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* QtDeclarative fixes and workarounds for NaClwip/naclMorten Johan Sørvig2016-05-131-0/+5
| | | | | | | | | | | Make QtDeclarative run on Native Client. Some of these should be looked at more closely at a later point in time, but will do as workarounds from now. Change-Id: Ifddcb45b190c3a80c6137772a05ababb5466ea22 Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
* QSGDefaultImageNode: Only set DirtyGeometry if new texturePär-Olof Håkansson2016-01-191-1/+2
| | | | | | | | | QSGDefaultImageNode::preprocess() always sets the geometry to dirty even if no new texture was grabbed. Change-Id: Ifb6ce160854aa0a5b9e0f87fbf517b21e86e0ade Task-number: QTBUG-49904 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* Correct declaration in doc to match const in code.Edward Welbourne2016-01-061-2/+2
| | | | | | | | | QSGTextureProvider::texture() was getting a warning from qdoc because it didn't find an exact match for its signature: the doc lacked const. Ditch some spurious semicolons while we're about it. Change-Id: I785ae8b8d46c839a1e29339284834a8b8e44bffe Reviewed-by: Topi Reiniö <topi.reinio@theqtcompany.com>
* Fix shader compiler error (uniform and out variables with same name)Sean Harmer2015-12-151-2/+2
| | | | | Change-Id: I991b22bf52f3523762df25ce7d5d7e8a0f08a2a2 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* qDelete(hash/map.values()) -> qDelete(hash/map)Albert Astals Cid2015-12-151-1/+1
| | | | | | | Saves iterating the whole container and unneeded allocation of a list Change-Id: Iae1f8e0cf3a17b163cf930c43a27b2ebb4315e5c Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
* Fix styled text core profile shaderSean Harmer2015-12-151-3/+3
| | | | | | | Without this all styled text appears as solid-filled rectangles. Change-Id: I7b64b274b3562b75ed7126d4bb8e89b6cb8d6f77 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Merge remote-tracking branch 'origin/5.5' into 5.6Liang Qi2015-11-172-1/+15
|\ | | | | | | | | | | | | Conflicts: src/quick/util/qquickimageprovider.cpp Change-Id: I7ca4e49468b5ba697208287be4684e42b9900023
| * Doc: added documentation to undocumented functionsNico Vertriest2015-11-022-1/+15
| | | | | | | | | | | | | | Task-number: QTBUG-36985 Change-Id: I219375d405fbfb53611c0138698e955d9cd5d821 Reviewed-by: Venugopal Shivashankar <venugopal.shivashankar@digia.com> Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
* | Ensure we call updateTexture for all dynamic textures.Michael Brasser2015-11-131-1/+1
| | | | | | | | | | Change-Id: I888dc4b1dbc49deeb13f967b0da34cd2273f1680 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* | Merge remote-tracking branch 'origin/5.5' into 5.6Liang Qi2015-10-261-2/+2
|\| | | | | | | | | | | | | | | Conflicts: tests/auto/qml/qml.pro tools/qmlprofiler/qmlprofilerclient.cpp Change-Id: Id47f15a5ab38f8ec79f0a26c92805acba62caac4
| * Scene Graph: Fixed memory leak in QSGBatchRenderer::Renderer::map()Martin Banky2015-10-191-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In the uncommon case (m_context->hasBrokenIndexBufferObjects() || m_visualizeMode != VisualizeNothing) of mapping a buffer, malloc is called without first freeing the previous malloc. Regression was introduced with: qt5 commit: 9347499e78f03710eaf24af3c1e7ac650d0ef81d qtdeclarative commit: a371bac3fba73f92aaa63a68d8ab1ae81a1d1031 [ChangeLog][QtQuick][Scene Graph] Fixed memory leak in QSGBatchRenderer::Renderer::map() Task-number: QTBUG-48799 Change-Id: I5ef4b7301d390463845aeb192851f86655962499 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* | Quick: Sanitize reading environment variables.Friedemann Kleint2015-10-269-67/+71
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Where possible, use qEnvironmentVariableIsSet()/ qEnvironmentVariableIsEmpty() instead of checking on the return value of qgetenv(). Where the value is required, add a check using one of qEnvironmentVariableIsSet()/Empty(). Move QSGAtlasTexture::qsg_envInt() to qsgrenderer.cpp for reuse as qt_sg_envInt() and add qt_sg_envFloat(). Change-Id: I4c93f16c228d4f537154f389a0fa1427654485f7 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* | Doc: solved various qdoc errors qtdeclarativeNico Vertriest2015-10-201-18/+0
| | | | | | | | | | | | Task-number: QTBUG-43810 Change-Id: I2e9fa91d63c5998df50f3678e485135e8518916d Reviewed-by: Venugopal Shivashankar <venugopal.shivashankar@digia.com>
