| Commit message (Collapse) | Author | Age | Files | Lines |
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Add missing QPainter::end(), fixing:
QBackingStore::endPaint() called with active painter on backingstore paint device
Task-number: QTBUG-66452
Change-Id: Ia00e61953528b15015b3e41ba1868e670818cf14
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
(cherry picked from commit 047f161b1a706e81034ccd8d4700a3126c16dfe4)
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Change-Id: Ieb14322c104d816842e04e521b556bfc11855f1c
Task-number: QTBUG-67024
Reviewed-by: Robin Burchell <robin.burchell@crimson.no>
Reviewed-by: Michael Brasser <michael.brasser@live.com>
(cherry picked from commit f9686bc68696ad1e99a0587f15d05300d003d990)
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texture
When creating a Canvas item with renderStrategy set to Canvas.FramebufferObject
we might end up creating an FBO with a POT texture (e.g on iOS) that doesn't match
the size of the canvas. The result will be that the image turn out scaled.
QSGTexture::normalizedTextureSubRect() is a function that needs to be
overridden to be used. So this patch will create a subclass of QSGPlainTexture
that overrides it, and returns the normalized subrect inside the
FBO that that matches the size of the canvas.
Task-number: QTBUG-59192
Change-Id: I0f0e57e117656df21a94b7015bd160c44485046d
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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The order matters. There won't be a mouseGrabberItem() after
the cancelExclusiveGrabImpl() call. So ungrab the mouse before
calling it, not after.
This cherry-pick includes some other changes to
tst_qquickwindow.cpp (parts of
9d8fe2ac121162c15be6728495be2235b728325a) that enable the
cherry-picked test function touchEvent_cancelClearsMouseGrab()
to be the same as it is in 5.10 branch.
Task-number: QTBUG-63680
Task-number: QTBUG-67445
Change-Id: I1ba6401c5d8eb3417907eb1e6ca20816b501f3ac
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
(cherry-picked from 0821180dc833376a738742e33f728983b9ca6f84)
Reviewed-by: Tasuku Suzuki <tasuku.suzuki@qt.io>
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When a QQuickWindow is a child of another QObject (such as a Loader) and
is scheduled for deletion using a deferred delete event, then a deletion
via the parent ends up calling the window's destructor, which will
finally end up in ~QObject(), which takes care of removing the posted
deferred deletion event from the event queue.
In the case of QQuickWindow, the destructor - called before ~QObject -
calls windowDestroyed(this) on the SG render loop. The implementation in
the software renderer calls QCoreApplication::sendPostedEvents() with
QEvent::DeferedDelete, which ends up deleting the same window a second
time and resulting in a crash.
I can't see a good reason for the existence of the sendPostedEvents()
call there. It is not present in the other render loops and according to
git blame it stems from the very early first implementation of the
software renderer where surely copy & paste from other render loop code
was involved back then.
The same fix is applied to the single-threaded VG and D3D12 render
loops, as they are most likely copy & paste from the software render
loop implementation.
