| Commit message (Collapse) | Author | Age | Files | Lines |
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3 & LICENSE.GPLv2
- Removed LICENSE.GPL
Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0
Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
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The non-threaded render loops would clean up the nodes for a window
when it was hidden, but the animators kept running and had a reference
to the deleted nodes. This was not a problem for the threaded render
loop as it would wipe the animator controller as well which would
clean the jobs.
Fix it by triggering a reset of all nodes in the animators when the
window is told to clean up. If an animator is ticked when it doesn't
have a node, it will simply do nothing. When the window is made visible
again, we call initialize on all animators to find the new node.
Task-number: QTBUG-37995
Change-Id: Ie5609d95db29f4b2b30ca5bf641dce901e528389
Reviewed-by: Michael Brasser <michael.brasser@live.com>
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Change the design from posting events for starting and stopping
to use the scene graph's existing 'sync' point. This gives
much higher predictability and makes both ownership and cleanup
cleaner and also reduces intermediate states while events are
waiting to be delivered.
Task-number: QTBUG-34137
Change-Id: I069ac22acbddaa47925b8172ba98ac340fe9bf8d
Reviewed-by: Michael Brasser <michael.brasser@live.com>
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Change-Id: I5ba663ba0fa089ea786cf43cb4dfa40cbc955342
Reviewed-by: Alan Alpert (Personal) <416365416c@gmail.com>
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This introduces 6 new QML types for animating state in the
scene graph when the UI thread is blocked. The QObject property
being animated is updated after the animation completes.
It works also with the "windows" and "basic" render loops, but
offer litte benefit then compared to in the "threaded" case.
Change-Id: Ic19e47c898c0b8bd53e457db922b3c9c457c8147
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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