* | Support alpha in QQuickWindow::grabWindow().Gunnar Sletta2015-10-163-3/+6
| | | | | | | | | | | | Change-Id: I2dd69745427d8f5e882303d2a4de3935ddca02e9 Task-number: QTBUG-48787 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* | Handle QSG_NO_DEPTH_BUFFER correctlyLaszlo Agocs2015-10-141-3/+6
| | | | | | | | | | | | | | | | | | | | | | | | Just not requesting a depth buffer is insufficient since there's nothing guaranteeing that the EGL or other implementation will return depthless configs. When the depth buffer is always there, setting the environment variable is futile. To do what the user has requested, the value has to be checked in the renderer too. Change-Id: I1f572bc6f2f5b5aa94070a239d6e871e3421a51f Reviewed-by: Louai Al-Khanji <louai.al-khanji@theqtcompany.com> Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* | Libraries: Fix single-character string literals.Friedemann Kleint2015-10-131-1/+1
| | | | | | | | | | | | | | Use character literals where applicable. Change-Id: I294fc4cb5cbbd23df9735ba2b398118f37cbe08a Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
* | Add missing "We mean it" comments to private headers.Friedemann Kleint2015-10-0630-0/+330
| | | | | | | | | | | | Task-number: QTBUG-48594 Change-Id: Ifc207938de7f0c8995fc712df92665f222612647 Reviewed-by: Alan Alpert <aalpert@blackberry.com>
* | Introduce QQuickPaintedItem::textureSize and support HighDpi.Gunnar Sletta2015-09-153-16/+50
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | contentsSize/Scale/BoundingRect are confusing and will in most cases not produce what the user wants, but since they might be in use, we keep their behavior and simply obsolete them. New code should use textureSize, though most code can simply rely on implicit HighDpi support. [ChangeLog][QtQuick][QQuickPaintedItem] Implement high-dpi support and add function textureSize. This obsoletes the existing contentsSize, contentsScale and contentsBoundingRect functions. Task-number: QTBUG-32510 Task-number: QTBUG-40489 Change-Id: I660bbf394594b6ea588d4de9cc83c8c5eb28cb28 Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
* | Move all bools of painternode to the end as bitfieldsGunnar Sletta2015-09-152-13/+13
| | | | | | | | | | | | | | Saves us a few bytes Change-Id: Ie2cdda5ca0cd4a82aa00ea26e28418e6b027afac Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
* | Avoid crashing when not having a screen for the contextLaszlo Agocs2015-09-081-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Disconnecting the screen to which the context belongs results in a null QOpenGLContext::screen(). Fall back to qguiapp's devicePixelRatio() in this case (giving the highest dpi in the system) due to the lack of any other option. This will fix the crashes when rendering offscreen (QQuickWidget) and using native text rendering. Without this the render attempt after disconnecting the screen with which the context was created would crash due to accessing the already destroyed screen instance. Task-number: QTBUG-42803 Change-Id: Ie5889f59e5d66d09329b3d5fb8e1365d14d5b8fc Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* | Add Q_DECL_OVERRIDE to qsgbatchrenderer_p.hAlbert Astals Cid2015-09-081-3/+3
| | | | | | | | | | Change-Id: I6e1f03bad9e957a60e1248e423f6a0e237d43f55 Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
* | Add possibility to mirror ShaderEffectSource generated texturesMiikka Heikkinen2015-08-203-1/+36
| | | | | | | | | | | | | | | | | | | | | | | | | | Using textures generated by ShaderEffectSource items (or Item.layer) with custom OpenGL code was non-intuitive due to mismatching coordinate systems, so added a possibility to control the generated texture orientation. [ChangeLog][QtQuick][ShaderEffectSource] Added possibility to mirror generated OpenGL texture. Change-Id: I7c03d8b6fbfc43d69812c15d244200fb8e7c7bb9 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* | Merge remote-tracking branch 'origin/5.5' into 5.6Ulf Hermann2015-08-188-25/+49
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/qml/debugger/qv4debugservice.cpp src/qml/jsruntime/qv4value_inl_p.h src/qml/jsruntime/qv4value_p.h src/qml/memory/qv4mm.cpp src/qml/memory/qv4mm_p.h src/qml/qml/qqmlnotifier_p.h src/qml/qml/qqmlproperty.cpp src/quick/items/qquickflickable.cpp src/quick/items/qquicktextedit.cpp tests/auto/quick/qquickwindow/BLACKLIST The extra changes in qqmlbinding.cpp are ported from changes to qqmlproperty.cpp that occurred in parallel with writeBinding() being moved to qqmlbinding.cpp. Change-Id: I16d1920abf448c29a01822256f52153651a56356