ASAN trace for tst_qquickwindow::unloadSubWindow() on 5.11 branch that shows
invalid access to the QObjectPrivate/QQuickWindowPrivate, which follows the
QObject in terms of life-cycle:
==4736==ERROR: AddressSanitizer: heap-use-after-free on address 0x617000011778 at pc 0x7fdd211cfbb3 bp 0x7fffecb47ea0 sp 0x7fffecb47e90
READ of size 8 at 0x617000011778 thread T0
#0 0x7fdd211cfbb2 in QQuickWindow::~QQuickWindow() items/qquickwindow.cpp:1308
#1 0x7fdd21470974 in QQuickWindowQmlImpl::~QQuickWindowQmlImpl() items/qquickwindowmodule_p.h:63
#2 0x7fdd21470974 in QQmlPrivate::QQmlElement<QQuickWindowQmlImpl>::~QQmlElement() .../qqmlprivate.h:103
#3 0x7fdd21470974 in QQmlPrivate::QQmlElement<QQuickWindowQmlImpl>::~QQmlElement() .../qqmlprivate.h:103
#4 0x7fdd1e24da24 in qDeleteInEventHandler(QObject*) kernel/qobject.cpp:4601
#5 0x7fdd1e253d2f in QObject::event(QEvent*) kernel/qobject.cpp:1240
#6 0x7fdd1fbd1d41 in QWindow::event(QEvent*) kernel/qwindow.cpp:2356
#7 0x7fdd211f778e in QQuickWindow::event(QEvent*) items/qquickwindow.cpp:1628
#8 0x7fdd1e1a4e3c in QCoreApplicationPrivate::notify_helper(QObject*, QEvent*) kernel/qcoreapplication.cpp:1216
#9 0x7fdd1e1a508b in doNotify kernel/qcoreapplication.cpp:1157
#10 0x7fdd1e1a555a in QCoreApplication::notify(QObject*, QEvent*) kernel/qcoreapplication.cpp:1143
#11 0x7fdd1fb87665 in QGuiApplication::notify(QObject*, QEvent*) kernel/qguiapplication.cpp:1723
#12 0x7fdd1e1a52fa in QCoreApplication::notifyInternal2(QObject*, QEvent*) kernel/qcoreapplication.cpp:1067
#13 0x7fdd1e1b6ed2 in QCoreApplication::sendEvent(QObject*, QEvent*) ../../include/QtCore/../../src/corelib/kernel/qcoreapplication.h:234
#14 0x7fdd1e1b6ed2 in QCoreApplicationPrivate::sendPostedEvents(QObject*, int, QThreadData*) kernel/qcoreapplication.cpp:1764
#15 0x7fdd1e1b8cda in QCoreApplication::sendPostedEvents(QObject*, int) kernel/qcoreapplication.cpp:1618
#16 0x7fdd210cb034 in QSGSoftwareRenderLoop::windowDestroyed(QQuickWindow*) scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp:100
#17 0x7fdd211cfb8c in QQuickWindow::~QQuickWindow() items/qquickwindow.cpp:1305
[...]
0x617000011778 is located 632 bytes inside of 704-byte region [0x617000011500,0x6170000117c0)
freed by thread T0 here:
#0 0x7fdd21a8a9d8 in operator delete(void*, unsigned long) (/usr/lib/x86_64-linux-gnu/libasan.so.4+0xe19d8)
#1 0x7fdd2146fa3c in QQuickWindowQmlImplPrivate::~QQuickWindowQmlImplPrivate() items/qquickwindowmodule.cpp:57
#2 0x7fdd1e26b252 in QScopedPointerDeleter<QObjectData>::cleanup(QObjectData*) [...]
#3 0x7fdd1e26b252 in QScopedPointer<QObjectData, QScopedPointerDeleter<QObjectData> >::~QScopedPointer() [...]
#4 0x7fdd1e26b252 in QObject::~QObject() kernel/qobject.cpp:882
#5 0x7fdd1fbcf51c in QWindow::~QWindow() kernel/qwindow.cpp:211
#6 0x7fdd211d0466 in QQuickWindow::~QQuickWindow() items/qquickwindow.cpp:1297
#7 0x7fdd211d0644 in QQuickWindow::~QQuickWindow() items/qquickwindow.cpp:1335
#8 0x7fdd1e2666b4 in QObjectPrivate::deleteChildren() kernel/qobject.cpp:1995
#9 0x7fdd1e26b329 in QObject::~QObject() kernel/qobject.cpp:1023
[...]
Change-Id: Iffa90d365d02b074e2a78c5be2895c9f86a4b80e
Task-number: QTBUG-66381
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
(cherry picked from commit 238cc098d785b4fe76fbc8422b340d98ff8c1a1b)
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There were some cases where the signal wasn't emitted and we ended up
with events being delivered to objects that didn't exist anymore.
Task-number: QTBUG-65881
Change-Id: I847669a978e82a0332907b029a8295bb993d2850
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@qt.io>
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Reverts 2c2e7f27426cb4381f2dcaa36affe55719619753. WebGL does not
support a shared index and vertex buffer. Due to a performance
regression, this patch is reverted.
