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* Remove FBO path from painternode/context2dPaul Olav Tvete2020-06-111-8/+0
| | | | | | Task-number: QTBUG-84623 Change-Id: Icef7ab7460799b989f4e122be3f8d5cab98382e4 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Remove OpenGL dependency from QSGTextureLaszlo Agocs2020-06-081-1/+0
| | | | | | | | | | | | | | | | | The QSGTexture API is now clean, the OpenGL-specific functions are removed. Docs are to be updated in a separate patch. QSGPlainTexture, and a number of texture related places have to follow suit. The OpenGL atlas texture implementation is now removed. Task-number: QTBUG-84717 Task-number: QTBUG-84623 Change-Id: I1aab3b8b9145bb74ad39ef836ce540fc851292c5 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Move updateRhiTexture and co. to QSGTextureLaszlo Agocs2020-04-281-9/+1
| | | | | | | | | | | | | | | | | | | Use a more descriptive name, commitTextureOperations() in order to avoid confusion with QSGDynamicTexture::updateTexture() which has nothing to do with this. With this the QSGTexture interface has all 5.14 pending changes done (changes that were plumbed via ugly hacks due to having had to deal with binary compatibility). The awful enforcing of subclassing QSGTexturePrivate for each and every QSGTexture subclass is now eliminated. Purging the direct OpenGL code path will involve removing QSGTexture functions like textureId(), bind(), updateBindOptions(). With this patch we now we have all the equivalents (or, in some cases, spiritual successors) in place. Task-number: QTBUG-82997 Change-Id: I7a831f982070c52abc7a36604130a1110d14ff9c Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Fix build with Qt 6Simon Hausmann2019-07-311-3/+0
| | | | | | | | | The #warning directive is non-standard and doesn't compile with non-GCC. Meanwhile, a setter was added for this property and it appears to be used from public QQuickPaintedItem API. Change-Id: Id4150f6a8045d1e9e9245ebc3213f5e9b9f4bb59 Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
* Add the graphics api independent scenegraph portLaszlo Agocs2019-07-041-1/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Opt in via environment variables: QSG_RHI=1 -> enable using QRhi instead of GL QSG_RHI_BACKEND -> set to vulkan, metal, d3d11, gl to override the default (the default is d3d11 on Windows, metal on Mac, gl elsewhere) Or force a given rhi backend via the existing QQuickWindow::setSceneGraphBackend(). Otherwise the default behavior is the same as before, the rhi code path is never active by default. -no-opengl builds are supported in the sense that they work and default to the software backend. However, the rhi code path cannot currently be used in such builds, even though QRhi from qtbase is fully functional with Vulkan, D3D, or Metal even when qtbase was configured with -no-opengl. This cannot be utilized by Quick atm due to OpenGL usage being all over the place in the sources corresponding to the default backend, and those host the rhi code path as well. This will be cleaned up hopefully in Qt 6, with the removal all direct OpenGL usage. Other env.vars.: QSG_RHI_DEBUG_LAYER=1 -> enable D3D debug or Vulkan validation layer (assuming the system is set up for this) QSG_RHI_SHADEREFFECT_DEBUG=1 -> print stuff from ShaderEffect QSG_SAMPLES=1,2,4,... -> MSAA sample count (but QSurfaceFormat works too) QT_D3D_ADAPTER_INDEX=0,1,... -> D3D adapter index QT_VK_PHYSICAL_DEVICE_INDEX=0,1,... -> Vulkan physical device index QSG_RHI_UINT32_INDEX=1 -> always use uint index data (both merged/unmerged, convert when needed - with some rhi backends this is implicit) QSG_RENDER_LOOP -> to override the render loop as usual. The default with RHI is threaded for Metal, threaded for Vulkan on Windows, basic for Vulkan on Linux and Android (to be checked later), while the existing rules apply for OpenGL. Not supported when running with QRhi: - particles - compressed atlases (though this is transparent to the apps) - QSGRenderNode - QQuickRenderControl - QQuickFramebufferObject - certain QQuickWindow functionality that depends directly on OpenGL - anisotropic filtering for textures - native text may lack some gamma correction - QSGEngine applicability unclear - some QML profiler logs may be incorrect or irrelevant Change-Id: I7822e99ad79e342e4166275da6e9e66498d76521 Reviewed-by: Lars Knoll <lars.knoll@qt.io>
