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* Merge remote-tracking branch 'origin/5.6' into 5.75.7Liang Qi2016-11-251-8/+13
|\ | | | | | | | | | | | | | | | | Conflicts: src/qml/compiler/qv4ssa.cpp src/qml/qml/v8/qqmlbuiltinfunctions.cpp src/quick/util/qquickprofiler_p.h Change-Id: I11a89c2a166115d6697adfba09928805643e709e
| * QmlProfiler: Explicitly specify the offsets for scene graph eventsUlf Hermann2016-11-241-8/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | The profiler can be switched on in the middle of a frame. In that case the last offset into the timing data would be some random number, which may lead to a crash when recording the sample. However, as we know all the data points we are going to record, we can as well specify where they are supposed to go. The timings themselves may still be random for frames of which we only recorded parts, but the clients can deal with this. Task-number: QTBUG-57304 Change-Id: I1d507f2591516e43d5b3cd25f7939716f2b64ed9 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* | Updated license headersJani Heikkinen2016-01-191-14/+20
|/ | | | | | | | | | | From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new LGPL header instead of LGPL21 one (in those files which will be under LGPL v3) Change-Id: Ic36f1a0a1436fe6ac6eeca8c2375a79857e9cb12 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Support alpha in QQuickWindow::grabWindow().Gunnar Sletta2015-10-161-1/+2
| | | | | | Change-Id: I2dd69745427d8f5e882303d2a4de3935ddca02e9 Task-number: QTBUG-48787 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* Delete QQuickWindow's animator driver at the right time.Gunnar Sletta2015-07-041-2/+4
| | | | | | | | | | | | For the non-threaded renderloops, we there might be a timer firing before the animationController is cleaned up through deleteLater() which will then reference the deleted QQuickWindow. Rely instead on direct and explicit cleanup at the right time in each render loop. Change-Id: Id81daddae78ce3922d6a932fb21200f2dc7955bb Task-number: QTBUG-33723 Reviewed-by: Liang Qi <liang.qi@theqtcompany.com> Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
* Fix basic and windows render loops to use the correct screenLaszlo Agocs2015-05-211-0/+1
| | | | | | | | | | | GLX, and potentially other platforms too, require that compatible contexts and surfaces are created with the same screen. This makes Quick functional on X.org configurations where each physical screen represents a separate X screen on the same X display. Change-Id: I03c87819e1aee148c880a3caca13d4a0c5409056 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* Fix a memory leak in the material shader cache.Robert Griebl2015-04-231-0/+4
| | | | | | | | | | | There were multiple problems in the implementation of the shader cache: 1) it was not thread-safe 2) nothing was ever removed from the hash 3) since the keys into the hash are the actual shader source code, problem #2 would lead to serious memory consumption over time Change-Id: I20d1fb2074932e23f89edddba12e68ab8adcbff0 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* Avoid running anims at 3x speed on WindowsLaszlo Agocs2015-04-131-0/+8
| | | | | | | | | | | | | When there is no render pending, renderWindow() is not called and so there is no blocking for vsync. Advancing the animations without any sleep is wrong in this case and results in animations running at 3x speed in case there is no change in the scenegraph contents. To solve this, import the threaded render loop's sleep call. Task-number: QTBUG-42699 Change-Id: I3658a827af12d4bc2ac05c7b0b29c65e9fc99675 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* Merge remote-tracking branch 'origin/5.4' into 5.5Liang Qi2015-03-311-1/+0
|\ | | | | | | Change-Id: I54e66e992f5e5d441b8b5394e7a03ec5352e7bf3
| * Don't send deferred delete events from windowDestroyed()Andy Shaw2015-03-301-1/+0
| | | | | | | | | | | | | | | | | | | | | | This is a follow-up to 657766f19b31d83f361fd3c9ad717b207e1dff8c which removed it from the destructor itself. This goes one step further and removes the calls from the windowDestroyed() calls which also sends the deferred deletes. Task-number: QTBUG-40920 Change-Id: I491b79bb600914575ba5565d2862d041726217e8 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* | Update copyright headersJani Heikkinen2015-02-121-7/+7
| | | | | | | | | | | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9 Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
* | Handle context lost in the Windows render loopLaszlo Agocs2015-02-031-2/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | With ANGLE (which always uses this loop) EGL_CONTEXT_LOST may happen quite often, depending on various factors. It is therefore good to handle this by tearing down and reinitializing the scenegraph. Task-number: QTBUG-43263 Change-Id: I8e985e001f46865ccd814255f39add58fe2a737a Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com> Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* | Merge remote-tracking branch 'origin/5.4' into devSimon Hausmann2015-01-161-1/+1
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: .qmake.conf src/qml/jsruntime/qv4context_p.h src/qml/jsruntime/qv4debugging.cpp src/qml/jsruntime/qv4engine.cpp src/qml/jsruntime/qv4functionobject_p.h src/qml/jsruntime/qv4qobjectwrapper.cpp src/quick/scenegraph/shaders/visualization.frag tests/auto/qml/qjsengine/tst_qjsengine.cpp Change-Id: I492e8546c278f80a300a2129e9a29d861e144a30
| * Fix timing output from windows render loopLaszlo Agocs2015-01-111-1/+1
| | | | | | | | | | | | | | Print the frame time, not the total, and in milliseconds. Change-Id: Ia7fe3bea8efafcce475c49517d7adab1b3841729 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* | Merge remote-tracking branch 'origin/5.4' into devSimon Hausmann2014-12-091-3/+18
|\| | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/qml/jsruntime/qv4arraydata.cpp src/qml/jsruntime/qv4context_p.h src/qml/jsruntime/qv4globalobject.cpp src/qml/jsruntime/qv4internalclass.cpp src/quick/items/qquicktext_p.h src/quick/items/qquicktextedit_p.h src/quick/items/qquicktextinput_p.h Change-Id: If07e483e03197cb997ef47a9c647a479cdb09f4c
| * Fix not having a context when cleaning up on WindowsLaszlo Agocs2014-11-101-3/+18
| | | | | | | | | | | | | | | | | | | | | | The same old issue surfaces in the windows render loop too. The basic render loop is already fixed, apply a similar patch to the windows one too. Task-number: QTBUG-42213 Change-Id: I07068315f5164014e329b8ce061947c97ae9da61 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* | Merge remote-tracking branch 'origin/5.4' into devFrederik Gladhorn2014-10-291-1/+1
|\| | | | | | | | | | | | | | | | | Conflicts: src/quick/items/qquickaccessibleattached_p.h src/quick/items/qquickwindow.cpp src/quick/scenegraph/qsgthreadedrenderloop.cpp Change-Id: I8bf07487a75f9d1b0d6efa5914dd06875fc9654d
| * Fix disfunctional QQuickRenderControl with multiple screensLaszlo Agocs2014-10-221-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Having a retina and non-retina screen connected resulted in getting no output from QQuickRenderControl and QQuickWidget on the non-retina screen. This is caused by the fact that Quick is blindly calling QWindow::devicePixelRatio(). This approach is wrong when using QQuickRenderControl since the QQuickWindow does not have an actual native window and so devicePixelRatio() merely returns some default value which will definitely be wrong for one of the screens. The patch fixes the problem by introducing QQuickWindow::effectiveDevicePixelRatio(), which, via QQuickRenderControl::renderWindowFor, supports the redirected case too. Task-number: QTBUG-42114 Change-Id: I057e01f0a00758dde438fc9b10af3a435b06bb0b Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
* | Introduced QQuickCustomRenderStage.Gunnar Sletta2014-10-161-1/+2
| | | | | | | | | | | | | | | | | | The purpose of this concept is to make it possible to plug in an external rendering stage, like replacing the GL rendering with a composition step performed by a hardware compositor in QtCompositor. Change-Id: I994b93af443f68a77ca73cf310b5910c49e014c3 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* | Merge remote-tracking branch 'origin/5.4' into devFrederik Gladhorn2014-10-091-31/+17