Task-number: QTBUG-66191
Change-Id: I296d2a6c1c7b5fa66532bd7e106f5360d9d2403a
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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.. instead of calling QOpenGLContext::currentContext(), which in turn
accesses the thread-local storage.
Change-Id: I773686deb2a745e066b0878a6ccb087afb81774d
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Reviewed-by: Tuukka Turunen <tuukka.turunen@qt.io>
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Use the previous item view boundaries (before a remove was applied)
when defining transition properties.
Task-number: QTBUG-64311
Change-Id: I66870a7267ac26ea430c364383f32fd5c47d4a5d
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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This makes the Item { Loader { sourceComponent: Window { } } } case
consistent with the Item { Window { } } case: the inner Window is
transient for the outer Window.
It works even if the Loader's Window has a visible: true declaration:
in that case, until now, the Loader's Window would become visible
at component creation time, before the outer Item became visible.
So the test to check whether it had a transient parent did not work.
We now change the delayed-visibility mechanism in QQuickWindowQmlImpl
to wait for the parent Item to acquire a window of its own rather
than waiting for the transient-parent-if-any to become visible.
It should still take care of all the old cases too, e.g. in the
Window { Window { } } case, the inner Window's QObject parent is actually
the QQuickRootItem. (Amends 701255c76f671f100338a799f0194bf10e26c9d1)
[ChangeLog][QtQuick][QQuickWindow] When a Window is declared inside
another Item or Window, the window will not be created until
the parent window is created. This allows it to have the correct
transientParent and be managed as a transient window.
Task-number: QTBUG-52944
Change-Id: Iaf4aafbd696f6e8dd0eec1d02db8bd181483bd07
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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When a validator does not allow for certain characters to be entered,
then it should not allow these to be entered in even if an input mask
is set. This fixes a regression introduced in
1b21b73e89942d567c90a17a3bf7a7ecae3de258.
The test modified is because this is in fact a general limitation when
combining validators and input masks, when a separator is used.
Whereas the original patch did allow this to be possible, this is now
not possible again.
Task-number: QTBUG-64616
Change-Id: Ic6a3f40a9faa7c04abc055cfc2752044fddd33a0
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@qt.io>
Reviewed-by: Robin Burchell <robin.burchell@crimson.no>
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Change-Id: I1e1d8f3996bf2d187491d50a76852fb82257a42b
Reviewed-by: Venugopal Shivashankar <Venugopal.Shivashankar@qt.io>
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Before this patch, you'd get the following warning:
QQuickItem::stackAfter: Cannot stack after 0x7f9e668368c0, which must be a
sibling
After this patch, you get this warning:
QQuickItem::stackAfter: Cannot stack QQuickItem_QML_131(0x7ff548f44d70,
name="hoverPathDelegate", parent=0x7ff54a871c90, geometry=0,0 0x0) after
QQuickItem_QML_131(0x7ff548f3c8f0, name = "hoverPathDelegate"), which must
be a sibling
This tells you which type caused the warning, and, if you've set it,
its objectName.
Change-Id: I7b20f1ac089f42d73f02bcca0382022905d0cb57
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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The Qt documentation is supposed to be valid for older Qt versions too.
Anyhow, the generated attributions are only valid for the exact version
the documentation was generated from, so make this explicit.
Also mention since when the libraries are under LGPL3/GPL3.
Change-Id: Iec8f67e5e43be456cc77283ca6d2a7ebe142f501
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
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While the architecture might be similar for e.g. the DirectX
Renderer, the details are only valid for OpenGL backend.
Make this explicit by renaming the page.
Change-Id: I24bf82de35099ae14eb6bfb9d58b422b476636ac
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Instead hold a direct pointer to the animation timer and make it's
methods non static.
Change-Id: I6382fd2a1c02464ddb573f0210a14c603fd932db
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Reviewed-by: J-P Nurmi <jpnurmi@qt.io>
Reviewed-by: Robin Burchell <robin.burchell@crimson.no>
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.. by getting the context from the readily available state.
