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path: root/src/quick/scenegraph/qsgdefaultrendercontext.cpp
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* Fix compilation with namespaceEskil Abrahamsen Blomfeldt2017-07-261-3/+2
| | | | | | | | | I am not sure why this hasn't failed in CI, but the function is declared inside the namespace, so the definition needs to go in there as well. Seems to be a merge error all the way back to 5.8. Change-Id: Iedd25d3e9e756c55cc302da90bab11535bdc1b01 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* Run includemocs in qtdeclarativeThiago Macieira2017-04-261-0/+2
| | | | | Change-Id: I84e363d735b443cb9beefffd14b8c023a37aa489 Reviewed-by: Lars Knoll <lars.knoll@qt.io>
* Enable shader disk cache in Qt QuickLaszlo Agocs2016-11-271-2/+2
| | | | | | Change-Id: I14ee97ee75664c5dfcd229a5be2be6294c936b2c Task-number: QTBUG-55496 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Merge remote-tracking branch 'origin/5.7' into 5.8Liang Qi2016-10-101-3/+3
| | | | | | | | | | | | | | | | | | | | Conflicts: examples/quick/quickwidgets/quickwidget/main.cpp src/qml/jsruntime/qv4jsonobject.cpp src/qml/jsruntime/qv4qobjectwrapper.cpp src/qml/jsruntime/qv4qobjectwrapper_p.h src/qml/qml/qqmlengine.cpp src/qml/qml/qqmlpropertycache.cpp src/qml/qml/qqmlpropertycache_p.h src/quick/items/qquickanimatedsprite.cpp src/quick/items/qquickitem.cpp src/quick/items/qquickitem.h src/quick/items/qquickitem_p.h src/quick/items/qquickview_p.h src/quick/scenegraph/qsgcontext.cpp src/quick/scenegraph/qsgdefaultrendercontext.cpp Change-Id: I172c6fbff97208f21ed4c8b6db3d1747a889f22b
* Fix race-condition crash on shut-down in QtWebEngineAllan Sandfeld Jensen2016-08-191-1/+5
| | | | | | | | | If a QQuickWidget is somehow deleted below a QApplication post-routine it may end up being deleted after QQuickRenderControlPrivate::cleanup(), which means its QSGContext is deleted. Change-Id: I396d236f997b7b68a96f8fdddd7d6c3fe31c10b0 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Make QSGRenderContext::invalidate a no-opLaszlo Agocs2016-07-011-1/+2
| | | | | | | | | | | | | | | | | | Calling invalidate() from the destructor is a bad idea since what we get is the QSGRenderContext implementation, not the one from the more-derived class. (it could have been intentional as well - it is confusing in any case and unnecessary). There is no adaptation relying in this anyways - invalidate() is always invoked manually, typically from windowDestroyed. This is very good since it avoids the at first less-than-obvious trouble with emitting invalidated() from the rendercontext dtor. (that can in turn can trigger random amount of code potentially calling back into the rendercontext and rely on virtuals which are not functional anymore due to the vtable not there for the functions in the more-derived class) Change-Id: I44d78c5a819230f7006d33d4341eff45d8f77c88 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Make QSGEngine::initialize backend-independentLaszlo Agocs2016-06-221-1/+1
| | | | | | | | Allow calling initialize(nullptr) regardless of which scenegraph backend is in use. Change-Id: Ie5965dcd12d423255d5eb85fed255107cac2acb9 Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
* Enable building Qt Quick module with QT_NO_OPENGL definedAndy Nichols2016-03-221-0/+302
Currently the Qt Quick module depends on either the OpenGL or OpenGLES headers being available at build time. Since we are adding support for adaptations that do not depend on OpenGL, it should be possible to build Qt Quick in environments that do not have OpenGL development headers. This does present many challenges though because in some cases GL types, and classes that require OpenGL are part of the public APIs. However since these classes were never available when QT_NO_OPENGL was defined, it should be possible to redefine the function signatures under this scenario, since it's not possible to break binary compatibility if there never were any binaries to break compatibility with. One of the bigger changes that was necessary to facilitate this change is creating interfaces out of QSGContext and QSGRenderContext. Here the default behavior was usage of OpenGL directly, even though subclasses could override all OpenGL usage. Making them interfaces should bring QSGContext and QSGRenderContext more in line with the other classes present in the adaptation layer. Change-Id: Iaa54dc0f6cfd18d2da1d059548abf509bd71f200 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>