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/quick/items/context2d/qquickcanvasitem.cpp src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp src/quick/scenegraph/coreapi/qsgrenderer.cpp src/quick/scenegraph/qsgadaptationlayer.cpp src/quick/scenegraph/qsgrenderloop.cpp src/quick/scenegraph/qsgthreadedrenderloop.cpp src/quick/scenegraph/qsgwindowsrenderloop.cpp src/quick/scenegraph/util/qsgatlastexture.cpp src/quick/scenegraph/util/qsgtexture.cpp src/quick/util/qquickprofiler_p.h Change-Id: Ie274c3baf72a8a0711c87d67238d68e2b2887429
| * Fix cleanup of non-threaded render loops.Gunnar Sletta2014-09-241-31/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | They would unconditionally call cleanupNodesOnShutdown on hide(), but QQuickWindow::sceneGraphInvalidated would only be emitted if this was the last window being hidden, leading to an inconsistent state in the application. Since the non-threaded render loops do not support releasing resources (there is one OpenGL context and one QSGRenderContext shared between all windows) we delay cleanup until the window is destroyed. This change also make the render loops track the windows until they are destroyed, similar to what the threaded one does. The purpose of this is to, in the case of dangling windows, only trigger invalidation of the scene graph when the last QQuickWindow is destroyed through QSGRenderLoop::cleanup(). Task-number: QTBUG-41210 Change-Id: I7e12a4f726ebb3e7935c822b6046abb3590c583a Reviewed-by: Ulf Hermann <ulf.hermann@digia.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
| * Select specific features to be recorded when profiling QMLUlf Hermann2014-09-111-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | Some features, like the memory profiler, create huge amounts of data. Often enough, we're not actually interested in all the data available from the profiler and collecting it all can lead to excessive memory consumption. This change enables us to optionally turn various aspects of QML profiling off. Task-number: QTBUG-41118 Change-Id: I7bb223414e24eb903124ffa6e0896af6ce974e49 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* | Use QQuickProfiler's own timer to sample eventsUlf Hermann2014-09-121-17/+19
|/ | | | | | | | Like that the timings are more accurate. Task-number: QTBUG-39876 Change-Id: Ia6bdce9c8089417e88797ec3a98c8a3e367f73f2 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* Update license headers and add new licensesJani Heikkinen2014-08-251-19/+11
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 & LICENSE.GPLv2 - Removed LICENSE.GPL Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0 Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
* Use the renamed qt_gl_global_share_contextJocelyn Turcotte2014-08-051-2/+2
| | | | | Change-Id: I438c33a1dc83fd0cd1ec08bb4e4a1257a3216ca2 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* Properly collect polish timings from all render loopsUlf Hermann2014-07-021-5/+5
| | | | | | | | | | | Previously the polish timings were collected incorrectly from the windows render loop and not at all from the basic render loop. By collecting the polish times at the right places we can get rid of the 2-argument profile macro as well. Task-number: QTBUG-39876 Change-Id: I0b4aaf87162c652b8dcea6cd4f54db053f8312fe Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
* Use categorized logging for all things scenegraph.Gunnar Sletta2014-07-011-55/+16
| | | | | Change-Id: I865ee838b0fd6c257b7189f24130012b98206fd1 Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
* Merge remote-tracking branch 'origin/stable' into devFrederik Gladhorn2014-05-101-4/+4
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: .qmake.conf src/plugins/accessible/quick/quick.pro src/quick/items/qquickpincharea.cpp src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp src/quick/scenegraph/qsgthreadedrenderloop.cpp Manually adjusted for TestHTTPServer constructor change: tests/auto/quick/qquickimage/tst_qquickimage.cpp Change-Id: I5e58a7c08ea92d6fc5e3bce98571c54f7b2ce08f
| * Follow QOpenGLContext API renamingLaszlo Agocs2014-04-251-1/+1
| | | | | | | | | | | | Task-number: QTBUG-38564 Change-Id: Ice1170339f7d650fcb6accfccf325471629343d6 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
| * Use global context sharing from QtGui instead of QSGContextJocelyn Turcotte2014-04-041-2/+2
| | | | | | | | | | | | | | | | | | This removes QSGContext::sharedOpenGLContext and replace its uses with QOpenGLContextPrivate::globalShareContext, which is also going to be used by QOpenGLWidget and QQuickWidget. Change-Id: I1e296c3e6832f717caaf31ba7d7b27c06249219b Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