Change-Id: Ie2819a112b31e080a865c657d0fc63cd1968e7a3
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Fix some typos and grammar errors.
Change-Id: I9a3fa591ada5ec299ea1277386405944138c9ddc
Reviewed-by: Martin Smith <martin.smith@qt.io>
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Every time we decode a potential binding of a PropertyChanges{} object,
we call qmlContext(this) and we go through a full QQmlProperty
construction (which involves property name decoding by dots and property
lookups), just to determine if we're doing a binding on a property or a
signal. QQmlProperty::isSignalProperty() will only return true if the
property is valid and if it's a "function" type. The QQmlProperty
constructor on the other hand only constructs a valid regular property
if it's _not_ a function type and a signal property _has_ to start with
"on" followed by an upper case character. We can copy this shortcut out
into decodeBinding() to avoid the QQmlProperty construction in the
common case of plain property bindings.
This is also legit in the scope of group properties, as signal bindings
on group properties are not supported (we always use the state's target
object for signal lookup, never the group object).
In addition, avoid creating a public QQmlContext for the PropertyChange
object by allowing for the construction of the QQmlProperty object via
the QQmlContextData, as that's the only data structure we really need.
These two changes used to be separate, but they need to go together to
keep the tests passing, as the property validation and warning issuing
is now moved from decodeBinding() into ::actions() itself.
Shaves off 1.5% off delegates_item_states.qml
Task-number: QTBUG-65708
Change-Id: I32a17d815bd3495a907a51068a971eb7cb69c6ef
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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This amends 52874a0e6f739ce410c8401e19b0a9ef6d02cabf, to also
fix the quadratic behavior when removing the repeaters item
from their parent.
Change-Id: I24ad7ca4f66a765a5e991846d65803ccf84c2cab
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Reversing the destruction order in ~QQuickItem, and searching from the
back in removeChild() wasn't such a good idea after all, as it breaks
some assumptions people have about removing.
We'll need to find a different solution for the quadratic behaviour coming
from QQuickRepeater::clear().
This reverts parts of commit 52874a0e6f739ce410c8401e19b0a9ef6d02cabf.
Change-Id: I5a6ff9f5ddd9f0f6667142dbcc568b6aba6f8ee9
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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QQmlRepeater::clear() had quadratic complexity in the number
of items, because the items where removed from the back.
Fix this by searching the cache from the back as well
as searching for child items to remove from the back.
Change-Id: I92e491a8abf47cee9d382ef15cd2471f722fa6dd
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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The pixmap renderer sets up QPainter's window coordinates system but still
positions the background node in device coordinates. If the window rectangle is
QRect(x, y, w, h) then the background rectangle will be set to QRect(0, 0, w,
h). As the rendering output is clipped to the background rectangle, this means
that the image will be left with transparent bands of x pixels on the right and
y pixels on the bottom.
Task-number: QTBUG-62867
Change-Id: I3b2c18dafda4381b0daa64f849330f51bcc743b2
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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The block for finding the position for the item *before* needs to be
applied for the case where visibleItems is empty too, so we separate it
out.
Change-Id: I60a7e3a44d01a0087970e37bf4e73b94da5ebd48
Task-number: QTBUG-49218
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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>>> CID 186477: Uninitialized members (UNINIT_CTOR)
>>> Non-static class member "padding" is not initialized in this
Change-Id: I1861a959ec8027b62321885de5d48e6e1df1ccc4
Coverity-Id: 186477
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Task-number: QTBUG-64115
Change-Id: I0246124a438328c062c37560b1b45c025078c681
Reviewed-by: J-P Nurmi <jpnurmi@qt.io>
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There's no need to delete the movie if the same one is being re-assigned.
Also, reorder, rename and clean up the variables. Followup to
bb02a577f0fbf3bd2a273129e6cb57cfc9a338c8
Task-number: QTBUG-62913
Change-Id: I1fc57b411bfbd819b88be20f5933db8c13e9aba0
Reviewed-by: Kevin Krammer <kevin.krammer@kdab.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Change-Id: I6bda48f5e982d8e93b8d9a604c275bc0cc0434de
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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c4eefa4a added a snippet where an onEscapePressed handler had:
event.accepted = true
which is unnecessary, as the documentation says that handlers for
specific key events set event.accepted to true by default.
