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* webassembly: revert the bitfield patchLorn Potter2018-03-231-15/+0
| | | | | | | | | The bitfield changes are no longer needed, as the problem with variables becoming unchangable seems to have been fixed, or has cleared itself up. Change-Id: Ia681b7410922473ab26ff57894582f8386380a86 Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
* wasm: bitfield packing fixLorn Potter2018-01-171-0/+15
| | | | | | | | emscripten seems to have issues with them, acting as if they are const, and cannot be changed. Change-Id: I1b86580ca80dab08a0efbd25fbf5167625a704f9 Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
* Merge remote-tracking branch 'origin/5.8' into devLiang Qi2016-10-181-1/+1
|\ | | | | | | | | | | | | | | | | | | Conflicts: src/qml/jsruntime/qv4variantobject.cpp src/qml/types/qquickworkerscript.cpp src/quick/scenegraph/util/qsgdefaultpainternode_p.h tools/qmljs/qmljs.cpp Change-Id: I876242714ec8c046238d8fd673a5ace2455b2b59
| * Merge remote-tracking branch 'origin/5.6' into 5.8Simon Hausmann2016-10-131-1/+1
| |\ | | | | | | | | | Change-Id: I175b27337b534c0b8f46a4a792d2c43cde73ffc4
| | * Fix FastFBOResizing hint for QQuickPaintedItemYoann Lopes2016-10-061-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | The item updates the node in an order that would never actually take that flag into account. We now makes sure the FBO size is updated when the flag is set. Change-Id: I7aaaf64ed802ec0b53a3b47a39bbdea8195b4092 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* | | scenegraph: add missing 'override'Anton Kudryavtsev2016-09-161-15/+15
|/ / | | | | | | | | | | | | ... and drop redundant 'virtual' Change-Id: Id9354138d5b17383a33d0c2a0a26f0e85122cfc7 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* | Enable building Qt Quick module with QT_NO_OPENGL definedAndy Nichols2016-03-221-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Currently the Qt Quick module depends on either the OpenGL or OpenGLES headers being available at build time. Since we are adding support for adaptations that do not depend on OpenGL, it should be possible to build Qt Quick in environments that do not have OpenGL development headers. This does present many challenges though because in some cases GL types, and classes that require OpenGL are part of the public APIs. However since these classes were never available when QT_NO_OPENGL was defined, it should be possible to redefine the function signatures under this scenario, since it's not possible to break binary compatibility if there never were any binaries to break compatibility with. One of the bigger changes that was necessary to facilitate this change is creating interfaces out of QSGContext and QSGRenderContext. Here the default behavior was usage of OpenGL directly, even though subclasses could override all OpenGL usage. Making them interfaces should bring QSGContext and QSGRenderContext more in line with the other classes present in the adaptation layer. Change-Id: Iaa54dc0f6cfd18d2da1d059548abf509bd71f200 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* | Updated license headersJani Heikkinen2016-01-191-14/+20
|/ | | | | | | | | | | From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new LGPL header instead of LGPL21 one (in those files which will be under LGPL v3) Change-Id: Ic36f1a0a1436fe6ac6eeca8c2375a79857e9cb12 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Add missing "We mean it" comments to private headers.Friedemann Kleint2015-10-061-0/+11
| | | | | | Task-number: QTBUG-48594 Change-Id: Ifc207938de7f0c8995fc712df92665f222612647 Reviewed-by: Alan Alpert <aalpert@blackberry.com>
* Introduce QQuickPaintedItem::textureSize and support HighDpi.Gunnar Sletta2015-09-151-0/+7
| | | | | | | | | | | | | | | | | | contentsSize/Scale/BoundingRect are confusing and will in most cases not produce what the user wants, but since they might be in use, we keep their behavior and simply obsolete them. New code should use textureSize, though most code can simply rely on implicit HighDpi support. [ChangeLog][QtQuick][QQuickPaintedItem] Implement high-dpi support and add function textureSize. This obsoletes the existing contentsSize, contentsScale and contentsBoundingRect functions. Task-number: QTBUG-32510 Task-number: QTBUG-40489 Change-Id: I660bbf394594b6ea588d4de9cc83c8c5eb28cb28 Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
* Move all bools of painternode to the end as bitfieldsGunnar Sletta2015-09-151-11/+11
| | | | | | | Saves us a few bytes Change-Id: Ie2cdda5ca0cd4a82aa00ea26e28418e6b027afac Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
* Update copyright headersJani Heikkinen2015-02-121-7/+7
| | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9 Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
* Added QSGPainterNode abstraction to QSGAdaptationLayerAndy Nichols2014-08-271-0/+148
This allows the scenegraph backend to customize how QSGPainterNodes are rendered. Change-Id: I640dcf121d0be6bda615cf30591d502329fc89d0 Reviewed-by: Lars Knoll <lars.knoll@digia.com> Reviewed-by: Gunnar Sletta <gunnar@sletta.org>