| Commit message (Collapse) | Author | Age | Files | Lines |
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From now on we prefer nullptr instead of 0 to clarify cases where
we are assigning or testing a pointer rather than a numeric zero.
Also, replaced cases where 0 was passed as Qt::KeyboardModifiers
with Qt::NoModifier (clang-tidy replaced them with nullptr, which
waas wrong, so it was just as well to make the tests more readable
rather than to revert those lines).
Change-Id: I4735d35e4d9f42db5216862ce091429eadc6e65d
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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GL_EXT_xxxx is not sufficient here. QOpenGLFunctions already has support
for the ANGLE and some other variants of the framebuffer multisample and
blit extensions, so use that instead of the manual checks.
Change-Id: I2d8e0850d3b0b9a9cfd9e55aa38adad07a0ba45d
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Change-Id: I175b27337b534c0b8f46a4a792d2c43cde73ffc4
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The item updates the node in an order that would never actually take
that flag into account. We now makes sure the FBO size is updated
when the flag is set.
Change-Id: I7aaaf64ed802ec0b53a3b47a39bbdea8195b4092
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Conflicts:
src/qml/qml/qqmltypeloader.cpp
Change-Id: I07647700fc86764c95a5ef95c568e700a70fe45f
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Change-Id: Ib45654e3e79087da4754377f0d78b70c44ed4695
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When using a FBO, the source rect should be the painted part
(m_textureSize) of the FBO.
Also, the texture size is now correctly set when using an Image
render target.
Task-number: QTBUG-52054
Change-Id: If5d7a9c0b02f16f5d4be2cdf8c3c4cb15cb0583e
Reviewed-by: Andy Shaw <andy.shaw@qt.io>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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Conflicts:
src/quick/items/qquickflickable_p_p.h
src/quick/items/qquickpathview_p_p.h
tests/auto/qml/qqmltypeloader/tst_qqmltypeloader.cpp
Change-Id: I77664a095d8a203e07a021c9d5953e02b8b99a1e
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Conflicts:
src/qml/jit/qv4targetplatform_p.h
src/quick/accessible/qaccessiblequickitem_p.h
Change-Id: Ic95075a5fad81ec997a61561bd65979dfa3b9d4d
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This was causing problems with the FrameBuffer render target when
displaying on a HiDpi display as it would end up with a size which was not
accounting for the devicePixelRatio.
Task-number: QTBUG-52901
Change-Id: I587e2578d670cfecb016aae92c4190a37e7412a1
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Currently the Qt Quick module depends on either the OpenGL or OpenGLES
headers being available at build time. Since we are adding support for
adaptations that do not depend on OpenGL, it should be possible to build
Qt Quick in environments that do not have OpenGL development headers.
This does present many challenges though because in some cases GL types,
and classes that require OpenGL are part of the public APIs. However
since these classes were never available when QT_NO_OPENGL was defined,
it should be possible to redefine the function signatures under this
scenario, since it's not possible to break binary compatibility if there
never were any binaries to break compatibility with.
One of the bigger changes that was necessary to facilitate this change
is creating interfaces out of QSGContext and QSGRenderContext. Here the
default behavior was usage of OpenGL directly, even though subclasses
could override all OpenGL usage. Making them interfaces should bring
QSGContext and QSGRenderContext more in line with the other classes
present in the adaptation layer.
Change-Id: Iaa54dc0f6cfd18d2da1d059548abf509bd71f200
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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This reverts commit 707e6f528fc79db236d282e7ea41eb952c825433.
We will not pursue this route for the time being.
Change-Id: Idd1fce362440f6bf1b58901a289843fdfb39a5b7
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Disable qmltest, particles, Quick examples and tests.
Also guard private QOpenGL header includes because, unlike the public
QOpenGL* headers, this is not done in the private headers.
This allows build attempts against a -no-opengl qtbase. It will of course
fail when encontering the GL symbols and QOpenGL class usage in Quick/SG.
Change-Id: I323f7a8b8854cc6e486e264517df30be3e5f8d3c
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: Ic36f1a0a1436fe6ac6eeca8c2375a79857e9cb12
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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contentsSize/Scale/BoundingRect are confusing and will in
most cases not produce what the user wants, but since
they might be in use, we keep their behavior and simply
obsolete them. New code should use textureSize, though most
code can simply rely on implicit HighDpi support.
[ChangeLog][QtQuick][QQuickPaintedItem] Implement high-dpi
support and add function textureSize. This obsoletes the
existing contentsSize, contentsScale and contentsBoundingRect
functions.
Task-number: QTBUG-32510
Task-number: QTBUG-40489
Change-Id: I660bbf394594b6ea588d4de9cc83c8c5eb28cb28
Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
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Saves us a few bytes
Change-Id: Ie2cdda5ca0cd4a82aa00ea26e28418e6b027afac
Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9
Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
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This allows the scenegraph backend to customize how QSGPainterNodes are
rendered.
Change-Id: I640dcf121d0be6bda615cf30591d502329fc89d0
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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