| Commit message (Collapse) | Author | Age | Files | Lines |
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This change also fixes the build of two benchmarks, tst_affectors
and tst_emission.
Conflicts:
src/plugins/qmltooling/qmldbg_native/qmldbg_native.pro
src/qml/qml/ftw/qhashfield_p.h
tests/benchmarks/particles/affectors/tst_affectors.cpp
tests/benchmarks/particles/emission/tst_emission.cpp
tests/benchmarks/qml/pointers/pointers.pro
tests/benchmarks/qml/pointers/tst_pointers.cpp
tests/benchmarks/qml/qmltime/qmltime.pro
tests/benchmarks/qml/qquickwindow/qquickwindow.pro
Change-Id: I595309d1e183c18371cb9b07af6e4681059de3b2
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Change-Id: Ib1c2695f86837b02ba4aaf49184421cd464f7c20
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: Ic36f1a0a1436fe6ac6eeca8c2375a79857e9cb12
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Fixes Coverity CID 10732, 10734, 10735, 10736, 10739, 10740
Change-Id: Idebb0bdaf42ceb06cd86c73592138e758a8a87c9
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9
Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3 & LICENSE.GPLv2
- Removed LICENSE.GPL
Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0
Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
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Change-Id: I9b8673fb3292c9d5ad2f9e8e63f56dc661699be6
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Task-number: QTBUG-34715
Change-Id: Ifdac2511b7f642b1ea4bd06847c840b5a951a753
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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The default implementation of QSGShaderMaterial::vertexShader() and
fragmentShader() now loads the GLSL source from a list of source files
that can be specified via the setShaderSourceFile() or
setShaderSourceFiles() functions.
Multiple shader source files for each shader stage are supported. Each
source file will be read in the order specified and concatenated
together before being compiled.
The other places where Qt Quick 2 loads shader source code have
been adapted to use the new QSGShaderSourceBuilder, which is also
used internally by QSGMaterial.
This puts Qt Quick 2 into a better state ready to support OpenGL
core profile and to load different shaders based upon OpenGL version,
profile, GPU vendor, platform, etc.
Change-Id: I1a66213c2ce788413168eb48c7bc5317e61988a2
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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The "texture" keyword is a function name in OpenGL core profile. This
commit is in preparation for making the Qt Quick 2 renderer and
materials work with a core profile context.
Change-Id: Iad243e64ab8db739fc46b85bb626bdb8b9ceb208
Reviewed-by: James Turner <james.turner@kdab.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Change-Id: I3750c47640bf21c3567c5fa1c4667e3e2552942e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: Ie23864c782ecdda26b68eb8813799aecae7bbb7e
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Change-Id: I7efdd167192017acefb4745d433b77b6d0ff85e7
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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qsgdistancefieldglyphnode_p.cpp(222): warning #68: integer conversion resulted in a change of sign
Use the value 0, which is reserved to mean "no texture"
Change-Id: I0bb135639c432ab08f6561c1d45f64e2d8f96dd7
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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In our usecase, the color is always used as a float so using QColor
(which is ushort) internally adds a lot of pointless conversion.
Enough so that it shows up in profiles as 1-2% each. Not a lot,
but easy to fix.
The compare function is also somewhat simplified. For colors we're
primarily searching for equallity. If that fails, we just need to
provide consistent values, so use the address instead of doing
any fancy calculation.
Change-Id: Icae7e78ed767e802c137bab7fcacff66e9a4bc66
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
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The alpha has to be premultiplied before passing the color to the
shader.
Change-Id: If22f0e0892eb4330d5f7398bea2710fce18c4dcb
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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The alpha treshold values used in the outline shader were hard-coded. It
should use the same logic as in the normal text shader, using the
ThresholdFunc and the AntialiasingSpreadFunc for calculating these
values.
Change-Id: I0e6f38644692cc7a8a4cee1e8e60622fe289d615
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Change-Id: I01d7d41a4e70822555bae453978dbe92fbb5c98d
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
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Change-Id: I6c3bd7bebe3d62d1cfd0fa6334544c9db8398c76
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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sampler2D texture had no precision qualifier.
This was intepreted as lowp on trim slice, leading to a
glsl-compile-error because of mismatching types.
