| Commit message (Collapse) | Author | Age | Files | Lines |
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QSGTextureProvider::texture() was getting a warning from qdoc because
it didn't find an exact match for its signature: the doc lacked const.
Ditch some spurious semicolons while we're about it.
Change-Id: I785ae8b8d46c839a1e29339284834a8b8e44bffe
Reviewed-by: Topi Reiniƶ <topi.reinio@theqtcompany.com>
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Saves iterating the whole container and unneeded allocation of a list
Change-Id: Iae1f8e0cf3a17b163cf930c43a27b2ebb4315e5c
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
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Conflicts:
src/quick/util/qquickimageprovider.cpp
Change-Id: I7ca4e49468b5ba697208287be4684e42b9900023
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Task-number: QTBUG-36985
Change-Id: I219375d405fbfb53611c0138698e955d9cd5d821
Reviewed-by: Venugopal Shivashankar <venugopal.shivashankar@digia.com>
Reviewed-by: Topi Reiniƶ <topi.reinio@digia.com>
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Where possible, use qEnvironmentVariableIsSet()/
qEnvironmentVariableIsEmpty() instead of checking on the
return value of qgetenv().
Where the value is required, add a check using one of
qEnvironmentVariableIsSet()/Empty().
Move QSGAtlasTexture::qsg_envInt() to qsgrenderer.cpp
for reuse as qt_sg_envInt() and add qt_sg_envFloat().
Change-Id: I4c93f16c228d4f537154f389a0fa1427654485f7
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Use character literals where applicable.
Change-Id: I294fc4cb5cbbd23df9735ba2b398118f37cbe08a
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
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Task-number: QTBUG-48594
Change-Id: Ifc207938de7f0c8995fc712df92665f222612647
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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contentsSize/Scale/BoundingRect are confusing and will in
most cases not produce what the user wants, but since
they might be in use, we keep their behavior and simply
obsolete them. New code should use textureSize, though most
code can simply rely on implicit HighDpi support.
[ChangeLog][QtQuick][QQuickPaintedItem] Implement high-dpi
support and add function textureSize. This obsoletes the
existing contentsSize, contentsScale and contentsBoundingRect
functions.
Task-number: QTBUG-32510
Task-number: QTBUG-40489
Change-Id: I660bbf394594b6ea588d4de9cc83c8c5eb28cb28
Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
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Saves us a few bytes
Change-Id: Ie2cdda5ca0cd4a82aa00ea26e28418e6b027afac
Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
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Conflicts:
src/qml/debugger/qv4debugservice.cpp
src/qml/jsruntime/qv4value_inl_p.h
src/qml/jsruntime/qv4value_p.h
src/qml/memory/qv4mm.cpp
src/qml/memory/qv4mm_p.h
src/qml/qml/qqmlnotifier_p.h
src/qml/qml/qqmlproperty.cpp
src/quick/items/qquickflickable.cpp
src/quick/items/qquicktextedit.cpp
tests/auto/quick/qquickwindow/BLACKLIST
The extra changes in qqmlbinding.cpp are ported from changes to
qqmlproperty.cpp that occurred in parallel with writeBinding() being
moved to qqmlbinding.cpp.
Change-Id: I16d1920abf448c29a01822256f52153651a56356
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Make sure the QSGSimpleTextureNode deletes the old QSGTexture
if a new one is set via setTexture() and the ownsTexture flag
is true.
[ChangeLog][QtQuick][SceneGraph] QSGSimpleTextureNode will now delete
the currently set QSGTexture object, if a new QSGTexture is set and
the ownsTexture flag is on.
Change-Id: Iabfbccd390e16948d4575baf29e6c8b4a184a404
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Conflicts:
.qmake.conf
src/qml/qml/qqmlengine.cpp
src/quick/items/qquickitemsmodule.cpp
tools/qml/main.cpp
Change-Id: Ida8daf6b4d7e675385f2f5514c446e52dedaf136
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Once we hit removedFromAtlas() and the glCopyTexImage2D() path, bad things
tend to happen with OpenGL ES, both on certain embedded devices (Beaglebone, RPi)
and ANGLE.
ANGLE just rejects GL_BGRA_EXT with INVALID_ENUM. So if it fails, just try
with GL_RGBA. The BGRA extensions do not mention glCopyTexImage2D in any form
and in plain GLES (any version) BGRA does not exist. So rejecting it may be valid,
depending on how one reads the specs.
Same problem on Beaglebone, where the call with BGRA fails as INVALID_OPERATION.
The RPi 1 and 2 fails in a different way: the temporary framebuffer is not complete
because BGRA textures are not supported as color attachments. So our only choice
here is to do what we do for some Android devices already: ignore BGRA support.
