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* Update copyright headersJani Heikkinen2015-02-121-7/+7
| | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9 Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
* Revert "Fix pixel bleed in BorderImage"Eskil Abrahamsen Blomfeldt2014-11-101-48/+9
| | | | | | | | | | | | | | | | | | | | | | | This reverts commit a9238292145e05d36be7c35bdd50829c6400a3de. It also reverts follow-up commits: 87755d0437413cfb875c50e3dfa53030601567c9 c2c710e5a8d66fa696276aa69c2e3b00436eefe5 cc8a76ce8ea76afe912902067e95ca2abf9e482f The new implementation is much too slow because it will cause each section of the border image to be uploaded to the atlas, and it will not be shared between different border images nor between different sizes of the border. The performance regression is so significant that it's not worth it for the original bug fix. We leave the tests around, so some of those might regress due to this. Change-Id: I3f56f4564255ebb77e6487881a6a11b19ad0234e Task-number: QTBUG-42288 Task-number: QTBUG-35838 Reviewed-by: Michael Brasser <michael.brasser@live.com>
* Fix pixel bleed in BorderImageEskil Abrahamsen Blomfeldt2014-09-101-9/+48
| | | | | | | | | | | | | | | | | | | | Keeping all patches of the border image in the same texture with different sample points can cause parts of the border to bleed over to the center patch. To rectify this, we create a separate texture for each of the nine patches we need, and separate image nodes. To avoid applying antialiasing on the interior edges of the border image, we introduce new antialiasing flags which can be used to specify precisely which edges of the image should be antialiased. [ChangeLog][BorderImage] Fixed possible pixel bleed between border patches and center patch in BorderImage. Change-Id: Icc292b3969217320eecca99e79675316c42eab08 Task-number: QTBUG-35838 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* Update license headers and add new licensesJani Heikkinen2014-08-251-19/+11
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 & LICENSE.GPLv2 - Removed LICENSE.GPL Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0 Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
* Cleanup: Separate the sub-tree layering out of QtQuick into the scene graphSimon Hausmann2014-08-231-1/+1
| | | | | | | | | | This basically renames QQuickShaderEffectTexture to QSGDefaultLayer and introduces QSGLayer as interface to be used. QQuickShaderEffectTexture is generic for the scene graph and has no QtQuick dependencies. The interface separation allows scene graph backends to customize layers. Change-Id: I9a7f37addaa4b80a34ff9a1456b0cb9b16d4e9f3 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
* Follow QOpenGLContext API renamingLaszlo Agocs2014-04-251-1/+1
| | | | | | Task-number: QTBUG-38564 Change-Id: Ice1170339f7d650fcb6accfccf325471629343d6 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Dynamic GL in QuickLaszlo Agocs2014-03-181-9/+10
| | | | | | | | | | The counterpart to I716fdebb. Implements the dynamic path in scenegraph. Task-number: QTBUG-36483 Change-Id: I2dc613ba84560b7b8e36d3cd1da61c050ab08db0 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Refactor shaders into seprate GLSL source filesSean Harmer2013-10-311-66/+10
| | | | | | | | | | | | | | | | | | | | | | The default implementation of QSGShaderMaterial::vertexShader() and fragmentShader() now loads the GLSL source from a list of source files that can be specified via the setShaderSourceFile() or setShaderSourceFiles() functions. Multiple shader source files for each shader stage are supported. Each source file will be read in the order specified and concatenated together before being compiled. The other places where Qt Quick 2 loads shader source code have been adapted to use the new QSGShaderSourceBuilder, which is also used internally by QSGMaterial. This puts Qt Quick 2 into a better state ready to support OpenGL core profile and to load different shaders based upon OpenGL version, profile, GPU vendor, platform, etc. Change-Id: I1a66213c2ce788413168eb48c7bc5317e61988a2 Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
* Prevent badly formed texture nodes in the scene graph.Gunnar Sletta2013-10-211-5/+3
