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Qt Declarative (Quick 2)
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src
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quick
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scenegraph
Commit message (
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Author
Age
Files
Lines
*
Fix potential deadlook in threaded renderloop.
Gunnar Sletta
2014-08-14
1
-0
/
+12
*
Do not crash AtlasTexture if image is null
David Edmundson
2014-07-23
1
-0
/
+3
*
Don't dereference null QQuickWindowPrivate.
Sérgio Martins
2014-07-03
1
-1
/
+5
*
Merge remote-tracking branch 'origin/stable' into 5.3
Frederik Gladhorn
2014-06-25
1
-0
/
+2
|
\
|
*
Set locked state while locking for grab.
Gunnar Sletta
2014-06-20
1
-0
/
+2
*
|
Initialize QSGPaintedNode with an empty size.
Gunnar Sletta
2014-06-12
1
-1
/
+0
*
|
Add node description to painted items.
Gunnar Sletta
2014-06-12
1
-0
/
+4
*
|
Make sure shader rewriter stops immediately on an empty string.
Gunnar Sletta
2014-06-12
1
-3
/
+1
|
/
*
Stop polish-and-sync timer when the window is destroyed
Laszlo Agocs
2014-06-10
1
-0
/
+2
*
Fix opacity issue in the renderer.
Gunnar Sletta
2014-06-05
1
-1
/
+3
*
Use the correct precision specifier in visualizer GLSL.
Gunnar Sletta
2014-06-04
1
-1
/
+1
*
Fix crash in QSGRenderContext::invalidate().
Yoann Lopes
2014-06-03
1
-0
/
+3
*
Keep the internal state about the bound fbo up to date
Laszlo Agocs
2014-06-02
1
-1
/
+3
*
Fix QSGPlainTexture object leak
Liang Jian
2014-05-28
1
-0
/
+1
*
Merge remote-tracking branch 'origin/release' into stable
Frederik Gladhorn
2014-05-01
10
-13
/
+13
|
\
|
*
Follow QOpenGLContext API renaming
Laszlo Agocs
2014-04-25
10
-13
/
+13
*
|
Mark material as dirty after changing color's opacity in Rectangle.
Gunnar Sletta
2014-04-30
1
-5
/
+15
*
|
Ensure RGB32 images are not converted on upload to atlas.
Michael Brasser
2014-04-28
1
-1
/
+1
|
/
*
Regenerate mipmaps after changing the imagedata of a texture.
Gunnar Sletta
2014-04-15
1
-0
/
+1
*
Disable mipmap filtering by default in texture materials.
Gunnar Sletta
2014-04-15
1
-1
/
+1
*
Don't mipmap by default in QSGSimpleTextureNode
Gunnar Sletta
2014-04-07
1
-0
/
+2
*
Use global context sharing from QtGui instead of QSGContext
Jocelyn Turcotte
2014-04-04
5
-27
/
+6
*
Don't crash when render node doesn't have a batchroot
Gunnar Sletta
2014-03-31
1
-1
/
+3
*
Destroy render loop when QCoreApplication is cleaned up.
Gunnar Sletta
2014-03-29
2
-8
/
+9
*
Let render loop be more tolerant wrt when markDirty is called.
Gunnar Sletta
2014-03-27
2
-0
/
+6
*
Pass the actual window format to the offscreen surface during cleanup
Laszlo Agocs
2014-03-27
2
-1
/
+3
*
Fix QQuickView::grabWindow() on retina displays
Morten Johan Sørvig
2014-03-20
3
-3
/
+3
*
Clearly point out the distinction between GUI and Render threads.
Gunnar Sletta
2014-03-20
5
-6
/
+39
*
Invalidate all batches potentially affected by a change.
Gunnar Sletta
2014-03-19
2
-3
/
+12
*
Dynamic GL in Quick
Laszlo Agocs
2014-03-18
8
-54
/
+68
*
Register animation profiler callback also from render thread
Ulf Hermann
2014-03-18
1
-0
/
+3
*
Fix potential crash during shutdown for QQuickWindows
Gunnar Sletta
2014-03-17
6
-24
/
+6
*
Unset the current gl window when deleted
Giulio Camuffo
2014-03-17
1
-0
/
+2
*
Use stable sort when cleaning batches.
Michael Brasser
2014-03-15
1
-1
/
+1
*
Make sure QSGRenderLoop is cleaned up cleanly.
Gunnar Sletta
2014-03-14
6
-11
/
+56
*
Fix rendering issue with material changes from opaque <-> alpha
Gunnar Sletta
2014-03-13
2
-6
/
+18
*
Consolidate context creation failure handling in Quick.
Friedemann Kleint
2014-03-13
4
-48
/
+40
*
Stack size increase for x86 QNX systems
James McDonnell
2014-03-10
1
-0
/
+4
*
Remove several uses of module includes
Andrew Knight
2014-03-10
1
-1
/
+1
*
QSGBatchRenderer: return when a shader is not returned by the manager
Andrew Knight
2014-03-06
1
-0
/
+4
*
Reset the expose cycle when polishAndSync aborts.
Gunnar Sletta
2014-03-05
2
-16
/
+27
*
Fix MSVC2012 compiler warnings.
Erik Verbruggen
2014-03-05
1
-4
/
+4
*
Don't sort batches when there are no changes.
Gunnar Sletta
2014-03-05
1
-8
/
+11
*
Remove isES() usage in scenegraph
Laszlo Agocs
2014-03-04
3
-3
/
+3
*
Fix some typos
Sergio Ahumada
2014-03-03
1
-1
/
+1
*
Prefer to use normalised signal/slot signatures
Sergio Ahumada
2014-03-03
1
-1
/
+1
*
Glyph node: Those null coords are useful after all
Gabriel de Dietrich
2014-02-28
1
-2
/
+0
*
Fixed regression from fd5c629f4336b1f79
Björn Breitmeyer
2014-02-28
2
-8
/
+19
*
Threaded render loop should block until the frame is swapped.
Gunnar Sletta
2014-02-28
1
-1
/
+36
*
Fix renderType: Text.NativeRendering on retina screens
Tor Arne Vestbø
2014-02-28
1
-12
/
+39
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