Task-number: QTBUG-46806
Change-Id: I89b3b38bf7f8883c39509606ec5ae525f131292b
Reviewed-by: aavit <eirik.aavitsland@theqtcompany.com>
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Opaque textures can be a lot faster, so give this option without
forcing the user to reimplement her/his own QSGTexture class.
The old behavior was that createTextureFromImage() disregarded
TextureHasAlphaChannel and looked solely at the image's format. To
keep this behavior intact, we introduce a second opt-in flag to switch
textures from auto-detect to false, namely TextureIsOpaque.
[ChangeLog][QtQuick][QQuickWindow] Add TextureIsOpaque option to
createTextureFromImage()
Change-Id: I248db4bc5f7920864b6aa8d831ce24d23ad370ef
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Change-Id: I5df32609b45047666ea8bde500cf771736c396e5
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Avoid repeated instantiation of end() in loops, use variable instead.
Change-Id: I6ab1fe2b82406d5ee91710a0333587ffb82c04d4
Reviewed-by: Erik Verbruggen <erik.verbruggen@theqtcompany.com>
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Conflicts:
.qmake.conf
LICENSE.GPLv2
examples/qml/networkaccessmanagerfactory/view.qml
src/qml/jsruntime/qv4runtime.cpp
src/qml/jsruntime/qv4stringobject.cpp
Change-Id: I5d12f436d60995e51d5c2f59d364e9cbc24f8e32
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Task-number: QTBUG-43847
Task-number: QTBUG-40789
Change-Id: Iceacaa49bafffb31752a9fb26c896df570153fec
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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qtdeclarative/src/quick/scenegraph/coreapi/qsgmaterial.cpp:384: warning: Class RenderState has no \inmodule command; using project name by default: QtQuick
qtdeclarative/src/quick/scenegraph/util/qsgsimplerectnode.cpp:39: warning: Class QSGSimpleRectNode has no \inmodule command; using project name by default: QtQuick
qtdeclarative/src/quick/scenegraph/util/qsgtextureprovider.cpp:38: warning: Class QSGTextureProvider has no \inmodule command; using project name by default: QtQuick
qtdeclarative/src/quick/items/qquickwindow.cpp:3156: warning: Cannot find 'closing(...)' in '\fn' void QQuickWindow::closing()
qtdeclarative/src/quick/items/qquickwindow.h:160: warning: No documentation for 'QQuickWindow::closing()'
qtdeclarative/src/quick/items/qquickwindow.cpp:3134: warning: Can't link to 'Window.closing()'
qtdeclarative/src/qml/qml/qqmlfileselector.cpp:90: warning: Undocumented parameter 'parent' in QQmlFileSelector::QQmlFileSelector()
Change-Id: I42cf1e06c9e7a63327acc470bd33a726acc69bfc
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9
Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
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Sitting on the instance makes it impossible for custom texture
factories to release images to keep down memory.
Also, ditch the extra QRect used to store the nonpadded atlas rect as
this is easily reachable from the padded one.
Change-Id: I4914753cc43a6f3173cfc9b210e02b2770ef33fd
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Conflicts:
src/qml/jsruntime/qv4arraydata.cpp
src/qml/jsruntime/qv4context_p.h
src/qml/jsruntime/qv4globalobject.cpp
src/qml/jsruntime/qv4internalclass.cpp
src/quick/items/qquicktext_p.h
src/quick/items/qquicktextedit_p.h
src/quick/items/qquicktextinput_p.h
Change-Id: If07e483e03197cb997ef47a9c647a479cdb09f4c
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Change-Id: Ic0e594cb53016e6f68fbfb6e6064707344afefef
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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This allows getting its underlying QSGContext and QSGRenderContext.
Change-Id: If0773d09b6faa360e706949757db1a6ddbe244e1
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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This allows the QtQuick 2D Renderer to get this information without
having to extract it from the QSGGeometry.
Change-Id: Iec99c4bc910fea9c7d0e6712a418787254a70cb2
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@theqtcompany.com>
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Conflicts:
src/quick/items/context2d/qquickcanvasitem.cpp
src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
src/quick/scenegraph/coreapi/qsgrenderer.cpp
src/quick/scenegraph/qsgadaptationlayer.cpp
src/quick/scenegraph/qsgrenderloop.cpp
src/quick/scenegraph/qsgthreadedrenderloop.cpp
src/quick/scenegraph/qsgwindowsrenderloop.cpp
src/quick/scenegraph/util/qsgatlastexture.cpp
src/quick/scenegraph/util/qsgtexture.cpp
src/quick/util/qquickprofiler_p.h
Change-Id: Ie274c3baf72a8a0711c87d67238d68e2b2887429
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Change-Id: Iae934e4d9e91f4ea21dd5bf27c4fafc5d481fb0a
Task-number: QTBUG-41278
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Some features, like the memory profiler, create huge amounts of data.
