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path: root/src/quick/scenegraph/qsgrhishadereffectnode.cpp
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* Use a single code path to load a QShader in QSGRhiShaderEffectNodeLaszlo Agocs2020-11-231-13/+4
* Match new qHash() signatureEskil Abrahamsen Blomfeldt2020-09-171-1/+1
* ShaderEffect: vertexShader and fragmentShader are now URLsLaszlo Agocs2020-06-181-4/+3
* Anisotropic antialiasing for distance field textEskil Abrahamsen Blomfeldt2020-06-151-1/+2
* Update qtbase dependencyJonas Karlsson2020-06-051-3/+4
* Make QSGMaterialRhiShader become QSGMaterialShaderLaszlo Agocs2020-06-021-4/+3
* Avoid truncating in QSGMaterial::compare() implementationsLaszlo Agocs2020-05-271-2/+3
* Adjust QSGTexture comparisonKey typeLaszlo Agocs2020-05-271-1/+1
* Don't detach from atlas when using qt_SubRect_fooPaul Olav Tvete2020-05-221-2/+6
* rhi: Fix crashing Controls autotests due to shadereffect lifetime issuesLaszlo Agocs2020-05-131-5/+3
* Move updateRhiTexture and co. to QSGTextureLaszlo Agocs2020-04-281-2/+2
* Don't truncate the hashesEskil Abrahamsen Blomfeldt2020-04-221-1/+1
* Change qHash return value to size_tFabian Kosmale2020-04-161-1/+1
* Add argument to QSGTexture::removedFromAtlas()Laszlo Agocs2020-04-161-3/+1
* Replace QVariant::type with QVariant::userTypeOlivier Goffart2020-01-171-2/+2
* Change const ref to ref in QSGMaterialRhiShader as per API reviewLaszlo Agocs2019-09-231-6/+6
* Add the graphics api independent scenegraph portLaszlo Agocs2019-07-041-0/+886