| Commit message (Collapse) | Author | Age | Files | Lines |
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Now that we can generate all QML type information at build time, we
should also use it.
Move the types for QtTest into the testlib import plugin. They don't
need to be exported from QtQuickTest.
Trigger the resource initialization of the shapes library from the
plugin so that we retain a dependency and the linker doesn't optimize
the module initialization away.
Change-Id: Icc8cb338aa03ef1e3085e29356a5db7b73ba0a01
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
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Conflicts:
src/qml/jsruntime/qv4engine.cpp
src/quick/handlers/qquicktaphandler.cpp
src/quick/items/qquicktableview.cpp
Done-With: Richard Moe Gustavsen <richard.gustavsen@qt.io>
Done-With: Ulf Hermann <ulf.hermann@qt.io>
Done-With: Shawn Rutledge <shawn.rutledge@qt.io>
Change-Id: If9558a33f01693ce96420c094e0b57dfff0626cd
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After recent changes to QDoc, it now correctly warns about missing
documentation for QML method parameters - fix all of these and also
do some minor language editing.
Remove duplicated entries for
- \qmlmodule Qt.labs.qmlmodels
- \group qtjavascript
as they were causing issues.
Change-Id: I55cd670cc8a0cc6427cdb7945dbd7c28ea94f796
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Change-Id: I9ce3eee3d6f88783b9e20110a2814bee805291a4
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Fixes: QTBUG-73541
Change-Id: Icb15cee3c49f142ef3634e35427dbbc0b9a2183e
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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When changing scene, the stroke vertices were left with uninitialized
stroke colors when the item is re-attached to the scene. Marking the
shape data as overall dirty and triggering a polish ensures that the
data is kept in sync.
Change-Id: I3f472734a97908e6e8f6e58230c0c53dcc041868
Done-with: Fabian Kosmale <fabian.kosmale@qt.io>
Fixes: QTBUG-77332
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Opt in via environment variables:
QSG_RHI=1 -> enable using QRhi instead of GL
QSG_RHI_BACKEND -> set to vulkan, metal, d3d11, gl to override the default
(the default is d3d11 on Windows, metal on Mac, gl elsewhere)
Or force a given rhi backend via the existing
QQuickWindow::setSceneGraphBackend().
Otherwise the default behavior is the same as before, the rhi code path
is never active by default.
-no-opengl builds are supported in the sense that they work and default
to the software backend. However, the rhi code path cannot currently be
used in such builds, even though QRhi from qtbase is fully functional
with Vulkan, D3D, or Metal even when qtbase was configured with
-no-opengl. This cannot be utilized by Quick atm due to OpenGL usage
being all over the place in the sources corresponding to the default
backend, and those host the rhi code path as well. This will be cleaned up
hopefully in Qt 6, with the removal all direct OpenGL usage.
Other env.vars.:
QSG_RHI_DEBUG_LAYER=1 -> enable D3D debug or Vulkan validation layer
(assuming the system is set up for this)
QSG_RHI_SHADEREFFECT_DEBUG=1 -> print stuff from ShaderEffect
QSG_SAMPLES=1,2,4,... -> MSAA sample count (but QSurfaceFormat works too)
QT_D3D_ADAPTER_INDEX=0,1,... -> D3D adapter index
QT_VK_PHYSICAL_DEVICE_INDEX=0,1,... -> Vulkan physical device index
QSG_RHI_UINT32_INDEX=1 -> always use uint index data (both
merged/unmerged, convert when needed - with some rhi backends this is
implicit)
QSG_RENDER_LOOP -> to override the render loop as usual. The default
with RHI is threaded for Metal, threaded for Vulkan on Windows, basic
for Vulkan on Linux and Android (to be checked later), while the existing
rules apply for OpenGL.
Not supported when running with QRhi:
- particles
- compressed atlases (though this is transparent to the apps)
- QSGRenderNode
- QQuickRenderControl
- QQuickFramebufferObject
- certain QQuickWindow functionality that depends directly on OpenGL
- anisotropic filtering for textures
- native text may lack some gamma correction
- QSGEngine applicability unclear
- some QML profiler logs may be incorrect or irrelevant
Change-Id: I7822e99ad79e342e4166275da6e9e66498d76521
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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`Q_INIT_RESOURCE` cannot be used from within a Qt namespace. so we
move the `Q_INIT_RESOURCE` call to static function defined on the global
namespace
Change-Id: I9eed7699e969369f861b95cdf3f7376ade73c1b3
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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Change-Id: I0e08820a6d25996fe27118f05214ff63d695d24e
Reviewed-by: Venugopal Shivashankar <Venugopal.Shivashankar@qt.io>
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Sources for this module were recently moved. Add the new directory to
documentation config to make the documentation generate again.
Also, make the documented QML module version track the minor
version of Qt.
Change-Id: I56f439c141cbf39639a97d44d328c068fff6e96e
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Flip the default value of enableVendorExtensions, so that we use
the generic Shape backend (triangulating + QSGGeometryNode) by
default, even on NVIDIA systems. The Nvpr backend is only tried when
enableVendorExtensions is set to true by the application.
This makes the offering more stable over all since applications will not
run into confusing glitches that only reproduce on certain systems while
behaving differently on others.
[ChangeLog][QtQuick] The Shape item is changed not to try using
GL_NV_path_rendering by default, unless explicitly requested. Thus the
default value of enableVendorExtensions is now false.
Task-number: QTBUG-66843
Task-number: QTBUG-66457
Change-Id: I564708b672bd08a8e760af689d64349aab4ead82
Reviewed-by: Paolo Angelelli <paolo.angelelli@qt.io>
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This change moves the implementation of QtQuick.Shapes into an own
qt module, where classes are privately exported.
In this way Shapes QML types can be internally (= from other Qt
modules) instantiated also from cpp.
Change-Id: I428f981f0a1f3083e6571cbeaffa706fd8ef7254
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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