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* Add QSGSpriteNode to the Scenegraph Adaptation LayerAndy Nichols2016-07-144-0/+75
* Fix shader compiler error (uniform and out variables with same name)Sean Harmer2015-12-151-2/+2
* Fix styled text core profile shaderSean Harmer2015-12-151-3/+3
* Support 32-bit color bitmap glyphs in native text rendering.Eli Fidler2015-06-232-0/+22
* Android: Another work around bug of Vertex ShaderTakumi ASAKI2015-06-121-2/+5
* Android: Work around bug on Samsung Galaxy Tab 3 10.1Eskil Abrahamsen Blomfeldt2015-03-311-1/+4
* Merge remote-tracking branch 'origin/5.4' into devSimon Hausmann2015-01-161-1/+1
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| * Fix the visualization of unmerged batch geometries without indexJocelyn Turcotte2014-12-091-1/+1
* | Clean up renderer visualization a bit.Gunnar Sletta2015-01-122-5/+5
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* Fix pixelgrid snapping of native text on retina displays.Gunnar Sletta2014-10-234-4/+8
* Snap native glyphs to pixel grid in vertex shader.Gunnar Sletta2014-09-114-6/+6
* Use the correct precision specifier in visualizer GLSL.Gunnar Sletta2014-06-041-1/+1
* Visualization modes for rendering.Gunnar Sletta2014-01-292-0/+33
* Set sampler precision in shifted distance field text shaderEskil Abrahamsen Blomfeldt2013-11-281-1/+1
* Adapt Qt Quick 2 renderer to work with OpenGL Core ProfileSean Harmer2013-11-1334-4/+602
* Refactor shaders into seprate GLSL source filesSean Harmer2013-10-3132-0/+530