| * Support QSGGeometry::lineWidth also in the batched code path.Gunnar Sletta2015-08-172-18/+26
| | | | | | | | | | | | Change-Id: Ifc664b9c718744b9549953e42ac3450a88403dea Task-number: QTBUG-47090 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
| * Fix typo in QSGGeometryNode documentation.Mitch Curtis2015-07-281-1/+1
| | | | | | | | | | Change-Id: I0138aa116abdf890060e868fb95e866db1c7a398 Reviewed-by: Venugopal Shivashankar <venugopal.shivashankar@digia.com>
| * Merge remote-tracking branch 'origin/5.4' into 5.5Oswald Buddenhagen2015-07-201-2/+8
| |\ | | | | | | | | | | | | | | | | | | Conflicts: tests/auto/quick/qquickwindow/tst_qquickwindow.cpp Change-Id: I272074fa2ca259439cae2f686325932f7f9d7c01
| | * Doc: Document limits of QSGGeometry::setLineWidth5.4Kai Koehne2015-06-041-2/+8
| | | | | | | | | | | | | | | | | | Task-number: QTBUG-46260 Change-Id: Ib84a41da10d38391c3248a209a851f5b603d46b0 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
| * | Delete QQuickWindow's animator driver at the right time.Gunnar Sletta2015-07-043-3/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | For the non-threaded renderloops, we there might be a timer firing before the animationController is cleaned up through deleteLater() which will then reference the deleted QQuickWindow. Rely instead on direct and explicit cleanup at the right time in each render loop. Change-Id: Id81daddae78ce3922d6a932fb21200f2dc7955bb Task-number: QTBUG-33723 Reviewed-by: Liang Qi <liang.qi@theqtcompany.com> Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
| * | QSGSimpleTextureNode: Fix ownership of QSGTextureTobias Koenig2015-07-031-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Make sure the QSGSimpleTextureNode deletes the old QSGTexture if a new one is set via setTexture() and the ownsTexture flag is true. [ChangeLog][QtQuick][SceneGraph] QSGSimpleTextureNode will now delete the currently set QSGTexture object, if a new QSGTexture is set and the ownsTexture flag is on. Change-Id: Iabfbccd390e16948d4575baf29e6c8b4a184a404 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* | | Avoid rebuiding batches during a material animationJocelyn Turcotte2015-08-131-4/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Animating a complete batch of geometries bound by property bindings will cause an unnecessary rebuild of the batch on each animation step even though it will end up with the same batch as in the previous frame. Since the invalidation happens in nodeChanged, any node change in an updatePaintNode might trigger an invalitation if it is compared with a material that hasn't been updated yet. Delay the verification of the DirtyMaterial flag until all materials have been updated, later on in visitNode, to make sure that we call compare only on up-to-date materials. Change-Id: I03c095efc20817813508d959c74b41eae57beedc Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* | | Retrieve services from debug connector, not via static instance()Ulf Hermann2015-08-042-4/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | This will allow us to remove the instance() methods and create the services from factories in plugins. Also, it allows us to remove the isDebugging member from QQmlEnginePrivate. Change-Id: Id9d9820a910902ecfdb1e8175e215093ce3d0965 Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
* | | Extract minimal interface from QQmlDebugServer and use it.Ulf Hermann2015-07-301-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This will allow us to move QQmlDebugServer into a plugin. The new QQmlDebugServer is the interface exposed to connection plugins. The interface exposed to services is renamed to QQmlDebugConnector, as technically it doesn't have to be a "server". Change-Id: Id508b8c0a6960228e889f45a437b73060392db39 Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
* | | Remove static proxy methods from QQmlDebugServiceUlf Hermann2015-07-291-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | They all internally map to one-liners and just add to binary size and complexity. Especially, the most used one, isDebuggingEnabled(), simply checks if there is a QQmlDebugServer::instance(). Change-Id: Ib269928e08506894d933f6696e34ff0d3acb048b Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
