| Commit message (Collapse) | Author | Age | Files | Lines |
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wip/v4
Conflicts:
src/imports/qtquick2/plugins.qmltypes
src/qml/debugger/qv8debugservice.cpp
src/qml/qml/qml.pri
src/qml/qml/qqmlcompiler.cpp
src/qml/qml/qqmlcomponent.cpp
src/qml/qml/qqmlcontext.cpp
src/qml/qml/qqmldata_p.h
src/qml/qml/qqmlengine_p.h
src/qml/qml/qqmljavascriptexpression.cpp
src/qml/qml/qqmlxmlhttprequest.cpp
src/qml/qml/v4/qv4bindings.cpp
src/qml/qml/v4/qv4irbuilder.cpp
src/qml/qml/v4/qv4jsonobject_p.h
src/qml/qml/v8/qqmlbuiltinfunctions.cpp
src/qml/qml/v8/qv8bindings.cpp
src/qml/qml/v8/qv8contextwrapper.cpp
src/qml/qml/v8/qv8listwrapper.cpp
src/qml/qml/v8/qv8qobjectwrapper.cpp
src/qml/qml/v8/qv8qobjectwrapper_p.h
src/qml/qml/v8/qv8sequencewrapper_p_p.h
src/qml/qml/v8/qv8typewrapper.cpp
src/qml/qml/v8/qv8valuetypewrapper.cpp
src/qml/types/qqmldelegatemodel.cpp
src/quick/items/context2d/qquickcanvasitem.cpp
src/quick/items/context2d/qquickcontext2d.cpp
sync.profile
tests/auto/qml/qjsengine/tst_qjsengine.cpp
tests/benchmarks/qml/animation/animation.pro
tools/qmlprofiler/qmlprofiler.pro
Change-Id: I18a76b8a81d87523247fa03a44ca334b1a2360c9
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Change-Id: Ie0cb144bb5596f566584b8bb80e334983dd2b50e
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Change-Id: I5cc2cacd26004ba18f0c6214759f5e073b5c6cfb
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Without the private export on these classes, the private
export on the QSGDefaultImageNode and QSGDefaultTextureNode
is useless, as the symbols fail to resolve
Change-Id: I25a265a7669e5f5015c482aa24fe154c2c9a1062
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Change-Id: I273dd5eb73dce07a9ca0a1ac72a0780b0393603a
Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
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This is in line with how Rectangle and Image elements
also behave.
Change-Id: I82cd6ecc6d233645bb3fd968f0f81218188a8991
Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
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updatePolish() called prepare() which would use a queued
metaInvoke() to change the size of the texture. However,
there is no guaranteed event processing on the render thread
between polish on the GUI thread and sync on the render
thread, we would very often get to updatePaintNode() before
the queued invoke landed, resulting the drawing being done
to a texture of the wrong size.
Fix this by calling prepare from updatePaintNode when
in CooperativeMode so that the autoconnection becomes
a direct one and we get prepare and flush processed in
the right order.
Change-Id: I0fa4687a94ada4bdaddca19133e686bca0bc745c
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Change-Id: I8e72b58f5b3fed856d68e7a9284c828ae129f619
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Task-number: QTBUG-30804
Change-Id: I6c6993b152285f4bdf34d6e1aa04f25fa7ca41e0
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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See: http://www.w3.org/TR/2dcontext/#dom-context-2d-font
Also removes duplicated assignments that are done as part of the
default constructor.
Task-number: QTBUG-31716
Change-Id: I5bd131c14a5defd422d858f02974c215de7adae9
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Task-number: QTBUG-31646
Change-Id: Iae4f664ed919f535511f635f2e4ab1006e3c28e5
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Currently, setting a floating point pixel size for context2d's font
will result in the following error:
QFont::setPixelSize: Pixel size <= 0 (0)
This is because qt_font_from_string() uses toInt() to convert
the number to an int, which fails because of the decimal fraction.
The font size is then set regardless (to 0), which does not comply with
the standard:
"[...] If the new value is syntactically incorrect (including using
property-independent style sheet syntax like 'inherit' or 'initial'),
then it must be ignored, without assigning a new font value. [CSS]" [1]
This patch makes qt_font_from_string() call toFloat() on the string and
then casts the value to an int. I could not find any evidence that
floating point pixel sizes are disallowed, and QFont only deals with
integer sizes anyway.
