aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph/util/qsgdefaultimagenode.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Fix graphical artifacts after changing only textureAllan Sandfeld Jensen2019-06-131-0/+4
| | | | | | | | If the size of the texture changes, but subrect stays the same, the geometry changed and is now dirty. Change-Id: I5a4de88fd3f788a686fb2186185da2a0a3faad82 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Add anisotropic filtering support to QSGTexturePaolo Angelelli2017-01-251-0/+15
| | | | | | | | | | | This patch adds support to switch on anisotropic filtering on QSGTexture and to QSGDefaultImageNode. Not adding this support to QSGImageNode since it became public in 5.8, and it does not allow additional virtual methods anymore. Change-Id: Ibf1744845df2297f9129b1b5ce6a69d0a3b31c7c Reviewed-by: Andy Nichols <andy.nichols@qt.io> Reviewed-by: Gunnar Sletta <gunnar@crimson.no>
* Move rebuildGeometry() functions of nodesFriedemann Kleint2016-11-221-29/+0
| | | | | | | | | | | | | | | Move QSGDefaultImageNode::rebuildGeometry(), QSGDefaultNinePatchNode::rebuildGeometry() to QSGImageNode::rebuildGeometry(), QSGNinePatchNode::rebuildGeometry() respectively. This makes it possible to use then from the D3D12 plugin when built without OpenGL support. Task-number: QTBUG-57185 Change-Id: Ib88c5622f7048618151a63d7536d76296a25842e Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Add mipmapping support to QSGImageNodePaolo Angelelli2016-06-281-0/+15
| | | | | | | | | This patch adds two virtual methods to QSGImageNode to set/get the filtering mode for mipmapping, which makes it also possible to enable it, which was previously not possible Change-Id: Ie08a11aab35d8ba335841ca0eb73ef4b3d184d7e Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Add cross-backend simple rect, texture, and ninepatch nodesLaszlo Agocs2016-06-221-0/+190
QSGSimpleRectNode is deprecated -> use QSGRectangleNode via QQuickWindow::createRectangleNode() instead. QSGSimpleTextureNode is deprecated -> use QSGImageNode via QQuickWindow::createImageNode() instead. The OpenGL version of the simple rectangle node is switched over to the vertex color material instead of flat, to allow for better batching. Use the same concept for nine patch nodes. The "style" node from Quick Controls 1 is now QSGNinePatchNode in order to provide a proper cross-backend solution which is already necessary due to the software backend, but now generalize it to apply to the accelerated backends with proper materials as well. QC can now simply call createNinePatchNode() without further ado. Also fixes a bug with the D3D12 texture material not enabling blending when needed. When it comes to the internal class names, QSGRectangleNode and QSGImageNode get the Internal prefix in the adaptation layer in order to differentiate from the public API. This involves quite a lot of renaming, but results in a nice and clean public API. Change-Id: Iddf9f9412377843ea6d652bcf25e68d1d74659ea Reviewed-by: Gunnar Sletta <gunnar@sletta.org>