Change-Id: I1a40e6e82240a517ba5059a1d5d2217cc7968302
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Some code "resets" a custom context matcher on destruction. As
destruction order of global objects is not defined, that may be after
the context matcher has already been destroyed.
Change-Id: I1d3869cb393c490ddb70b71a2d93578a03e2af79
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Reviewed-by: J-P Nurmi <jpnurmi@qt.io>
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Generally the bufferedChanges are an "extension" of the currentChanges,
which can just not be applied at the moment because we are in a layout
phase. If we regenerate or clear the whole view in the mean time, the
bufferedChanges become just as invalid as the currentChanges.
On top of that, refilling can trigger further changes, part of which
will be applied during the refilling. As that leaves us in an
inconsistent state, we need to loop the refilling until no further
changes are generated. As the changes might affect items that are
already visible, and therefore not subject to refilling, we need to
clear all the items before refilling in this case.
In QTBUG-46488 things are added in the onCompleted callback of the
delegates (by expanding the tree view, which translates into adding
rows to the list view). Depending on where you add the new items, the
list view might pick them up when iterating the model on refill() or
it might create delegates for the same model entry twice. So, if that
happens we need to discard the result and refill again.
Task-number: QTBUG-46488
Change-Id: Ie4e0a731f7feda6aa962b6cb9a6cd5c3bf90486e
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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In QQuickItemViewPrivate::applyModelChanges(), if
moveReason = QQuickItemViewPrivate::Other,
then QQuickItemView::trackedPositionChanged() will fail to call
d->setPosition(pos), which is normally what keeps the Flickable moving
for a while. Leave the reason as-is (it will be SetIndex in this
case), so as not to forget that we were actually trying to move down
when the sequence window->polishItems() -> QQIV::updatePolish() ->
layout() -> fixupPosition() did its part of the work of moving down.
Task-number: QTBUG-62864
Change-Id: I1021e2ea39265de9e1285e2ee17c5733189ab939
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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to monitor the increasing number of places from which the transient
parent relationship can be detected; and a debug operator for
QQuickWindow so that these log messages are more useful.
[ChangeLog][QtQuick][QQuickWindow] added logging category
qt.quick.window.transient to check detection of transient windows
declared inside other Items and Windows
Change-Id: Ic899af648765fcdc59b8da7dd1f1bed20db300f2
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@qt.io>
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Ownership is not taken by the node. The dtor already destroys the
QSGTexture correctly so follow suit when recreating the FBO due to
a resize.
Task-number: QTBUG-65156
Change-Id: I13a9f0332bf75a4c624ea7dd24633625ca07c8d4
Reviewed-by: Paolo Angelelli <paolo.angelelli@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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It was added in 4c5445ddb0e7388247783c868925c086bdd666f7 but never
implemented.
Change-Id: I748295b2a1d82ed19444c0e447e1d7e88baf34b1
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Followup to ef8c6f6a0bf5e4c9ee41306f2df59048ab96038f: we emit
movementEnding for the benefit of the user, scrollbars, decorators
etc. in case the ScrollEnd phase means that movement really ended
(it means the user lifted his fingers from the trackpad,
but momentum events can cause the movement to continue after that).
But in case movement didn't end, we don't want to have a jump when
it resumes. But scrollingPhase will be true after an event with
ScrollBegin phase, and false after an event with ScrollEnd,
also false if the mouse is an ordinary wheel mouse without phases.
So when the timer fires, if the user has not yet lifted his fingers,
scrollingPhase is true, and that means scrolling isn't really ending,
so we should not set vMoved to false.