* Merge remote-tracking branch 'origin/5.8' into devLiang Qi2016-10-181-1/+1
|\ | | | | | | | | | | | | | | | | | | Conflicts: src/qml/jsruntime/qv4variantobject.cpp src/qml/types/qquickworkerscript.cpp src/quick/scenegraph/util/qsgdefaultpainternode_p.h tools/qmljs/qmljs.cpp Change-Id: I876242714ec8c046238d8fd673a5ace2455b2b59
| * Merge remote-tracking branch 'origin/5.6' into 5.8Simon Hausmann2016-10-131-1/+1
| |\ | | | | | | | | | Change-Id: I175b27337b534c0b8f46a4a792d2c43cde73ffc4
| | * Fix FastFBOResizing hint for QQuickPaintedItemYoann Lopes2016-10-061-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | The item updates the node in an order that would never actually take that flag into account. We now makes sure the FBO size is updated when the flag is set. Change-Id: I7aaaf64ed802ec0b53a3b47a39bbdea8195b4092 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* | | scenegraph: add missing 'override'Anton Kudryavtsev2016-09-161-15/+15
|/ / | | | | | | | | | | | | ... and drop redundant 'virtual' Change-Id: Id9354138d5b17383a33d0c2a0a26f0e85122cfc7 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* | Enable building Qt Quick module with QT_NO_OPENGL definedAndy Nichols2016-03-221-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Currently the Qt Quick module depends on either the OpenGL or OpenGLES headers being available at build time. Since we are adding support for adaptations that do not depend on OpenGL, it should be possible to build Qt Quick in environments that do not have OpenGL development headers. This does present many challenges though because in some cases GL types, and classes that require OpenGL are part of the public APIs. However since these classes were never available when QT_NO_OPENGL was defined, it should be possible to redefine the function signatures under this scenario, since it's not possible to break binary compatibility if there never were any binaries to break compatibility with. One of the bigger changes that was necessary to facilitate this change is creating interfaces out of QSGContext and QSGRenderContext. Here the default behavior was usage of OpenGL directly, even though subclasses could override all OpenGL usage. Making them interfaces should bring QSGContext and QSGRenderContext more in line with the other classes present in the adaptation layer. Change-Id: Iaa54dc0f6cfd18d2da1d059548abf509bd71f200 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* | Updated license headersJani Heikkinen2016-01-191-14/+20
|/ | | | | | | | | | | From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new LGPL header instead of LGPL21 one (in those files which will be under LGPL v3) Change-Id: Ic36f1a0a1436fe6ac6eeca8c2375a79857e9cb12 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Add missing "We mean it" comments to private headers.Friedemann Kleint2015-10-061-0/+11
| | | | | | Task-number: QTBUG-48594 Change-Id: Ifc207938de7f0c8995fc712df92665f222612647 Reviewed-by: Alan Alpert <aalpert@blackberry.com>
* Introduce QQuickPaintedItem::textureSize and support HighDpi.Gunnar Sletta2015-09-151-0/+7
| | | | | | | | | | | | | | | | | | contentsSize/Scale/BoundingRect are confusing and will in most cases not produce what the user wants, but since they might be in use, we keep their behavior and simply obsolete them. New code should use textureSize, though most code can simply rely on implicit HighDpi support. [ChangeLog][QtQuick][QQuickPaintedItem] Implement high-dpi support and add function textureSize. This obsoletes the existing contentsSize, contentsScale and contentsBoundingRect functions. Task-number: QTBUG-32510 Task-number: QTBUG-40489 Change-Id: I660bbf394594b6ea588d4de9cc83c8c5eb28cb28 Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
* Move all bools of painternode to the end as bitfieldsGunnar Sletta2015-09-151-11/+11
| | | | | | | Saves us a few bytes Change-Id: Ie2cdda5ca0cd4a82aa00ea26e28418e6b027afac Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
* Update copyright headersJani Heikkinen2015-02-121-7/+7
| | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9 Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
* Added QSGPainterNode abstraction to QSGAdaptationLayerAndy Nichols2014-08-271-0/+148
This allows the scenegraph backend to customize how QSGPainterNodes are rendered. Change-Id: I640dcf121d0be6bda615cf30591d502329fc89d0 Reviewed-by: Lars Knoll <lars.knoll@digia.com> Reviewed-by: Gunnar Sletta <gunnar@sletta.org>