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* Safely abort when we don't succeed in creating a GL context.Gunnar Sletta2013-12-032-3/+11
* Handle boundingboxes with NaN in them.Gunnar Sletta2013-11-302-8/+7
* Revert 99480d5420c0beea6771be582c039b550a4461f5Gunnar Sletta2013-11-272-18/+0
* Stop render thread regardless when the window is being destroyedGunnar Sletta2013-11-251-2/+2
* Fix rendering of Flipable content.Gunnar Sletta2013-11-251-1/+1
* Do not crash when resizing invisible (non-tracked) windows.Gunnar Sletta2013-11-251-3/+4
* Be even more tolerant towards broken platform behavior.Gunnar Sletta2013-11-224-2/+24
* Safeguard the threaded renderloop against incorrectly exposed windows.Gunnar Sletta2013-11-221-6/+9
* Enforce window rendering in sequence on llvmpipe.Gunnar Sletta2013-11-202-0/+13
* Fix build on iOSTor Arne Vestbø2013-11-191-1/+1
* Fix compiler warnings with mingw64.Erik Verbruggen2013-11-181-1/+1
* Make sure we clean up GL resources before we delete the GL context.Gunnar Sletta2013-11-182-0/+4
* Make use of GL_APPLE_texture_format_BGRA8888.Gunnar Sletta2013-11-182-0/+10
* Fix lockup in creator.Gunnar Sletta2013-11-151-2/+9
* Fix stacking order bug in the rendererGunnar Sletta2013-11-151-0/+7
* Avoid deadlock in Qt CreatorGunnar Sletta2013-11-141-1/+15
* Improve internal debug statements.Gunnar Sletta2013-11-141-92/+79
* Adapt Qt Quick 2 renderer to work with OpenGL Core ProfileSean Harmer2013-11-1349-38/+1132
* Fix boundingbox calculation of rotated items.Gunnar Sletta2013-11-122-8/+34
* Implement missing compare() function for Raised/Sunken textGunnar Sletta2013-11-112-0/+8
* Animate when only one out of several windows is exposed.Gunnar Sletta2013-11-111-3/+9
* Fix assert with native text rendering.Gunnar Sletta2013-11-091-1/+3
* Avoid using huge floating point values in the renderer.Gunnar Sletta2013-11-092-5/+32
* Workaround for glyph upload bug with the Mali-400 GPU.Yoann Lopes2013-11-092-8/+50
* Fix crash when invalidating QSGContext.Yoann Lopes2013-11-071-0/+1
* Refactored Animator internalsGunnar Sletta2013-11-061-6/+7
* Added QSG_INFO=1 environment variable to spit out graphics infoGunnar Sletta2013-11-053-1/+22
* Tolerate NaN in the geometry without assertingGunnar Sletta2013-11-041-0/+9
* Handle glyph runs with >65536 glyphsRobin Burchell2013-11-041-1/+6
* Added private API for enabling sharing between the QQuickwindow instances.Gunnar Sletta2013-11-015-0/+27
* Fix rendering bug with batched translucent elements.Gunnar Sletta2013-11-012-0/+13
* Be consistent when checking for blocked subtrees.Gunnar Sletta2013-10-311-7/+2
* Refactor shaders into seprate GLSL source filesSean Harmer2013-10-3149-608/+1031
* Work around Nouveau driver bugsGunnar Sletta2013-10-303-7/+31
* Use one render loop per QQuickWindowGunnar Sletta2013-10-3030-758/+698
* Prevent bogus warning message flood on nVidia driver related to mipmapsSean Harmer2013-10-292-3/+12
* Fix rendernode bug and enable rendernode test.Gunnar Sletta2013-10-261-3/+2
* Don't use reserved keyword "texture" as uniform variable nameSean Harmer2013-10-213-58/+58
* Prevent badly formed texture nodes in the scene graph.Gunnar Sletta2013-10-212-7/+4
* Avoid infinite loop with distance fields disabledLaszlo Agocs2013-10-161-1/+5
* Don't leave a window current when removing itGiulio Camuffo2013-10-141-2/+6
* Be explicit about precision specifiers.Gunnar Sletta2013-10-081-1/+1
* All matrices in a batch need to be 2D safe when merging.Gunnar Sletta2013-10-082-3/+18
* Respect DirtyForceUpdate in QSGBatchRenderer.Gunnar Sletta2013-10-041-1/+9
* Invalidate the bounding rects when the roots change.Gunnar Sletta2013-10-031-1/+3
* Separate and fix 8/24-bit text mask materials.Gunnar Sletta2013-10-033-119/+189
* Remove QSGContext's precompilation step.Gunnar Sletta2013-10-032-77/+0
* Enable profiling of materials and atlas texturesGunnar Sletta2013-10-032-8/+60
* Mark DirtySubtreeBlocked correctly from OpacityNodeGunnar Sletta2013-10-031-2/+2
* Don't delete scene-graph atlas manager if it hasn't been created yetTor Arne Vestbø2013-10-021-2/+4