* | | Merge remote-tracking branch 'origin/5.5' into devLiang Qi2015-06-308-14/+90
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: .qmake.conf src/qml/qml/qqmlengine.cpp src/quick/items/qquickitemsmodule.cpp tools/qml/main.cpp Change-Id: Ida8daf6b4d7e675385f2f5514c446e52dedaf136
| * | Merge remote-tracking branch 'origin/5.5.0' into 5.5Liang Qi2015-06-261-2/+3
| |\ \ | | | | | | | | | | | | Change-Id: I4020a1b3c59dea18faf7cbcbb78b90fcfc3680f0
| | * | Redirect the default FBO correctly with QQuickWidgetLaszlo Agocs2015-06-031-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Similarly to QOpenGLWidget, functions like QOpenGLFramebufferObject::bindDefault() should bind the QQuickWidget's FBO, not 0, while rendering the scene graph. This becomes particularly important on platforms with surfaceless context support. Here offscreen surfaces are not backed by any surface. Therefore any OpenGL operation accessing the current draw framebuffer with FBO 0 bound may potentially crash, as there is no draw framebuffer at all. The distance field glyph cache exhibits this issue when running with EGL on Mesa: glViewport crashes when we render via QQuickWidget and the current framebuffer is reset to 0. The problem goes away when the code changed is to use bindDefault() - as it should have anyhow - and QQuickWidget is enhanced to communicate the "default" framebuffer to QOpenGLContext, just like QOpenGLWidget does. Task-number: QTBUG-46415 Task-number: QTBUG-43269 Change-Id: I35fe375a0870dadecc4a074dfdec122c6a4c92ab Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@theqtcompany.com> Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com>
| * | | Fix missing images when alpha and shader effects are involvedLaszlo Agocs2015-06-251-0/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Once we hit removedFromAtlas() and the glCopyTexImage2D() path, bad things tend to happen with OpenGL ES, both on certain embedded devices (Beaglebone, RPi) and ANGLE. ANGLE just rejects GL_BGRA_EXT with INVALID_ENUM. So if it fails, just try with GL_RGBA. The BGRA extensions do not mention glCopyTexImage2D in any form and in plain GLES (any version) BGRA does not exist. So rejecting it may be valid, depending on how one reads the specs. Same problem on Beaglebone, where the call with BGRA fails as INVALID_OPERATION. The RPi 1 and 2 fails in a different way: the temporary framebuffer is not complete because BGRA textures are not supported as color attachments. So our only choice here is to do what we do for some Android devices already: ignore BGRA support. Task-number: QTBUG-46806 Change-Id: I89b3b38bf7f8883c39509606ec5ae525f131292b Reviewed-by: aavit <eirik.aavitsland@theqtcompany.com> Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
| * | | Support 32-bit color bitmap glyphs in native text rendering.Eli Fidler2015-06-234-6/+67
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We had been accidentally using the 8-bit alpha glyph shader, which resulted in rendering solid black outlines of the glyphs. Task-number: QTBUG-37986 Task-number: QTBUG-45514 Change-Id: Ie8728d50068f58d659e24bc5db2d73e01ca8db75 Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
| * | | QSGDefaultRectangleNode: Fix gradient position calculationsSanttu Lakkala2015-06-171-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Change the gradient position calculations to consider full border, not just half of it, because the border is fully drawn inside the rectangle, not half outside, half inside. Task-number: QTBUG-36059 Change-Id: Ie7dec94d9f6e03ae07c612c6e3b1950781973dc7 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
| * | | Android: Another work around bug of Vertex ShaderTakumi ASAKI2015-06-121-2/+5
| |/ / | | | | | | | | | | | | | | | | | | | | | Just like commit fd565ec6, this fixes another vertex shader compilation issue on certain OpenGL drivers. Change-Id: Ided3d6082fa0790659e9c242d0b43d7de5a2ae4d Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@theqtcompany.com>