| * Fix QQuickView::grabWindow() on retina displaysMorten Johan Sørvig2014-03-201-1/+1
| | | | | | | | | | | | | | | | | | Multiply by window->devicePixelRatio() at all qt_gl_read_framebuffer() call sites. Task-number: QTBUG-35962 Change-Id: If58e4f97fc5d931ba2e222f8cb1a0641d52c3257 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
| * Fix potential crash during shutdown for QQuickWindowsGunnar Sletta2014-03-171-9/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | The cleanup() function would deregister the render loop from all windows the render loop had seen, but the render loop doesn't see windows until the window gets a showEvent and for some implementations it was removed as a result of hideEvent. So add explicit tracking to QSGRenderLoop which is managed by QQuickWindow's constructor and destructor. With this, we no longer need the lists from the subclasses, so these functions are removed again. Change-Id: I05e5507ad57e23c80bacd99752654cc7d0890dc1 Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
| * Make sure QSGRenderLoop is cleaned up cleanly.Gunnar Sletta2014-03-141-0/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | e13547c595913c58e6bd6a5ed80fdc729fae7d47 used a global static to clean up QSGRenderLoop which is triggered very late, potentially after SG backend API plugins have been unloaded. This results in crashes when used in combination with scenegraph-playgrounds's customcontext. Partially revert the change and instead clean up at the time of QApp::aboutToQuit and make sure we also disconnect cleanly from all QQuickWindows. This change also ensures that QSGRenderLoop::windowDestroyed() gets called for all QQuickWindows registered with the render loop. This ensures that rendering stops and that scene graph nodes and resources will be cleaned up regardless of whether the application has remembered to delete the window or not. This is a good thing as it makes the scene graph shutdown a bit cleaner. Change-Id: I9cb9093979f8eac05542f118a6ff9cfe5c84f745 Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
* | Compress touch events in QQuickWindow.Gunnar Sletta2014-05-051-0/+5
|/ | | | | | | | | | | | | | Instead of sending multiple touch updates per frame, we store the last one and flush the pending events just before we enter into the scene graph sync phase. [ChangeLog][QtQuick] QQuickWindow will compresses touch events and delivers at most one touch event per frame. Done-with: Robin Burchell <robin.burchell@jollamobile.com> Change-Id: Ia0169bc4a3f0da67709b91ca65c326934b55d372 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com> Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
* Consolidate context creation failure handling in Quick.Friedemann Kleint2014-03-131-27/+2
| | | | | | | | | Add QQuickWidget::sceneGraphError() equivalent to QQuickWindow::sceneGraphError(), move message formatting code to QQuickWindowPrivate. Change-Id: I18cd4d7e0f6ee1011c29375218dc6a044b0d2cf2 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* Remove isES() usage in scenegraphLaszlo Agocs2014-03-041-1/+1
| | | | | | | | | The error signal patch added some usages of QOpenGLFunctions::isES(). These need to be temporarily removed. Change-Id: Ibd1d8094059020708aefe4b3502ba56d624928b3 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Introduced a few more signals to QQuickWindow.Gunnar Sletta2014-02-251-0/+4
| | | | | | | | | | | | Also marked the new afterAnimation() signal as \since 5.3 and introduced proper revisioning on the new signals. [Changelog][QtQuick] Added QQuickWindow::afterSynchronizing(), openglContextCreated(), sceneGraphAboutToStop(). Useful for deeper integration with the rendering. Change-Id: I5532b310506c2432325595e55ef9307b8934abee Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* Add an error signal to QQuickWindowLaszlo Agocs2014-02-211-1/+28
