| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
| |
Change-Id: Icb8151f26bad68795eb2e1f920297267c880b40b
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
|
|
|
|
|
|
|
|
|
|
|
| |
From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: Ic36f1a0a1436fe6ac6eeca8c2375a79857e9cb12
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
|
|
|
|
|
|
| |
Task-number: QTBUG-48594
Change-Id: Ifc207938de7f0c8995fc712df92665f222612647
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
NoStage allows scheduling jobs for immediate execution on the
renderer thread.
[ChangeLog][QtQuick][QQuickWindow] Added a render job stage: NoStage
Task-number: QTBUG-44953
Change-Id: I918c79f1d095bc27d911a88d81376d146a04313c
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Reviewed-by: Venugopal Shivashankar <venugopal.shivashankar@digia.com>
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
|
|
|
|
|
|
|
|
|
| |
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9
Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
|
|
|
|
|
|
|
|
|
| |
The default implementation is the same as what we do with the exhaust
delay, but it is now possible for platforms to line it up with vsync
so the GUI thread doesn't spend so much time being blocked.
Change-Id: Ie126f00a1be978608bf2a1db33d80d7f0458590d
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
|
|
|
|
|
|
|
|
|
|
|
| |
I've wanted this for a long time, but the animation system didn't
support it when mixed with timers/pauses. However, because of
dfc8f8b5d4a02f33c7f9063c2a28450902a9d863 and
0db3ea4048fe572a256deb343ea5e64a55d98de9 to qtbase, it is now
possible.
Change-Id: Ic70c181ce49eae90276bd4f22a2d299061f96087
Reviewed-by: Michael Brasser <michael.brasser@live.com>
|
|
|
|
|
|
|
|
|
| |
- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3 & LICENSE.GPLv2
- Removed LICENSE.GPL
Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0
Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
|
|
|
|
|
|
|
| |
The default remains OpenGLSurface.
Change-Id: I96b400b7aa9c2b0435ea0614598e1b1f32b6d6b2
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
|
|
|
|
|
|
|
|
|
| |
Doing it on 'aboutToQuit' meant we would clean it up whenever an
application ran QCoreApp::exec() which could be multiple times
per application run.
Change-Id: I59e06398a551ae7979e3832dff811937037fa106
Reviewed-by: Robin Burchell <robin+qt@viroteck.net>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The cleanup() function would deregister the render loop from all
windows the render loop had seen, but the render loop doesn't see
windows until the window gets a showEvent and for some implementations
it was removed as a result of hideEvent. So add explicit tracking to
QSGRenderLoop which is managed by QQuickWindow's constructor and
destructor. With this, we no longer need the lists from the
subclasses, so these functions are removed again.
Change-Id: I05e5507ad57e23c80bacd99752654cc7d0890dc1
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
e13547c595913c58e6bd6a5ed80fdc729fae7d47 used a global static to clean
up QSGRenderLoop which is triggered very late, potentially after
SG backend API plugins have been unloaded. This results in crashes
when used in combination with scenegraph-playgrounds's customcontext.
Partially revert the change and instead clean up at the time of
QApp::aboutToQuit and make sure we also disconnect cleanly from
all QQuickWindows.
This change also ensures that QSGRenderLoop::windowDestroyed() gets
called for all QQuickWindows registered with the render loop. This
ensures that rendering stops and that scene graph nodes and resources
will be cleaned up regardless of whether the application has
remembered to delete the window or not. This is a good thing as it
makes the scene graph shutdown a bit cleaner.
Change-Id: I9cb9093979f8eac05542f118a6ff9cfe5c84f745
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
|
|
|
|
|
|
|
|
|
| |
Add QQuickWidget::sceneGraphError() equivalent to
QQuickWindow::sceneGraphError(), move message formatting code
to QQuickWindowPrivate.
Change-Id: I18cd4d7e0f6ee1011c29375218dc6a044b0d2cf2
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
|
|
|
|
|
|
|
|
|
| |
s_instance is created with new and never deleted which causes several
destructors to never be called.
