| Commit message (Collapse) | Author | Age | Files | Lines |
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This allows the scenegraph backend to customize how QSGPainterNodes are
rendered.
Change-Id: I640dcf121d0be6bda615cf30591d502329fc89d0
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3 & LICENSE.GPLv2
- Removed LICENSE.GPL
Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0
Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
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This patch uses the new shared qNextPowerOfTwo implementation introduced in qtbase.
Change-Id: I831d056f584897a99df2ceb8c1d840764464e344
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Failing to do so would cause it to not update its size when set to 1x1
which in turn would cause it to never update its texture, causing crashes
later during rendering.
Task-number: QTBUG-39555
Change-Id: I099d9ef2d6968ece21f7c03819abfd6685bec430
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
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Change-Id: I47ad9df1550649131ac5379acbf7d133088c60a8
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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glGetString(GL_EXTENSIONS) is deprecated in OpenGL 3.0+.
This means that in core profiles on 3.2+ (or without the fwd
compatibility bit on 3.0/3.1), the call is not supported and may
return NULL. This causes a crash in at least one place where we
try to blindly strstr the result. The correct solution is to use
QOpenGLContext::extensions() and hasExtension() which is prepared
to handle GL3+.
Change-Id: I52fec7dcee001cdc0933af03f5eed4b7c822b2bb
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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[ChangeLog][QtQuick] New feature: Image.mipmap
Task-number: QTBUG-19961
Change-Id: I13acb2408d5b126790adaf9d324ad4beda1e3646
Reviewed-by: Michael Brasser <michael.brasser@live.com>
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See the task for the full reasoning behind this patch.
The threaded renderloop has been refactored to have one window per
thread. This is mostly a simplification of the current code path where
for loops over multiple windows are turned into if (window).
The QSGContext has been split into two classes, QSGRenderContext
for which there is one per OpenGLContext.
The rest of the patch is name changes and a couple of cleanups
in the hopes of simplifying this change.
Task-number: QTBUG-33993
Change-Id: I31c81f9694d7da7474a72333169be38de62613c4
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I3750c47640bf21c3567c5fa1c4667e3e2552942e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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The code was probably sub-optimal in most cases, and it broke on
GLES 2 when using the BGRA texture extension.
Done with Gunnar.
Task-number: QTBUG-30656
Change-Id: I92f74cd39f408f145629bc0eb6f3ff43d2f4f000
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Change-Id: I33db683ebf12248b2ed14eeaf65c4bcade14bfbf
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Change-Id: I7e1d07a9f34d6edf9dbe3449d34636f700218532
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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We do not require a reference here, as the texture is only bound
once. It is the texture factory that is reused (when
QQuickWIndow::setPersistentSceneGraph(false) is set and the window
is hidden and then re-exposed). With this patch it becomes trivial to
create a custom QSGContextPlugin with a texture factory that does
not retain the QImage, freeing up memory. This is useful in the
case of an embedded system with only a single window that
is never hidden or re-exposed.
Change-Id: I1cfa6efc3a2e9e641b456bf90c55d563061757b8
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Change-Id: I6c3bd7bebe3d62d1cfd0fa6334544c9db8398c76
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Task-number: QTBUG-25472
Change-Id: Icc8d0f93841a76bbc92d09e0bf96f147ac64a8c6
Reviewed-by: Yoann Lopes <yoann.lopes@nokia.com>
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We already did this properly in QSGPlainTexture, need to do it in
QSGPainterTexture as well, or red and blue channels will be swapped on
OpenGL ES 2.
Change-Id: I8b17a359b80d6c2e3b89d9c1d4c3d388a3ad1081
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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Symbols beginning with QDeclarative are already exported
by the quick1 module.
Users can apply the bin/rename-qtdeclarative-symbols.sh
script to modify client code using the previous names of the
renamed symbols.
Task-number: QTBUG-23737
Change-Id: Ifaa482663767634931e8711a8e9bf6e404859e66
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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This patch fixes an issue that causes Qt3D's Viewport to be blank
when its renderMode property is set to BufferedRender.
(QSGPainterNode's RenderTarget is set to FramebufferObject)
Task-number: QTBUG-23862
Change-Id: Ic7a333f79ecf1aa153ef42e213644a17243a3580
Reviewed-by: Sarah Jane Smith <sarah.j.smith@nokia.com>
Reviewed-by: Yoann Lopes <yoann.lopes@nokia.com>
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As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: If39bd256b0fa85eba17ea30f8ab87ea27d758908
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Replace Nokia contact email address with Qt Project website.
Change-Id: I6a730abc0c396fb545a48b2d6938abedac2e3f1c
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Update copyright headers from before 2011, and a couple of new ones that
were merged after the previous change to copyright headers.
Change-Id: Ia76e08e2734afa4ef3f1207dbcda5ff3bc81b366
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Creating a QPainter on a null image is not allowed,
return early if this is the case.
Change-Id: I56f30c0fd84eefc1676d6b980f77269abace07ce
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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This change moves the QtQuick 2 types and C++ API (including
SceneGraph) to a new module (AKA library), QtQuick.
99% of this change is moving files from src/declarative to
src/quick, and from tests/auto/declarative to
tests/auto/qtquick2.
The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to
a plugin, src/imports/qtquick2, just like it's done for QtQuick 1.
All tools, examples, and tests that use QtQuick C++ API have gotten
"QT += quick" or "QT += quick-private" added to their .pro file.
A few additional internal QtDeclarative classes had to be exported
(via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the
QtQuick 2 implementation.
The old header locations (e.g. QtDeclarative/qquickitem.h) will
still be supported for some time, but will produce compile-time
warnings. (To avoid the QtQuick implementation using the
compatibility headers (since QtDeclarative's includepath comes
first), a few include statements were modified, e.g. from
"#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".)
There's a change in qtbase that automatically adds QtQuick to the
module list if QtDeclarative is used. Together with the compatibility
headers, this should help reduce the migration pain for existing
projects.
In theory, simply getting an existing QtDeclarative-based project
to compile and link shouldn't require any changes for now -- but
porting to the new scheme is of course recommended, and will
eventually become mandatory.
Task-number: QTBUG-22889
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
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