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Change-Id: Ide71b330b13fc3816ed191bd9af84e0fce0d9587
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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It is untested and is causing problems elsewhere.
Change-Id: I412f820d14c1632e3d1000b627231d8f78e792b5
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Change-Id: I4e88b479a8a9a5126312a05800e8170511b1f7ac
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Change-Id: If829341b0baef7b253a386a195d3b5e4238b8103
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
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I also cleaned up the naming of the other scene graph examples a bit,
so that they sort together in the samples list and have a more obvious
naming scheme.
Task-number: QTBUG-29548
Change-Id: I455eacb02c06058a6d49e12e4f1813ec80b655f6
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Task-number: QTBUG-29780
Change-Id: I6f35253dbec6346af239c0ab341caad9f4f9b862
Reviewed-by: Jens Bache-Wiig <jens.bache-wiig@digia.com>
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Add support for APPLE_texture_format_BGRA8888,
IMG_texture_format_BGRA8888,
EXT_texture_format_BGRA8888 and EXT_bgra. The apple one acts
just like the desktop EXT_bgra one, so they need slightly
different handling than the ES extensions.
This change also has the benefit that we no longer have a dedicated
ES path.
Change-Id: Ibf6dbf7548ca16a1bada61c677181d8f809c69a2
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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We do not require a reference here, as the texture is only bound
once. It is the texture factory that is reused (when
QQuickWIndow::setPersistentSceneGraph(false) is set and the window
is hidden and then re-exposed). With this patch it becomes trivial to
create a custom QSGContextPlugin with a texture factory that does
not retain the QImage, freeing up memory. This is useful in the
case of an embedded system with only a single window that
is never hidden or re-exposed.
Change-Id: I1cfa6efc3a2e9e641b456bf90c55d563061757b8
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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The typical bottlenecks during rendering are usually compiling
shader programs, uploading textures and preparing glyphs,
so add profiling data around them.
Change-Id: I9c330a0f6b769836d303a035b2c0dce832842aec
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Change-Id: I6c3bd7bebe3d62d1cfd0fa6334544c9db8398c76
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: Ica7685aefde84ec80d8af7a67541af454de4adce
Reviewed-by: Jerome Pasion <jerome.pasion@nokia.com>
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Task-number: QTBUG-23192
Change-Id: I4a91dfaa0aa80d3cdc6c785fcaefdeafe60a2149
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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QQuickCanvas is now called QQuickWindow
QQuickCanvas::rootItem is now QQuickWindow::contentItem
QQuickItem::canvas is now QQuickItem::window
QQuickItem::ItemChangeData::canvas is also renamed window
QQuickCanvas::grabFrameBuffer is now QQuickWindow::grabWindow
The functions related to the color property have dropped the clear from
their names.
The first three changes have interim compatibility measures in place to
ease the transition.
Change-Id: Id34e29546a22a74a7ae2ad90ee3a8def6fc541d2
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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android (a superset or subset, depending on your POV) of Linux doesn't seem to
have execinfo.h, so disable it there.
also simplify the conditional a little so we don't have to alter this all over
the place if the platform support changes in the future.
Change-Id: I937b04f363dfff2b10e1696f11e67d4ba55b3b06
Reviewed-by: Girish Ramakrishnan <girish.1.ramakrishnan@nokia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Change-Id: Ib584a45454f6fd2a3c0bfb32a76b19839e4a2a09
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
Reviewed-by: Chris Adams <christopher.adams@nokia.com>
Reviewed-by: Jerome Pasion <jerome.pasion@nokia.com>
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Otherwise a new texture would be created for accessing textureId()
function everytime and even worse thing is these textures will never
been deleted and eventually cause gl out of memory.
Change-Id: I349fcf15b5aeabbd9420a8dd645e0fdcc1d256bf
Reviewed-by: Glenn Watson <glenn.watson@nokia.com>
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Change-Id: I013e8eba2c13bd7abb01d2116af2e72c99ea5921
Reviewed-by: Casper van Donderen <casper.vandonderen@nokia.com>
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We already did this properly in QSGPlainTexture, need to do it in
QSGPainterTexture as well, or red and blue channels will be swapped on
OpenGL ES 2.
Change-Id: I8b17a359b80d6c2e3b89d9c1d4c3d388a3ad1081
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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Change-Id: Iad2f07b989b25349fd2d4fff010e24dcd5a1688f
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This can prevent allocation of unused mipmap levels on some
drivers.
Change-Id: I2d730c04e120872367078b17a344c01b4d4aa87a
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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Symbols beginning with QDeclarative are already exported
by the quick1 module.
Users can apply the bin/rename-qtdeclarative-symbols.sh
script to modify client code using the previous names of the
renamed symbols.
Task-number: QTBUG-23737
Change-Id: Ifaa482663767634931e8711a8e9bf6e404859e66
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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This avoids naming confusion with QDeclarativeTrace + makes it in line
with QV8ProfilerService.
Change-Id: Ifd801655044cff3ffdb2a9695ffc9868eeb51663
Reviewed-by: Christiaan Janssen <christiaan.janssen@nokia.com>
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As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: If39bd256b0fa85eba17ea30f8ab87ea27d758908
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Change-Id: Id61cdaf1078d7b61d39644a80df8067f4ce4ceb0
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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Replace Nokia contact email address with Qt Project website.
Change-Id: I6a730abc0c396fb545a48b2d6938abedac2e3f1c
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Update copyright headers from before 2011, and a couple of new ones that
were merged after the previous change to copyright headers.
Change-Id: Ia76e08e2734afa4ef3f1207dbcda5ff3bc81b366
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Change-Id: I605445ea23493fd562a7fe2b3cc841ad21e5b08b
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
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This change moves the QtQuick 2 types and C++ API (including
SceneGraph) to a new module (AKA library), QtQuick.
99% of this change is moving files from src/declarative to
src/quick, and from tests/auto/declarative to
tests/auto/qtquick2.
The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to
a plugin, src/imports/qtquick2, just like it's done for QtQuick 1.
All tools, examples, and tests that use QtQuick C++ API have gotten
"QT += quick" or "QT += quick-private" added to their .pro file.
A few additional internal QtDeclarative classes had to be exported
(via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the
QtQuick 2 implementation.
The old header locations (e.g. QtDeclarative/qquickitem.h) will
still be supported for some time, but will produce compile-time
warnings. (To avoid the QtQuick implementation using the
compatibility headers (since QtDeclarative's includepath comes
first), a few include statements were modified, e.g. from
"#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".)
There's a change in qtbase that automatically adds QtQuick to the
module list if QtDeclarative is used. Together with the compatibility
headers, this should help reduce the migration pain for existing
projects.
In theory, simply getting an existing QtDeclarative-based project
to compile and link shouldn't require any changes for now -- but
porting to the new scheme is of course recommended, and will
eventually become mandatory.
Task-number: QTBUG-22889
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
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