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path: root/src/quick/util/qquickanimatorcontroller.cpp
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* QQuickAnimatorJob: store the target with a QPointerPaul Lemire2015-12-071-0/+5
| | | | | | | | | | | | | | | This avoids ending up with invalid pointers when under some circumstances the target (which is not owned by the QQuickAnimatorJob) is destroyed between the time the QQuickAnimatorJob is created and the time it is initialized. This is the case when the target of an Animator is the item loaded by a Loader and that the animator is started just before setting the Loader to inactive. Also added an auto test for that special case. Task-number: QTBUG-49634 Change-Id: Iab9bfe76d13755ba735432c6f97bde175d308814 Reviewed-by: Thomas McGuire <thomas.mcguire@kdab.com> Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* virtual QQuickAnimatorJob::afterNodeSync()J-P Nurmi2015-10-291-2/+2
| | | | | | | | This is a suitable hook for custom animator jobs to access QQuickItemPrivate::containerChildNode(). Change-Id: Ie23fd9d6fe053843dd9ac2e8153fabd36873883a Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* Update copyright headersJani Heikkinen2015-02-121-7/+7
| | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9 Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
* Improve performance of animators.v5.4.0-beta1Gunnar Sletta2014-10-101-4/+40
| | | | | | | | | | | | | | | The use of one QCoreApp::postEvent() per completed animation added up to a very large overhead when 1000+ animators were used at the same time. This is very relevant for sprite games and similar and deserves to work at least as good as normal animations. Instead, store the animations to stop and stop then on the gui thread later as a result of frameSwapped. For the benchmark in question this allows for roughly double the amount of animators being started and stopped. Change-Id: Iae3d1ec1502ee1908fdbba708fa9f976aa230064 Reviewed-by: Michael Brasser <michael.brasser@live.com>
* Fix memory leak and crash with transform animators.Gunnar Sletta2014-10-091-5/+3
| | | | | | | | | | | | | | | | | | Every time initialize() was called, we would increment the ref on an item. However, initialize is called every time the job is started, so the ref would increase and only decrease once, leading to a leaked helper. Change it to only increment the first time. A different problem was that when an item was destroyed, we could run the risk of the QQuickTransformAnimatorJob destructor being called with the helper's item being null. This would lead to the helper not being removed from the cache and a dangling helper would remain in the transforms cache. Now change it so that when a target is destroyed, we explicitly destroy the helper as well (as no animation can happen then anyway) and reset all pointers in the job. Change-Id: I1ce76db134bbc1871d32f1224ba5b68a4a4eeafa Reviewed-by: Michael Brasser <michael.brasser@live.com>
* Merge remote-tracking branch 'origin/5.3' into 5.4Simon Hausmann2014-09-081-0/+1
|\ | | | | | | | | | | | | | | | | Conflicts: .qmake.conf src/qml/jsruntime/qv4arraydata.cpp src/quick/scenegraph/util/qsgatlastexture.cpp Change-Id: Ic4c96066d5c37dcf0d5446baed590ea005d445ce
| * Fix crash with cleanup of animators.Gunnar Sletta2014-08-301-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We had several separate issues relating to how the jobs were cleaned up. The first was that upon getting setWindow(0), the animator did not reset m_controller to 0, leading to the starts() coming after that to post null jobs to the controller. This would later crash in beforeNodeSync as the starting job was null. The second issue was that during shutdown, QQuickAnimatorProxy would try to delete jobs on the controller which was already deleted. The controller is deleted on the GUI thread regardless of render loop, so this was solved with a QPointer. The third was that we were a bit too aggressive in trying to clean up jobs on the GUI thread, so we introduced a new bool which gets set to true in startJob() so that Proxy::deleteJob() knows who owns the job. Task-number: QTBUG-37833 Change-Id: I1b6221a2c1ce2bfd0758801b950cda00ff6899d0 Reviewed-by: Michael Brasser <michael.brasser@live.com>
* | Update license headers and add new licensesJani Heikkinen2014-08-251-19/+11
|/ | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 & LICENSE.GPLv2 - Removed LICENSE.GPL Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0 Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
* Fix crash with running animators on re-shown windows.Gunnar Sletta2014-05-191-4/+38
| | | | | | | | | | | | | | | | | The non-threaded render loops would clean up the nodes for a window when it was hidden, but the animators kept running and had a reference to the deleted nodes. This was not a problem for the threaded render loop as it would wipe the animator controller as well which would clean the jobs. Fix it by triggering a reset of all nodes in the animators when the window is told to clean up. If an animator is ticked when it doesn't have a node, it will simply do nothing. When the window is made visible again, we call initialize on all animators to find the new node. Task-number: QTBUG-37995 Change-Id: Ie5609d95db29f4b2b30ca5bf641dce901e528389 Reviewed-by: Michael Brasser <michael.brasser@live.com>
* Fix crash in animation controller upon destructionSimon Hausmann2013-11-091-0/+2
| | | | | | | | | | Triggered by tst_examples, it appears that we can have jobs in m_deleting that are also still listed in m_starting. So similar to what we do in beforeNodeSync, we now also take any deletion-scheduled jobs out of m_starting/m_stopping in the destructor. Change-Id: I2e00570a4e4669f8172354bf5806c5285920030a Reviewed-by: Lars Knoll <lars.knoll@digia.com>
* Refactored Animator internalsGunnar Sletta2013-11-061-66/+119
| | | | | | | | | | | | Change the design from posting events for starting and stopping to use the scene graph's existing 'sync' point. This gives much higher predictability and makes both ownership and cleanup cleaner and also reduces intermediate states while events are waiting to be delivered. Task-number: QTBUG-34137 Change-Id: I069ac22acbddaa47925b8172ba98ac340fe9bf8d Reviewed-by: Michael Brasser <michael.brasser@live.com>
* Make sure we apply the last transformation step.Gunnar Sletta2013-10-031-7/+6
| | | | | Change-Id: Ie9b9a04cf41033bb475875f419b16ce91f6a477d Reviewed-by: Michael Brasser <michael.brasser@live.com>
* Fix crash in tst_qmltest with the new animators.Gunnar Sletta2013-09-281-5/+14
| | | | | | | | | If the target of a job was deleted while it was running we need to avoid any operations on that job. Task-number: QTBUG-33723 Change-Id: Ia86856e7f32465f58e25c87f9c74c99b7cb0caea Reviewed-by: Lars Knoll <lars.knoll@digia.com>
* Allow animators to work properly with multiple windowsGunnar Sletta2013-09-261-28/+12
| | | | | Change-Id: I5ba663ba0fa089ea786cf43cb4dfa40cbc955342 Reviewed-by: Alan Alpert (Personal) <416365416c@gmail.com>
* Animators - Render thread animation systemGunnar Sletta2013-09-211-0/+202
This introduces 6 new QML types for animating state in the scene graph when the UI thread is blocked. The QObject property being animated is updated after the animation completes. It works also with the "windows" and "basic" render loops, but offer litte benefit then compared to in the "threaded" case. Change-Id: Ic19e47c898c0b8bd53e457db922b3c9c457c8147 Reviewed-by: Lars Knoll <lars.knoll@digia.com>