If the conversion to float fails, the font size is not set (it defaults
to 10px, according to [2]).
[1] http://www.w3.org/TR/2dcontext/#dom-context-2d-font
[2] http://qt-project.org/doc/qt-5.0/qtquick/qml-qtquick2-context2d.html#font-prop
Change-Id: I6204eaa9fb6048bb9c4452403c3a4cf2913a03a1
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Change-Id: I045587eac266e9b6296d9cd9e3c73031fe18bbd1
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Change-Id: Ie916db2bc4973016541176363d08c5dd14ff6b69
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Fix gcc compiler warning about unused parameter:
qquickwindow.cpp:111:10: warning: unused parameter āeā [-Wunused-parameter]
This got introduced by commit 9d75626b
Change-Id: Ia280fd9fdd584eed81f4d810311c56f5daee3e28
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Qt Quick Dialogs has its own .qdocconf file where the example path
is defined. This change removes the path from .qdocconf for Qt Quick
module so qdoc doesn't try to parse it twice.
Change-Id: I06ad6895d5929031c37e21bfa91a813ba60d86d2
Reviewed-by: Martin Smith <martin.smith@digia.com>
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
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If a QImage has a different stride than its width, copy the image to
relayout the memory for compatibility with glTexImage2D().
Change-Id: I74338da97d785ffb9e00820caff36466dfa46838
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Don't need these extra ; and give warnings with -Wpedantic
Change-Id: I877fee2a6421b1aaa97ca3845a09d70f3b2b302b
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Task-number: QTBUG-31647
Change-Id: Ia0968a7a40c40411df5b3ed841a42f6cef141525
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Vesa Halttunen
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Task-number: QTBUG-31168
Change-Id: Ia9452ad9f548b5eb9684603b4ab8b10f35710eae
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Reviewed-by: Andrew den Exter <andrew.den.exter@qinetic.com.au>
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Change-Id: I66445dafd64f6c47fe1098fadd83bf3af301e58d
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Change-Id: Iafc0497812acb7850cd4e72c49d63ec9c9320b58
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This was the one convenience that was lost when transitioning templates
from QQuickView + Item{} to QQmlApplicationEngine + Window{}.
As the default window incubation controller was tied to the first
window's frameSwapped, we could easily run into a situation where
a secondary window required incubation while the first window
was idle. This would then starve the incubation controller. Instead
make it so that the renderloop emits "timeToIncubate" once it
is done with a renderpass over all windows, so the incubator
gets to run once and exactly once per vsync when animating.
The incubator logic was also flawed in that it could post
a lot of events to itself as a result of incubatingObjectCountChanged
and thus starve system events while processing incubation requests.
Now we start a timer and don't start it again until we have
completed an incubation pass.
Task-number: QTBUG-31203
Change-Id: Iea9e2c81efb46bb7875c70ccda0cdc4b3b3e58e7
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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-better to use the "QML Types" pages as the version is not specified.
Change-Id: I5b150bc8ada25c619dbecb5d68e70854dd9c14d6
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Task-number: QTBUG-31539
Change-Id: I527ed10231c112f8f1727fde093f7d661d492fa6
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
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Change-Id: Ifb67ae32fcb8abe49166346fa1017dc5c76bc485
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
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-Took out members of QtQml.Models submodule from Qt QML and Qt Quick.
-Set up qdocconf files to include QtQml.Models to be part of Qt QML
doc build.
-Edited the sentences to make it clearer that list and model types
are in QtQml.Models.
-Placed the Visual* types back to QtQuick 2 module.
-This patch removes several collision pages.
Change-Id: I16e7045162af6852e5d6c3162b6f4cf97a42402b
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Change-Id: Idfa76f9fcdbac61a248b38e1f793a6628af12552
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Change-Id: I87a108e817caa06c73620dde0ba68b3c66a134c9
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Don't need these extra ; and give warnings with -Wpedantic
Change-Id: I877fee2a6421b151697ca3845a09d70f3b2b302b
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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This makes it possible to append text more efficiently than
appending to the text -property, and also avoids weird rich
text formatting issues with the latter approach.
