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path: root/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp
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* Anisotropic antialiasing for distance field textEskil Abrahamsen Blomfeldt2020-06-151-1/+2
* Remove remaining OpenGL dependency in QSGDefaultInternalImageNodeEirik Aavitsland2020-06-111-18/+2
* Make QSGMaterialRhiShader become QSGMaterialShaderLaszlo Agocs2020-06-021-53/+1
* Get rid of Q_OPENGL_ES* macrosEskil Abrahamsen Blomfeldt2020-04-171-1/+1
* Quick: Don't qualify OpenGL includes (part two)Johan Klokkhammer Helsing2020-02-181-1/+1
* Change const ref to ref in QSGMaterialRhiShader as per API reviewLaszlo Agocs2019-09-231-2/+2
* Add the graphics api independent scenegraph portLaszlo Agocs2019-07-041-8/+53
* init variables where they are declared when possible (clang-tidy)Shawn Rutledge2018-02-261-1/+0
* use nullptr consistently (clang-tidy)Shawn Rutledge2018-02-261-3/+3
* sources: Add missing override and remove redundant virtualAlexander Volkov2017-02-231-3/+3
* Add cross-backend simple rect, texture, and ninepatch nodesLaszlo Agocs2016-06-221-0/+226