Setting vMoved to false will cause the drag() function to
reset vData.dragStartOffset to the current dy value, which
ultimately causes the jump in contentY. It should be done only
when scrolling really ends. If the timer fires and scrollingPhase
is false, we can be sure it really ended. But if you flick, then
rest your fingers, then lift them, there is no momentum, so the
final event has scroll phase ScrollEnd, and we need to run the
timer one more time to detect that there are no more updates
and finish the transition back to the default state (set vMoved back
to false, emit signals such as movementEnded, etc.)
The ultimate solution is to add another Qt::ScrollPhase enum,
such as ScrollMomentum, but we should not do that in the 5.9 series.
Task-number: QTBUG-63026
Change-Id: I854c52a680028cb1d43b133be65653d87a05a0b1
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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When the application state is no longer active, then the items should be
acting as if the window deactivated in this case. This allows MouseAreas
for instance to ungrab the mouse when the application goes into the
background on mobile devices.
Task-number: QTBUG-53036
Change-Id: I5c9a56a5fd3ad3a2ef03ff114561c671874a9391
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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The flaky qmltest autotest triggered these warnings quite a bit,
so maybe this helps stabilize that autotest.
Change-Id: Ib03a9fbbbde376296e7bea4cbd4ba2422907fe44
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Task-number: QTBUG-63844
Change-Id: I65029e9039ea3db85152fc3cdefaac3deee0db6c
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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The bug was that a MouseArea could be stuck in pressed state if a touch tap
occurred simultaneously on a second MouseArea while the first was held
pressed by the actual mouse.
QQuickWindowPrivate::setMouseGrabber(QQuickItem *) had too little
information to make the right choice in case the given item argument is
null. It should not mean ungrab everything: in this use case, the mouse and
the touchpoint can be pressing two different MouseAreas, and releasing
either one should ungrab only the MouseArea that is being released.
However the only place it was called with nullptr was in removeGrabber(),
and in that context we are given all the information: which item to ungrab
and whether we want to ungrab mouse, touch or both. It's better to have
a little code duplication between QQuickItem::grabMouse() and
QQuickWindowPrivate::removeGrabber() than to lose this information
about which device(s) and Item to ungrab.
Task-number: QTBUG-64249
Change-Id: I0710534a05f3ceeb66105a03ab0f32a61df8a522
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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synchronously
The current implementation created new items with default incubation mode, which
is AsynchronousIfNested. But from reading the code, it seems like changes to the
model were really expected to be handled synchronously, since there aren't any
sections in the code that will recover from situations were requested items ends
up incubating async. This is also backed by the fact that the second argument
used to be a bool set to 'synchronous'. The fact that this was translated to
AsynchronousIfNested later down the chain didn't seems to be taken into account.
A bug with this is found in ListView when it's embedded inside an async Loader.
In that case, all list items will be incubating async at startup, which is normally
expected and fine. But if the model assigned to the ListView is modified before the
loader has finished, async loading will also happen to the items created because of
the change. And then the situation described above will occur.
This patch will force any items loaded because of a model change to be synchronous.
This seems to be in line with the synchronous logic that already exists. And its
also quite acceptable, since changing the model before everything is completed is
a corner case, and can naturally lead to some stuttering in the list view anyway.
A potential for improvement on this logic is to try to recover whenever creating an
item fails. But this takes a lot of work because of the way model changes are
structured and stored, and can easily cause regressions. Since this is a corner
case, it is probably not worth it.
[ChangeLog][QtQml][ListView] Fixed a bug in ListView that sometimes make items
end up with wrong geometry when changes to its model happens while the ListView
is being loaded async (e.g if wrapped inside an async Loader).
Task-number: QTBUG-61537
Change-Id: I8d6857beaf8ef98b02bb46282a1312749b0fb801
Reviewed-by: J-P Nurmi <jpnurmi@qt.io>
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'requestedIndex'
We used to assign the currently incubating item to 'requestedIndex' based
on requested incubation mode alone. This is not sufficient, as the item
can also be loaded async when the mode is AsyncIfNested. To check if the
item is really loading async (and that we're not getting nullptr because
of some other failure), we need to ask the incubator.