| | | | | | | | | | | | | | | | | A texture based node without a valid texture is not allowed, as the material and the renderer will only tolerate well-formed nodes. If a node is missing any part of its material state it should not be in the scene graph in the first place. Because of an "optimization" in QSGDefaultImageNode::setTexture and QSGSimpleTextureNode::setTexture, we must temporarily set the texture to 0 to ensure that it gets updated properly. This temporarily puts the node into an invalid state which can lead to crashes when QSGNode::markDirty() reaches the renderer. Task-number: QTBUG-34062 Change-Id: Ic1735c9b974b90b3684262de9589133c961bac6e Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* Fix license headers of QtQuick sources.Gunnar Sletta2013-09-301-1/+1
| | | | | Change-Id: I3750c47640bf21c3567c5fa1c4667e3e2552942e Reviewed-by: Lars Knoll <lars.knoll@digia.com>
* Disable the isPowerOfTwo functions that are only used with OpenGL ES 2Thiago Macieira2013-09-051-0/+2
| | | | | | | | | | | | | | Found by ICC 14. This warning is not made an error because ICC is too chatty when it comes to detecting unused functions. In this case, however, it is right. qsgtexturematerial.cpp(49): warning #177: function "isPowerOfTwo" was declared but never referenced qsgtexture.cpp(84): warning #177: function "isPowerOfTwo" was declared but never referenced qsgdefaultimagenode.cpp(368): warning #177: function "isPowerOfTwo" was declared but never referenced Change-Id: I6c96dad3e1236fd33a02232f886ca33fa2b21258 Reviewed-by: Alan Alpert (Personal) <416365416c@gmail.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
* Support opt-in QSGNode descriptions without breaking binary compat.Gunnar Sletta2013-08-121-2/+2
| | | | | | | | | | This define is quite useful for debugging scene graph internals, but it is disabled by default to conserve memory. For clarity, I renamed the define to QSG_RUNTIME_DESCRIPTION. Change-Id: Ie5ff44d67af38adc65d0d09255d8533dc7a33bff Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
* Prefix internal classes properly and private export them.Gunnar Sletta2013-06-171-4/+4
| | | | | | | | | Without the private export on these classes, the private export on the QSGDefaultImageNode and QSGDefaultTextureNode is useless, as the symbols fail to resolve Change-Id: I25a265a7669e5f5015c482aa24fe154c2c9a1062 Reviewed-by: Alan Alpert <aalpert@blackberry.com>
* Update copyright year in Digia's license headersSergio Ahumada2013-01-101-1/+1
| | | | | | Change-Id: I6c3bd7bebe3d62d1cfd0fa6334544c9db8398c76 Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
* Work towards supporting front-to-back reordering of opaque items.Michael Brasser2012-12-121-8/+7
| | | | | Change-Id: Ic3b9defa6ac61409adcfb2b5cb8167698ed00255 Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
* Work around mis-optimisation on QNX/SGX in AA vertex shaderSean Harmer2012-09-261-4/+12
| | | | | | | | | | | | | | | | | | | | | | | | The new AA algorithm which is implemented in the vertex shader of SmoothColorMaterialShader and SmoothTextureMaterialShader exposes a driver bug in the glsl compiler/optimiser for the GPU used in the BlackBerry PlayBook. The bug results in the if (scale < 0.0) scale = 1.0 code always being executed even when the condition is false. This leads to massive corrupion of Image, Rectangle, and BorderImage elements when the antialiasing property is enabled. This commit works around the compiler bug by refactoring the vertex shader to explicitly include an else clause. The check for negative values is now performed on the numerator only as the denominator is dot(dir, dir) which is always positive (square of magnitude of dir vector). This gives the correct behaviour on all platforms (that I have access to). Change-Id: I236542c9b59ff2915e95cbd9300b442be316bba9 Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
* Change copyrights from Nokia to DigiaIikka Eklund2012-09-231-24/+24
| | | | | | | Change copyrights and license headers from Nokia to Digia Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c Reviewed-by: Lars Knoll <lars.knoll@digia.com>
* Properly check for ability to use GL_REPEAT with npot texturesSean Harmer2012-08-071-1/+1
| | | | | Change-Id: I8dcc1c3f1d6959eef35a45f920bb37c08100a510 Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
* Correct attribute name in image shader.Michael Brasser2012-07-191-1/+1
| | | | | | Task-number: QTBUG-26563 Change-Id: I346bc155aa16e92367dee2082974856769bad90a Reviewed-by: Glenn Watson <glenn.watson@nokia.com>
* Change antialiasing method for QML2.Kim Motoyoshi Kalland2012-07-131-89/+516