Task-number: QTBUG-35731
Change-Id: Icccb19186958f8bb74c5fd2b4b41165255debc46
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
|
|
|
|
|
|
|
|
|
|
| |
When the platform (Mac in particular) sends us exposes for windows
which are not renderable, we store it for later and fake expose events
when we get resized.
Task-number: QTCREATORBUG-10814
Change-Id: I909bb5a920550589322afd97ae1834884754cf81
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
See the task for the full reasoning behind this patch.
The threaded renderloop has been refactored to have one window per
thread. This is mostly a simplification of the current code path where
for loops over multiple windows are turned into if (window).
The QSGContext has been split into two classes, QSGRenderContext
for which there is one per OpenGLContext.
The rest of the patch is name changes and a couple of cleanups
in the hopes of simplifying this change.
Task-number: QTBUG-33993
Change-Id: I31c81f9694d7da7474a72333169be38de62613c4
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
| |
Change-Id: I3750c47640bf21c3567c5fa1c4667e3e2552942e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
| |
This introduces 6 new QML types for animating state in the
scene graph when the UI thread is blocked. The QObject property
being animated is updated after the animation completes.
It works also with the "windows" and "basic" render loops, but
offer litte benefit then compared to in the "threaded" case.
Change-Id: Ic19e47c898c0b8bd53e457db922b3c9c457c8147
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
|
|
|
|
|
|
|
|
|
|
|
| |
This is necessary for the QtWebEngine module.
This also adds an empty nokeywords test using the same mechanism
as qtbase/tests/auto/tools/moc/no-keywords.h to find conflicts
at compile time.
Change-Id: I9df541720797dd61f078178c2af68ead18ff8bfe
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This was the one convenience that was lost when transitioning templates
from QQuickView + Item{} to QQmlApplicationEngine + Window{}.
As the default window incubation controller was tied to the first
window's frameSwapped, we could easily run into a situation where
a secondary window required incubation while the first window
was idle. This would then starve the incubation controller. Instead
make it so that the renderloop emits "timeToIncubate" once it
is done with a renderpass over all windows, so the incubator
gets to run once and exactly once per vsync when animating.
The incubator logic was also flawed in that it could post
a lot of events to itself as a result of incubatingObjectCountChanged
and thus starve system events while processing incubation requests.
Now we start a timer and don't start it again until we have
completed an incubation pass.
Task-number: QTBUG-31203
Change-Id: Iea9e2c81efb46bb7875c70ccda0cdc4b3b3e58e7
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
|
|
|
|
|
|
|
|
|
| |
After much back and forth, I think we have settled on the right approach
in QtGui, which is that resizeEvent is pretty much useless as the
action happens on the following exposeEvent().
Change-Id: I5e87bda89853907d041f56acf9a2895e540c41f0
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
|
|
|
|
|
|
|
|
|
|
|
| |
The macro was made empty in qtbase/ba3dc5f3b56d1fab6fe37fe7ae08096d7dc68bcb
and is no longer necessary or used.
Discussed-on: http://lists.qt-project.org/pipermail/development/2013-January/009284.html
Change-Id: Ia07e99676e0134fde5e32880edb95e57c779a7ff
Reviewed-by: Laszlo Papp <lpapp@kde.org>
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com>
Reviewed-by: Alan Alpert <aalpert@rim.com>
|
|
This change starts using the superior implementation of the scene graph
render loop which has been worked on in the scenegraph-playground
project for a while. It uses a far more straightforward locking/sync
paradigm compared to the existing one and is less deadlock and error
prone. It also enables the scene graph thread to run on its own when
the GUI thread is blocked, enabling threaded animations.
This changes also introduces a naming change inside Qt Quick from
"Window Manager" -> "Render Loop" as that fits better to what the
code does.
Change-Id: I1c2170ee04fcbef79660bd7dae6cace647cdb276
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
|