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* Enable QSG_RUNTIME_DESCRIPTION by default for debug builds.Gunnar Sletta2014-07-032-5/+8
* Merge "Merge remote-tracking branch 'origin/5.3' into dev" into refs/staging/devFrederik Gladhorn2014-07-021-0/+2
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| * Merge remote-tracking branch 'origin/5.3' into devFrederik Gladhorn2014-07-021-0/+2
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| | * Merge remote-tracking branch 'origin/stable' into 5.3Frederik Gladhorn2014-06-251-0/+2
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| | | * Set locked state while locking for grab.Gunnar Sletta2014-06-201-0/+2
* | | | Use qNextPowerOfTwo instead of reimplementing itAllan Sandfeld Jensen2014-07-022-29/+6
* | | | Fix output of swap times for basic render loopUlf Hermann2014-07-021-2/+2
* | | | Properly collect polish timings from all render loopsUlf Hermann2014-07-028-17/+19
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* | | Use categorized logging for all things scenegraph.Gunnar Sletta2014-07-0110-332/+239
* | | Avoid deadlock during window hiding.Gunnar Sletta2014-07-011-2/+6
* | | Warn at runtime about badly threaded calls to QQuickItem::update()Gunnar Sletta2014-06-251-3/+5
* | | Make sure program is bound before calling initialize().Gunnar Sletta2014-06-231-0/+1
* | | Merge remote-tracking branch 'origin/5.3' into devSimon Hausmann2014-06-135-6/+11
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| * | Initialize QSGPaintedNode with an empty size.Gunnar Sletta2014-06-121-1/+0
| * | Add node description to painted items.Gunnar Sletta2014-06-121-0/+4
| * | Make sure shader rewriter stops immediately on an empty string.Gunnar Sletta2014-06-121-3/+1
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| * Stop polish-and-sync timer when the window is destroyedLaszlo Agocs2014-06-101-0/+2
| * Fix opacity issue in the renderer.Gunnar Sletta2014-06-051-1/+3
| * Use the correct precision specifier in visualizer GLSL.Gunnar Sletta2014-06-041-1/+1
* | Merge remote-tracking branch 'origin/stable' into devSimon Hausmann2014-06-042-0/+4
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| * Fix crash in QSGRenderContext::invalidate().Yoann Lopes2014-06-031-0/+3
| * Keep the internal state about the bound fbo up to dateLaszlo Agocs2014-06-021-1/+3
| * Fix QSGPlainTexture object leakLiang Jian2014-05-281-0/+1
* | Avoid direct GL calls in QuickLaszlo Agocs2014-05-2310-171/+185
* | Be conservative with atlas allocation for Cover windows.Gunnar Sletta2014-05-221-0/+10
* | Merge remote-tracking branch 'origin/stable' into devFrederik Gladhorn2014-05-1022-117/+204
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| * Merge remote-tracking branch 'origin/release' into stableFrederik Gladhorn2014-05-0110-13/+13
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| | * Follow QOpenGLContext API renamingLaszlo Agocs2014-04-2510-13/+13
| * | Mark material as dirty after changing color's opacity in Rectangle.Gunnar Sletta2014-04-301-5/+15
| * | Ensure RGB32 images are not converted on upload to atlas.Michael Brasser2014-04-281-1/+1
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| * Regenerate mipmaps after changing the imagedata of a texture.Gunnar Sletta2014-04-151-0/+1
| * Disable mipmap filtering by default in texture materials.Gunnar Sletta2014-04-151-1/+1
| * Don't mipmap by default in QSGSimpleTextureNodeGunnar Sletta2014-04-071-0/+2
| * Use global context sharing from QtGui instead of QSGContextJocelyn Turcotte2014-04-045-27/+6
| * Don't crash when render node doesn't have a batchrootGunnar Sletta2014-03-311-1/+3
| * Destroy render loop when QCoreApplication is cleaned up.Gunnar Sletta2014-03-292-8/+9
| * Let render loop be more tolerant wrt when markDirty is called.Gunnar Sletta2014-03-272-0/+6
| * Pass the actual window format to the offscreen surface during cleanupLaszlo Agocs2014-03-272-1/+3
| * Fix QQuickView::grabWindow() on retina displaysMorten Johan Sørvig2014-03-203-3/+3
| * Clearly point out the distinction between GUI and Render threads.Gunnar Sletta2014-03-205-6/+39
| * Invalidate all batches potentially affected by a change.Gunnar Sletta2014-03-192-3/+12
| * Dynamic GL in QuickLaszlo Agocs2014-03-188-54/+68
| * Register animation profiler callback also from render threadUlf Hermann2014-03-181-0/+3
| * Fix potential crash during shutdown for QQuickWindowsGunnar Sletta2014-03-176-24/+6
| * Unset the current gl window when deletedGiulio Camuffo2014-03-171-0/+2
| * Use stable sort when cleaning batches.Michael Brasser2014-03-151-1/+1
| * Make sure QSGRenderLoop is cleaned up cleanly.Gunnar Sletta2014-03-146-11/+56
* | Use correct matrix for render nodes.Gunnar Sletta2014-05-071-2/+7
* | Compress touch events in QQuickWindow.Gunnar Sletta2014-05-054-17/+56
* | Opt-in that QSGSimpleTextureNode can own the texture.Gunnar Sletta2014-05-012-0/+42