| | | | | | | | | | | | | Since multisampling can require a lot of memory, and might not be supported on some hardware, turn off multisampling and implement antialiasing in the vertex shader instead. The alternative method of antialiasing is implemented for Rectangle, Image, BorderImage and AnimatedImage, and must be explicitly enabled by setting the new antialiasing property. Task-number: QTBUG-26268 Change-Id: I39a93d978658a494bf51e9f0fd02d8414eb8be12 Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
* Rename QDeclarative symbols to QQuick and QQmlMatthew Vogt2012-02-241-1/+1
| | | | | | | | | | | | | Symbols beginning with QDeclarative are already exported by the quick1 module. Users can apply the bin/rename-qtdeclarative-symbols.sh script to modify client code using the previous names of the renamed symbols. Task-number: QTBUG-23737 Change-Id: Ifaa482663767634931e8711a8e9bf6e404859e66 Reviewed-by: Martin Jones <martin.jones@nokia.com>
* Remove "All rights reserved" line from license headers.Jason McDonald2012-01-301-1/+1
| | | | | | | | | | As in the past, to avoid rewriting various autotests that contain line-number information, an extra blank line has been inserted at the end of the license text to ensure that this commit does not change the total number of lines in the license header. Change-Id: If39bd256b0fa85eba17ea30f8ab87ea27d758908 Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
* Rename QSGTexture::textureSubRect to normalizedTextureSubRect()Gunnar Sletta2012-01-271-1/+1
| | | | | Change-Id: Id61cdaf1078d7b61d39644a80df8067f4ce4ceb0 Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
* Update obsolete contact address.Jason McDonald2012-01-231-1/+1
| | | | | | | | Replace Nokia contact email address with Qt Project website. Change-Id: I6a730abc0c396fb545a48b2d6938abedac2e3f1c Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com> Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
* Update copyright year in Nokia copyright headers.Jason McDonald2012-01-171-1/+1
| | | | | | | | Update copyright headers from before 2011, and a couple of new ones that were merged after the previous change to copyright headers. Change-Id: Ia76e08e2734afa4ef3f1207dbcda5ff3bc81b366 Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
* Introduce layerering support (ShaderEffectSource) directly in ItemGunnar Sletta2012-01-031-1/+1
| | | | | | | | | | | | | This is enabled by doing "Item.layer.enabled: true". The implementation is solely based on the existing shader effect (source) and simply swaps in a sibling next to the item when enabled. This change also adds the QSGTextureProvider to the public API, as it is now a natural part of the QQuickItem API since all items can be textures. Change-Id: I26705c11e92d5623a5121300acc123782b784077 Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
* Say hello to QtQuick moduleKent Hansen2011-12-021-0/+293
This change moves the QtQuick 2 types and C++ API (including SceneGraph) to a new module (AKA library), QtQuick. 99% of this change is moving files from src/declarative to src/quick, and from tests/auto/declarative to tests/auto/qtquick2. The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to a plugin, src/imports/qtquick2, just like it's done for QtQuick 1. All tools, examples, and tests that use QtQuick C++ API have gotten "QT += quick" or "QT += quick-private" added to their .pro file. A few additional internal QtDeclarative classes had to be exported (via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the QtQuick 2 implementation. The old header locations (e.g. QtDeclarative/qquickitem.h) will still be supported for some time, but will produce compile-time warnings. (To avoid the QtQuick implementation using the compatibility headers (since QtDeclarative's includepath comes first), a few include statements were modified, e.g. from "#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".) There's a change in qtbase that automatically adds QtQuick to the module list if QtDeclarative is used. Together with the compatibility headers, this should help reduce the migration pain for existing projects. In theory, simply getting an existing QtDeclarative-based project to compile and link shouldn't require any changes for now -- but porting to the new scheme is of course recommended, and will eventually become mandatory. Task-number: QTBUG-22889 Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7 Reviewed-by: Kent Hansen <kent.hansen@nokia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>