for the GPU used in
the BlackBerry PlayBook.
The bug results in the if (scale < 0.0) scale = 1.0 code always
being executed even when the condition is false. This leads to
massive corrupion of Image, Rectangle, and BorderImage elements
when the antialiasing property is enabled.
This commit works around the compiler bug by refactoring the
vertex shader to explicitly include an else clause. The check for
negative values is now performed on the numerator only as the
denominator is dot(dir, dir) which is always positive (square of
magnitude of dir vector).
This gives the correct behaviour on all platforms (that I have
access to).
Change-Id: I236542c9b59ff2915e95cbd9300b442be316bba9
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: I8dcc1c3f1d6959eef35a45f920bb37c08100a510
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Task-number: QTBUG-26563
Change-Id: I346bc155aa16e92367dee2082974856769bad90a
Reviewed-by: Glenn Watson <glenn.watson@nokia.com>
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Since multisampling can require a lot of memory, and might not
be supported on some hardware, turn off multisampling and
implement antialiasing in the vertex shader instead. The
alternative method of antialiasing is implemented for Rectangle,
Image, BorderImage and AnimatedImage, and must be explicitly
enabled by setting the new antialiasing property.
Task-number: QTBUG-26268
Change-Id: I39a93d978658a494bf51e9f0fd02d8414eb8be12
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Symbols beginning with QDeclarative are already exported
by the quick1 module.
Users can apply the bin/rename-qtdeclarative-symbols.sh
script to modify client code using the previous names of the
renamed symbols.
Task-number: QTBUG-23737
Change-Id: Ifaa482663767634931e8711a8e9bf6e404859e66
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: If39bd256b0fa85eba17ea30f8ab87ea27d758908
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Change-Id: Id61cdaf1078d7b61d39644a80df8067f4ce4ceb0
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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Replace Nokia contact email address with Qt Project website.
Change-Id: I6a730abc0c396fb545a48b2d6938abedac2e3f1c
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Update copyright headers from before 2011, and a couple of new ones that
were merged after the previous change to copyright headers.
Change-Id: Ia76e08e2734afa4ef3f1207dbcda5ff3bc81b366
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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This is enabled by doing "Item.layer.enabled: true". The implementation
is solely based on the existing shader effect (source) and simply
swaps in a sibling next to the item when enabled.
This change also adds the QSGTextureProvider to the public API,
as it is now a natural part of the QQuickItem API since all items
can be textures.
Change-Id: I26705c11e92d5623a5121300acc123782b784077
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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This change moves the QtQuick 2 types and C++ API (including
SceneGraph) to a new module (AKA library), QtQuick.
99% of this change is moving files from src/declarative to
src/quick, and from tests/auto/declarative to
tests/auto/qtquick2.
The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to
a plugin, src/imports/qtquick2, just like it's done for QtQuick 1.
All tools, examples, and tests that use QtQuick C++ API have gotten
"QT += quick" or "QT += quick-private" added to their .pro file.
A few additional internal QtDeclarative classes had to be exported
(via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the
QtQuick 2 implementation.
The old header locations (e.g. QtDeclarative/qquickitem.h) will
still be supported for some time, but will produce compile-time
warnings. (To avoid the QtQuick implementation using the
compatibility headers (since QtDeclarative's includepath comes
first), a few include statements were modified, e.g. from
"#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".)
There's a change in qtbase that automatically adds QtQuick to the
module list if QtDeclarative is used. Together with the compatibility
headers, this should help reduce the migration pain for existing
projects.
In theory, simply getting an existing QtDeclarative-based project
to compile and link shouldn't require any changes for now -- but
porting to the new scheme is of course recommended, and will
eventually become mandatory.
Task-number: QTBUG-22889
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
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