Task-number: QTBUG-31575
Change-Id: Id621773588b94e36f8f0b9eb6b22590e9db62811
Reviewed-by: Jens Bache-Wiig <jens.bache-wiig@digia.com>
Reviewed-by: Pierre Rossi <pierre.rossi@gmail.com>
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Change-Id: I9d75a97c86e047742514f942cdb91c70f1d7a9a2
Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Conflicts:
.qmake.conf
Change-Id: Ib8b5509c48a686f6e916708d83914e13e4f67e9c
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Change-Id: Ie4ce4c3e64f093eec26754e06199d350a46ae2a2
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Mention both Positioners and Qt Quick Layouts.
Also add qtquickdialogs to qtquick.qdocconf.
Change-Id: I19bc09a0a81be7c748af83ddf38f1111f0ecc81a
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
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All QQuickWindows will render using the same OpenGL context, so
for a window to support transparency, the OpenGL context needs
to be created with support for transparency from the very start.
Therefore the application needs to call setDefaultAlphaBuffer()
before creating windows. There are some relevant comments in
QTBUG-20768 although the bug itself is not the same use case
(it was already OK as long as the first window had a translucent
color, because of setAlphaBufferSize in QQuickWindow::setColor()).
Change-Id: I92e111c1a62c0d510821b646fd334e52254f8f57
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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* Add references to Qt Quick Layouts
* Don't lie about that Positioners can resize the items
* Rename title from "Item Layouts" to "Item Positioners" to avoid
confusion with Qt Quick Layouts
Change-Id: I43e3ad6e6d9e4b08a1233868c75f0efcab43f8c3
Reviewed-by: Caroline Chao <caroline.chao@digia.com>
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
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Link to documentation under QtQml module.
Change-Id: Id65d237558c235dcdda8ab206eddef23c2886a29
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
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Qt Quick Dialogs is separate and should be excluded from the Qt Quick
doc build.
Task-number: QTBUG-30180
Change-Id: I6e63efc071d8d2e5673745f0dcd97d5b5f562d25
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
Reviewed-by: Martin Smith <martin.smith@digia.com>
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Change-Id: I5245a6931606673733130b1f168fddafe8def695
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
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We were a bit inconsistent here. A negative size Image element would not
render at all, a negative size ShaderEffect would render mirrored
and a negative size ShaderEffectSource would trigger an assert.
Be consistent and not draw any of them.
DropShadow from QtGraphicalEffects uses both a ShaderEffectSource and
a ShaderEffect together, so keeping the behavior in ShaderEffect
would make it render incorrectly.
Task-number: QTBUG-31383
Change-Id: Ied5568d7edbc2aed96b00adfdc6aae09b6f2a7d9
Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
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Guard against reading past the end of the final line.
Task-number: QTBUG-31471
Change-Id: I489f742936ee16f12ad9762b7c0891bfa9377e21
Reviewed-by: Martin Jones <martin.jones@jollamobile.com>
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This selection typically interfers with an application's command line
arguments. Creator's qml2puppet needs to set this mode to avoid
getting subpixel antialiased text from DesignerSupport.
Change-Id: Iabf2bece211b897c58e2933d5502fdcf7c360c55
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Task-number: QTBUG-25595
Change-Id: I38b227ac2652d2b04d3d1e00f397d189a9de4bed
Reviewed-by: Venugopal Shivashankar <venugopal.shivashankar@digia.com>
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
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Conflicts:
src/quick/doc/src/appdevguide/porting.qdoc
sync.profile
Change-Id: Iec5516c596c3eca60a3e6ceb1d45f2a7a1595c12
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If there was no item that accepted focus, it would go into an
endless loop.
This also changes the default behavior of QQuickWindow. When there is not
any activeFocusItem in the whole window, it means the contentItem got
focused. The Tab/BackTab key will now focus the next item in the tab focus
chain.
Autotest is included.
Done-with: Frederik Gladhorn <frederik.gladhorn@digia.com>
Task-number: QTBUG-31344
Change-Id: I854292f89a327c493eec21969907c94aa9cfddcb
Reviewed-by: Jens Bache-Wiig <jens.bache-wiig@digia.com>
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
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Change-Id: I97971f27d9ff7e94e14f442d1baf78b0e56ca312
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
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And add a landing page for Qt Quick Dialogs.
Change-Id: I0c2611bf5cdbf9937b4fd94228915553d8b3bb77
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
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Change-Id: Ide4afaa74d73ea09cf329de593283c269ecdacb3
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
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Change-Id: I54c960f0b0da061816223a51795c83a9f9dd3f66
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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