Often enough, we're not actually interested in all the data available
from the profiler and collecting it all can lead to excessive memory
consumption. This change enables us to optionally turn various aspects
of QML profiling off.
Task-number: QTBUG-41118
Change-Id: I7bb223414e24eb903124ffa6e0896af6ce974e49
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Conflicts:
.qmake.conf
src/qml/jsruntime/qv4arraydata.cpp
src/quick/scenegraph/util/qsgatlastexture.cpp
Change-Id: Ic4c96066d5c37dcf0d5446baed590ea005d445ce
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If the stride does not match the width of the image, we upload
it line-by-line instead of as one big rect.
Change-Id: I5e08afcf5c35dc810fed25e45255d55d932b2a4c
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Like that the timings are more accurate.
Task-number: QTBUG-39876
Change-Id: Ia6bdce9c8089417e88797ec3a98c8a3e367f73f2
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Conflicts:
src/quick/items/qquickpainteditem.h
src/quick/items/qquickshadereffectsource.cpp
src/quick/items/qquickshadereffectsource_p.h
Change-Id: If98096443afe85fc4370cef971eace050006a61b
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We do not actually use the OpenGL context in this method other than to
query the profile type if one is available. In the case that there is
no context the profile type does not matter and the default value of
QSurfaceFormat::NoProfile is correct.
Change-Id: Ice4440fe0e578d4cdcba347f5325768667722af8
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: I97ee290c31ca4fa0ffc2f822f14bc7d5e34dd222
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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This allows the scenegraph backend to customize how QSGPainterNodes are
rendered.
Change-Id: I640dcf121d0be6bda615cf30591d502329fc89d0
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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And how to use use two textures in the same material.
Change-Id: Idcc618ed359422c2a104eeed105b7c4f5086ee4e
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Change-Id: I605dc35fcc2284a890851c41946cf95537e92d2e
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3 & LICENSE.GPLv2
- Removed LICENSE.GPL
Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0
Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
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This way they will at least render.
[ChangeLog][QtQuick] Images exceeding GL_MAX_TEXTURE_SIZE will be
downscaled to fit so they will still show.
Change-Id: I169ecac768036812b8e14265ec1a0a8902655666
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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This merges 0af61d773fc7263573afc6b7a973451783bf7424 since there is a
circular dependency introduced with a111b1b108f2d3344cb2b2b677e738fd9dd68945
in qtquickcontrols.
Change-Id: Ia4fcad8df69326fba3f6b5927151e9d98206e872
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Removes duplicated (repeated) words and fixes other minor
documentation issues.
Change-Id: I891f2b3e60194b207737425c1dcc1d35a5bd921a
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@digia.com>
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Task-number: QTBUG-40677
Change-Id: I43b8cb4f3af8c62f67353197ffadf571a675eab7
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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This change wraps QSGRenderContext and QSGContext in a new QSGEngine
class, and expose a public interface of QSGRenderer through a
QSGAbstractRenderer to make it usable on a standalone window or FBO.
Change-Id: I2d41187472424f5ea64650a006bcd61f2711f6b9
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Conflicts:
src/qml/compiler/qv4ssa.cpp
src/qml/jsruntime/qv4arrayobject.cpp
src/qml/jsruntime/qv4engine.cpp
Change-Id: Ie3ef6202b6a3a8521971e1be10c40c6a2db6989c
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Change-Id: I77ae68f523641a2e6b75623200f65407b64e1b40
Reviewed-by: Aleix Pol Gonzalez <aleixpol@kde.org>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Fix linking for dynamic OpenGL builds.
Change-Id: I82e6597d2cb9a74707e3f1e9fce245cce1a5d72b
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Change-Id: I9a55bcbf9e94084c0cadac561e4707d47f5f8744
Reviewed-by: Robin Burchell <robin+qt@viroteck.net>
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This patch uses the new shared qNextPowerOfTwo implementation introduced in qtbase.
Change-Id: I831d056f584897a99df2ceb8c1d840764464e344
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Previously the polish timings were collected incorrectly from the
windows render loop and not at all from the basic render loop. By
collecting the polish times at the right places we can get rid of
the 2-argument profile macro as well.
Task-number: QTBUG-39876
Change-Id: I0b4aaf87162c652b8dcea6cd4f54db053f8312fe
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Change-Id: I865ee838b0fd6c257b7189f24130012b98206fd1
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
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