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* Fix regressed atlas texture log output. Broken since: a49b0ad786Gunnar Sletta2015-04-161-2/+2
* QtQuick: Micro-optimize iterator loops.Friedemann Kleint2015-02-261-1/+1
* Merge remote-tracking branch 'origin/5.4' into 5.5Frederik Gladhorn2015-02-241-2/+11
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| * Scale mipmapped npot images when not supportedLaszlo Agocs2015-01-191-2/+11
* | Fix some qdoc-warnings.Friedemann Kleint2015-02-232-0/+2
* | Update copyright headersJani Heikkinen2015-02-1233-229/+229
* | Release atlas texture's image instance once uploadedGunnar Sletta2015-02-032-14/+62
* | Merge remote-tracking branch 'origin/5.4' into devSimon Hausmann2014-12-091-0/+4
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| * Add since 5.4 markersAlbert Astals Cid2014-11-281-0/+4
* | Expose a getter for the QSGEnginePrivateJocelyn Turcotte2014-11-191-1/+1
* | Allow setting the source rect on QSGSimpleTextureNodeJocelyn Turcotte2014-11-192-10/+53
* | Merge remote-tracking branch 'origin/5.4' into devFrederik Gladhorn2014-10-092-2/+11
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| * Let QSGPlainTexture support shutting down without a GL context.Gunnar Sletta2014-09-121-1/+1
| * Select specific features to be recorded when profiling QMLUlf Hermann2014-09-112-2/+4
| * Merge remote-tracking branch 'origin/5.3' into 5.4Simon Hausmann2014-09-081-1/+10
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| | * Support padding in images stored in atlas textureEskil Abrahamsen Blomfeldt2014-08-301-1/+10
* | | Use QQuickProfiler's own timer to sample eventsUlf Hermann2014-09-122-17/+18
* | | Merge remote-tracking branch 'origin/5.4' into devOswald Buddenhagen2014-09-1133-658/+414
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| * | Remove Q_ASSERT when getting the OpenGL Context ProfileAndy Nichols2014-09-011-2/+2
| * | Fix the dynamic build by not calling glGet directlyLaszlo Agocs2014-08-291-1/+1
| * | Added QSGPainterNode abstraction to QSGAdaptationLayerAndy Nichols2014-08-272-28/+28
| * | Added an example that shows how to consume texture providers from C++.Gunnar Sletta2014-08-261-0/+2
| * | Make QQuickPaintedItem a texture provider.Gunnar Sletta2014-08-261-0/+2
| * | Update license headers and add new licensesJani Heikkinen2014-08-2533-622/+358
| * | Downscale textures which exceed the GL texture limitGunnar Sletta2014-08-231-6/+22
* | | Merge branch 'origin/5.4' into devFrederik Gladhorn2014-08-211-1/+1
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| * | Doc: Remove duplicated wordsTopi Reinio2014-08-121-1/+1
* | | Doc note about premultiplied alphaGunnar Sletta2014-08-171-3/+6
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* | Expose the scene graph publically through a QSGEngine classJocelyn Turcotte2014-08-013-0/+350
* | Merge remote-tracking branch 'origin/5.3' into devSimon Hausmann2014-07-261-0/+3
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| * Do not crash AtlasTexture if image is nullDavid Edmundson2014-07-231-0/+3
* | Call glBindTexture() via QOpenGLFunctions in qsg_safeguard_texture().Friedemann Kleint2014-07-081-1/+3
* | Verbose fatal instead of crash when the scene graph state is invalid.Gunnar Sletta2014-07-043-0/+33
* | Use qNextPowerOfTwo instead of reimplementing itAllan Sandfeld Jensen2014-07-022-29/+6
* | Properly collect polish timings from all render loopsUlf Hermann2014-07-022-3/+3
* | Use categorized logging for all things scenegraph.Gunnar Sletta2014-07-012-57/+25
* | Merge remote-tracking branch 'origin/5.3' into devSimon Hausmann2014-06-131-1/+4
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| * Initialize QSGPaintedNode with an empty size.Gunnar Sletta2014-06-121-1/+0
| * Add node description to painted items.Gunnar Sletta2014-06-121-0/+4
* | Avoid direct GL calls in QuickLaszlo Agocs2014-05-232-43/+47
* | Be conservative with atlas allocation for Cover windows.Gunnar Sletta2014-05-221-0/+10
* | Merge remote-tracking branch 'origin/stable' into devFrederik Gladhorn2014-05-106-36/+53
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| * Merge remote-tracking branch 'origin/release' into stableFrederik Gladhorn2014-05-013-5/+5
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| | * Follow QOpenGLContext API renamingLaszlo Agocs2014-04-253-5/+5
| * | Ensure RGB32 images are not converted on upload to atlas.Michael Brasser2014-04-281-1/+1
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| * Regenerate mipmaps after changing the imagedata of a texture.Gunnar Sletta2014-04-151-0/+1
| * Disable mipmap filtering by default in texture materials.Gunnar Sletta2014-04-151-1/+1
| * Don't mipmap by default in QSGSimpleTextureNodeGunnar Sletta2014-04-071-0/+2
| * Clearly point out the distinction between GUI and Render threads.Gunnar Sletta2014-03-202-0/+12
| * Dynamic GL in QuickLaszlo Agocs2014-03-184-35/+37