Change-Id: I0a6726f6cde15c7d81f891ec75caed702f273021
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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Found by static analysis.
Change-Id: Ide1ce1d7964655664dc872de6da9962a281e229c
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Previously we had a different cache instance for each font size, but
they all shared the same textures and positions. Only the glyph metrics
were specific to each font size.
The metrics for each font sizes are now calculated by scaling the metrics
of the distance-field size (54px).
Change-Id: I0d9016990dedd93318893506afb1dba7a5249e2e
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
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Change-Id: Iad2f07b989b25349fd2d4fff010e24dcd5a1688f
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The compare function did not take into account the GL texture ID
when comparing materials. This could result in a renderer
merging glyph nodes into a single batch incorrectly.
Change-Id: Ib62c43f93fb1bbbc231197323dced4254ffa12aa
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Symbols beginning with QDeclarative are already exported
by the quick1 module.
Users can apply the bin/rename-qtdeclarative-symbols.sh
script to modify client code using the previous names of the
renamed symbols.
Task-number: QTBUG-23737
Change-Id: Ifaa482663767634931e8711a8e9bf6e404859e66
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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This allows custom renderers to set the determinant to a value
different than the actual model view transform matrix. This is
useful when parts of the scene node transformation are done on
the CPU rather than in the vertex shader.
Change-Id: Icf26a5922b0933275a61af4656cf842bf61e70d5
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: If39bd256b0fa85eba17ea30f8ab87ea27d758908
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Replace Nokia contact email address with Qt Project website.
Change-Id: I6a730abc0c396fb545a48b2d6938abedac2e3f1c
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Change-Id: Id324ebb82df985f1a7380761cc4923f60c7d1f20
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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lowp or highp cause some problems depending on the hardware.
Change-Id: I2762c04548656de8fdb34711f52e5cf05d8c2ac5
Reviewed-by: Yoann Lopes <yoann.lopes@nokia.com>
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Update copyright headers from before 2011, and a couple of new ones that
were merged after the previous change to copyright headers.
Change-Id: Ia76e08e2734afa4ef3f1207dbcda5ff3bc81b366
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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The distance field glyph node now uses preprocess().
The glyph cache is updated at that time, then when all the glyphs are
ready the node's geometry is updated.
addGlyphPositions and addGlyphTextures in QSGDistanceFieldGlyphCache
have been renamed to setGlyphsPosition and setGlyphsTexture to reflect the
fact that they can be used to update existing glyphs. For example when
a glyph has moved to a different texture.
When an existing glyph is updated, all nodes containing that glyph are
invalidated and their geometries are reconstructed with the new values.
Change-Id: I7758313155f48811e6027434e6c9a1c3df5dfab7
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
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Change-Id: If907389dc904e9963aa87e5efdc39664e74d1eea
Reviewed-by: Yoann Lopes <yoann.lopes@nokia.com>
Reviewed-by: Harald Fernengel <harald.fernengel@nokia.com>
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This change moves the QtQuick 2 types and C++ API (including
SceneGraph) to a new module (AKA library), QtQuick.
99% of this change is moving files from src/declarative to
src/quick, and from tests/auto/declarative to
tests/auto/qtquick2.
The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to
a plugin, src/imports/qtquick2, just like it's done for QtQuick 1.
All tools, examples, and tests that use QtQuick C++ API have gotten
"QT += quick" or "QT += quick-private" added to their .pro file.
A few additional internal QtDeclarative classes had to be exported
(via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the
QtQuick 2 implementation.
The old header locations (e.g. QtDeclarative/qquickitem.h) will
still be supported for some time, but will produce compile-time
warnings. (To avoid the QtQuick implementation using the
compatibility headers (since QtDeclarative's includepath comes
first), a few include statements were modified, e.g. from
"#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".)
There's a change in qtbase that automatically adds QtQuick to the
module list if QtDeclarative is used. Together with the compatibility
headers, this should help reduce the migration pain for existing
projects.
In theory, simply getting an existing QtDeclarative-based project
to compile and link shouldn't require any changes for now -- but
porting to the new scheme is of course recommended, and will
eventually become mandatory.
Task-number: QTBUG-22889
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
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