| | | | | | | | | | | | | | When nothing is connected to this signal, an error will be printed or, in case of Windows, a message box will be shown. If there is something connected, it is up to the application to handle the error. [ChangeLog] Added a new sceneGraphError() signal to QQuickWindow which applications can use to detect errors like OpenGL context creation failures and react in their own custom ways. Task-number: QTBUG-36138 Change-Id: I33b1e5e0e3f25872af67c5bb5ae937e3470b25f3 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Add a signal for syncing external animation systemsLaszlo Agocs2014-02-201-0/+2
| | | | | | | | | [ChangeLog] QQuickWindow will now emit the afterAnimating() signal from the gui thread before each scenegraph sync request. Change-Id: I4897c82f75066238e781455d4fce4fb6bbe2558e Reviewed-by: Pasi Keränen <pasi.keranen@digia.com> Reviewed-by: Lars Knoll <lars.knoll@digia.com>
* Move QtQuick profiling to own profiler adapterUlf Hermann2014-02-151-6/+6
| | | | | | | | The QtQuick parts of the QML profiler service thus become a proper global profiler which can be independently enabled and disabled. Change-Id: Ifad03801cab2be66a264fc46fdebdae582fcc99b Reviewed-by: Kai Koehne <kai.koehne@digia.com>
* Merge remote-tracking branch 'origin/stable' into devSimon Hausmann2014-02-111-1/+1
|\ | | | | | | | | | | | | | | | | Conflicts: src/qml/compiler/qv4ssa.cpp src/qml/jsruntime/qv4arrayobject.cpp src/qml/jsruntime/qv4context.cpp Change-Id: Ied5b23bec4dc14abe51127c507aed668f855c1e1
| * Fix backend API, broken since 5.2.0Gunnar Sletta2014-02-041-1/+1
| | | | | | | | | | | | | | | | Without this change, it is not possible to implement a custom context without also implementing a renderloop. Change-Id: Iac2aa732251cdf7221b28f665394cdd336a3d846 Reviewed-by: Michael Brasser <michael.brasser@live.com>
* | Further pack messages for QQmlProfilerServiceUlf Hermann2014-01-221-8/+7
| | | | | | | | | | | | | | | | | | | | | | Allow multiple detailTypes in each packet and extend the profiling code to make use of that. Note that this changes the usual order of pixmapSizeKnown and PixmapLoadingFinished events. As far as I can see this doesn't affect the QML profiler frontend and the order of these events isn't specified anywhere. Change-Id: Id39ad98594ccf35add4415e08daf9e92ab561237 Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
* | Unify calls to profiler service event methods.Ulf Hermann2014-01-221-25/+14
|/ | | | | | | | | | | | Don't needlessly duplicate information about the profiler being available and allow inlining. Use macros to check availability of the profiler in calling code and generally simplify the code. Task-number: QTBUG-35315 Change-Id: I0a9daec4a95f74b9db795ef2918a01fb772ea107 Reviewed-by: Michael Brasser <michael.brasser@live.com> Reviewed-by: Simon Hausmann <simon.hausmann@digia.com> Reviewed-by: Kai Koehne <kai.koehne@digia.com>
* Use qDebug for all debug under src/quick/scenegraph.Gunnar Sletta2014-01-071-1/+1
| | | | | | | Mixing printf and qDebug can make the output come out of sync. Change-Id: Ia71e71b09cb3bf651010eb2eb652db7899b07f0d Reviewed-by: Robin Burchell <robin+qt@viroteck.net>
* Safeguard QQuickWindow::hide() against other GL contexts.Gunnar Sletta2013-12-121-0/+4
| | | | | | | | | If another GL context is bound to another surface on the GUI thread, we can run into issues while cleaning up the SG nodes. Task-number: QTBUG-34898 Change-Id: Ifa02b7cdbc7ab38b3a149a21452cc5071498a7d1 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* Merge remote-tracking branch 'origin/release' into stableFrederik Gladhorn2013-11-201-0/+2
|\ | | | | | | Change-Id: Id732233d56e8d1706f62ef7a153d4a471406c551
| * Make sure we clean up GL resources before we delete the GL context.Gunnar Sletta2013-11-181-0/+2
| | | | | | | | | | | | | | Task-number: QTBUG-34806 Change-Id: I5013baaff0ca86357292474976944c1a3056f219 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* | Safely abort when we don't succeed in creating a GL context.Gunnar Sletta2013-11-191-3/+10
|/ | | | | | | Task-number: QTBUG-33363 Change-Id: Ia2b0c329157786cb4ec703989f12d2fdb1ce6bc8 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* Added private API for enabling sharing between the QQuickwindow instances.Gunnar Sletta2013-11-011-0/+2
| | | | | | | | This API is primarily a hook which is needed by the Qt WebEngine to set up sharing with the scene graph's OpenGL contexts. Change-Id: I5bb03abd9ab99f502db8e413fe838a8b30365b8d Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com>