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* Avoid rebuiding batches during a material animationJocelyn Turcotte2015-08-131-4/+6
* Retrieve services from debug connector, not via static instance()Ulf Hermann2015-08-042-4/+2
* Extract minimal interface from QQmlDebugServer and use it.Ulf Hermann2015-07-301-2/+2
* Remove static proxy methods from QQmlDebugServiceUlf Hermann2015-07-291-1/+2
* Merge remote-tracking branch 'origin/5.5' into devLiang Qi2015-06-308-14/+90
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| * Merge remote-tracking branch 'origin/5.5.0' into 5.5Liang Qi2015-06-261-2/+3
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| | * Redirect the default FBO correctly with QQuickWidgetLaszlo Agocs2015-06-031-2/+3
| * | Fix missing images when alpha and shader effects are involvedLaszlo Agocs2015-06-251-0/+11
| * | Support 32-bit color bitmap glyphs in native text rendering.Eli Fidler2015-06-234-6/+67
| * | QSGDefaultRectangleNode: Fix gradient position calculationsSanttu Lakkala2015-06-171-4/+4
| * | Android: Another work around bug of Vertex ShaderTakumi ASAKI2015-06-121-2/+5
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* | QSGThreadedRenderLoop::maybeUpdate: Micro-optimize.Robin Burchell2015-06-271-4/+4
* | Fix inefficient usages of qDeleteAll()Sérgio Martins2015-06-263-5/+5
* | Add QQuickWindow::TextureIsOpaque as option to createTextureFromImage.Gunnar Sletta2015-06-156-29/+42
* | Remove QSGSharedDistanceFieldGlyphCache.Robin Burchell2015-06-094-815/+1
* | Add 28 QList::reserve() callsSérgio Martins2015-06-082-1/+4
* | QSGDistanceFieldGlyphNode: Use QVarLengthArray to avoid frequent allocation.Robin Burchell2015-06-061-2/+4
* | QSGBatchRenderer: Store the last known free page index.Robin Burchell2015-06-051-1/+13
* | Add missing QVector::reserve() callsSérgio Martins2015-06-051-1/+3
* | Merge remote-tracking branch 'origin/5.5' into devSimon Hausmann2015-06-047-20/+30
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| * Fix basic and windows render loops to use the correct screenLaszlo Agocs2015-05-212-0/+2
| * Fix render loop warning about invalid geometry of exposed windows.Friedemann Kleint2015-05-191-2/+4
| * QtQuick: Fix const correctness in old style castsThiago Macieira2015-05-135-18/+23
| * Create QOpenGLContext with the correct screenv5.5.0-beta1Jan Arne Petersen2015-05-021-0/+1
* | Make it possible to grab() a window after it has been hidden.Gunnar Sletta2015-05-221-6/+7
* | Don't doneCurrent() on hide().Gunnar Sletta2015-05-221-1/+0
* | Merge remote-tracking branch 'origin/5.5' into devSimon Hausmann2015-04-283-0/+12
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| * Fix a memory leak in the material shader cache.Robert Griebl2015-04-233-0/+12
* | Add some timing breakdown to QSG_RENDERER_DEBUG=renderGunnar Sletta2015-04-281-1/+29
* | Merge remote-tracking branch 'origin/5.5' into devLiang Qi2015-04-223-5/+13
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| * Fix regressed atlas texture log output. Broken since: a49b0ad786Gunnar Sletta2015-04-161-2/+2
| * Make sure we have enough precision to run animations for years.Gunnar Sletta2015-04-161-3/+3
| * Avoid running anims at 3x speed on WindowsLaszlo Agocs2015-04-131-0/+8
* | Added a new render job stage: NoStageMiikka Heikkinen2015-04-154-0/+56
* | Merge remote-tracking branch 'origin/5.5' into devLiang Qi2015-04-135-12/+17
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| * Merge "Merge remote-tracking branch 'origin/5.4' into 5.5" into refs/staging/5.5Liang Qi2015-04-012-7/+1
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| | * Merge remote-tracking branch 'origin/5.4' into 5.5Liang Qi2015-03-312-7/+1
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| | | * Don't send deferred delete events from windowDestroyed()Andy Shaw2015-03-302-7/+1
| * | | Android: Work around bug on Samsung Galaxy Tab 3 10.1Eskil Abrahamsen Blomfeldt2015-03-311-1/+4
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| * | Update the shader when devicePixelRatio changesPaul Olav Tvete2015-03-271-1/+9
| * | Another fix to avoid detaching the m_windows list.Robert Griebl2015-03-251-3/+3
* | | Address uninitialized scalar fieldsHolger Hans Peter Freyther2015-04-032-2/+16
* | | Restore depth buffer usage when last render node is removedMikko Harju2015-03-181-0/+3
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* | Handle context loss in the threaded render loopLaszlo Agocs2015-03-121-0/+14
* | Merge remote-tracking branch 'origin/5.4' into 5.5Frederik Gladhorn2015-03-033-2/+8
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| * Fix crash in overdraw and change visualizersDaiwei Li2015-02-251-2/+2
| * Fix memory leak of QSGContext object in QSGThreadedRenderLoopjian liang2015-02-242-0/+6
* | Use of fullsize distance field textures should be font-dependent.Michael Brasser2015-03-031-7/+1
* | QtQuick: Micro-optimize iterator loops.Friedemann Kleint2015-02-263-8/+12
* | Optimize distance field construction.Michael Brasser2015-02-252-4/+13