* | | QSGThreadedRenderLoop::maybeUpdate: Micro-optimize.Robin Burchell2015-06-271-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | * Put the cheap checks (pointer ones) first * Don't call currentThread twice as it involves a mutex lock/unlock Change-Id: I5df92ea99b034301113e9bd34f8a66df1a7e7dfe Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* | | Fix inefficient usages of qDeleteAll()Sérgio Martins2015-06-263-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | No reason to iterate through all items to create a temporary QList we don't need. Change-Id: I3c5388f026ded0290afb9dd35fc7934011c4998d Reviewed-by: Marc Mutz <marc.mutz@kdab.com> Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com> Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* | | Add QQuickWindow::TextureIsOpaque as option to createTextureFromImage.Gunnar Sletta2015-06-156-29/+42
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Opaque textures can be a lot faster, so give this option without forcing the user to reimplement her/his own QSGTexture class. The old behavior was that createTextureFromImage() disregarded TextureHasAlphaChannel and looked solely at the image's format. To keep this behavior intact, we introduce a second opt-in flag to switch textures from auto-detect to false, namely TextureIsOpaque. [ChangeLog][QtQuick][QQuickWindow] Add TextureIsOpaque option to createTextureFromImage() Change-Id: I248db4bc5f7920864b6aa8d831ce24d23ad370ef Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* | | Remove QSGSharedDistanceFieldGlyphCache.Robin Burchell2015-06-094-815/+1
| | | | | | | | | | | | | | | | | | | | | | | | No known users of this interface exist, and not having it helps to make things less complicated. Change-Id: I3d749cfbde9e84e1c7b8dc5cbd952c5c51d347ee Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* | | Add 28 QList::reserve() callsSérgio Martins2015-06-082-1/+4
| | | | | | | | | | | | | | | Change-Id: Id4820ac458f48b10f2bf457144767efdef9e2c07 Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
* | | QSGDistanceFieldGlyphNode: Use QVarLengthArray to avoid frequent allocation.Robin Burchell2015-06-061-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | This adds a few more text items/frame on my macbook, and more or less halves the amount of transient 608 byte allocations (42mb -> 25mb). Change-Id: Ib1a67c8203f777a2f3b790ff3597d1af34eed2dd Done-with: Gunnar Sletta Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* | | QSGBatchRenderer: Store the last known free page index.Robin Burchell2015-06-051-1/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Performing a full scan of the pages each time a new node is to be allocated is wasteful. Instead, store the last known free page, and search from that position forwards. When an item is freed, reset the last known free page to search forward from that position. If no free page is found, don't fall back to a full scan - just allocate a new page. The creation of lots of new items is a pretty common pattern (PageStack on mobile and similar), thus it makes sense to optimize for it and avoid scanning where possible. This takes the time to instantiate 142k Rectangles in a single component from 2433ms on the render thread to 495ms on the render thread (down slightly from 511ms when using no paging at all, and down from 638ms on 5.3.1). Separately to this, it may make sense to increase the size of pages, but ideally, this will wait until there is a shared pool between renderers. Change-Id: I2b335e230bc28fffcbb38b3fb43f3d441789c256 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* | | Add missing QVector::reserve() callsSérgio Martins2015-06-051-1/+3
| | | | | | | | | | | | | | | Change-Id: Iab7c9949941559b4773e5d4a0406dc58cfc70adb Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
* | | Merge remote-tracking branch 'origin/5.5' into devSimon Hausmann2015-06-047-20/+30
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/qml/jsruntime/qv4engine_p.h src/quick/items/qquickitemsmodule.cpp src/quick/items/qquicktext.cpp src/quick/util/qquickpixmapcache.cpp tests/auto/quick/qquickwindow/tst_qquickwindow.cpp Change-Id: I90ecaad6a4bfaa4f36149a7463f4d7141f4a516a
| * | Fix basic and windows render loops to use the correct screenLaszlo Agocs2015-05-212-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLX, and potentially other platforms too, require that compatible contexts and surfaces are created with the same screen. This makes Quick functional on X.org configurations where each physical screen represents a separate X screen on the same X display. Change-Id: I03c87819e1aee148c880a3caca13d4a0c5409056 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>