Task-number: QTBUG-61537
Change-Id: Id1f458db4a7584a6b58d5bad0e7832ce4fc341dc
Reviewed-by: J-P Nurmi <jpnurmi@qt.io>
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specify incubation mode
The current implementation would pass a boolean to signal if asynchronous
or synchronous incubation should be used to create an item. The problem with this approach
is that passing 'synchronous" would translate to QQmlIncubation::AsynchronousIfNested
later down the chain. This meant that even if the caller requested synchronous incubation, it
could end up with asynchronous incubation anyway, e.g if an async parent incubator was active at
the time of the call. And this can easily come as an unhandled supprise for the caller, and as
such, cause unforseen bugs.
This patch is a first of a set of patches that is done to fix the bug reported in the task below.
It will not change any behavior, it is written to preserve the logic exactly as it were, just
as a preparation for subsequent patches. It makes it explicit at the call location what
incubation mode will be used, and especially make it clear whenever the AsynchronousIfNested
flag is in play.
Task-number: QTBUG-61537
Change-Id: I8b3ba5438ebb2cd59983a098bd8ceeeb844da87b
Reviewed-by: J-P Nurmi <jpnurmi@qt.io>
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If a ListView with pressDelay contains a MouseArea in a delegate, and
you tap the MouseArea on a touchscreen,
QQuickFlickablePrivate::replayDelayedPress() sends a saved copy of the
original QMouseEvent, and then a synthetic release, without marking it
as synthetic. (QQuickFlickable is not touch-aware in any way: it
thinks the mouse events it receives are real ones.) As a result of
sending the delayed press through, QQuickWindowPrivate::setMouseGrabber()
is called and sets the touchpoint's grabber to the MouseArea, but
does not set the core pointer's eventpoint's grabber.
Flickable then ungrabs for itself, so we have to ensure that the
ungrab affects either the actual mouse or the synth-mouse, whichever
was in use. Then because the synthetic release is not known to come
from a touchscreen, QQuickWindowPrivate::deliverMouseEvent() was
checking the core pointer's grabber and concluding that there is no
grabber. In such a case, it now checks whether touchMouseId is set,
meaning that we are somewhere between sending a synthesized press and
release, gets the touchpoint's grabber (which is MouseArea, because it
didn't reject the press), and sends the release there.
Task-number: QTBUG-61144
Change-Id: I494873e48af179bc63b618e881ba469b97dadf4d
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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In complicated cases where the model moves rows around while
the view is running slow (perhaps during high CPU load),
there were cases when Repeater would call
movedItem->stackBefore(deleteableItem), but deleteable items
can be null, so there was often an error
QQuickItem::stackBefore: Cannot stack before 0x0, which must be a sibling
and occasionally a crash. Now we check both the callee and the
parameter to stackBefore to make sure neither of them are null.
Task-number: QTBUG-54859
Change-Id: I45a8b2939c16b9bbe3a802ddd348dc55f51061a7
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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refs/staging/5.9
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Change-Id: Ic6457df47bed359fd43653e73726f1896944241c
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Task-number: QTBUG-64562
Change-Id: I52e07b0d8b7a5d1cc960431dcbd1a90dd3e7e518
Reviewed-by: Jüri Valdmann <juri.valdmann@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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The previous fix for nested clip regions introduced a regression which
broke nested clipping cases that involved one of the clip nodes being
null regions because they were offscreen.
The clip region stack can either have an null QRegion or be empty as an
initial state (depends on what is being rendered). We made a special
check for these two states, but it is not enough to check if the top
item is null for the null region case beacuse at any point in time a
null clip region node could have been added. So to fix this the null
initial state also requires a count of 1.
Task-number: QTBUG-63743
Change-Id: Ib0d17026f1d5a663e819412e11d25d9ad8b445ff
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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if the scene is rendered by a QQuickRenderControl and we have a different
target window (for instance QQuickWidget) we check the target window of
the render control instead of the own window, this fixes window keyboard
shortcuts for QQuickWidget
Task-number: QTBUG-64548
Change-Id: I7614be580f2a707c752189e4c9b53a5d5f0159d7
Reviewed-by: J-P Nurmi <jpnurmi@qt.io>
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