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* Make QSGMaterialRhiShader become QSGMaterialShaderLaszlo Agocs2020-06-021-13/+0
| | | | | | | | | | | | | | | | After a symbiotic relationship in Qt 5.14 and 5.15, it is time for QSGMaterialRhiShader to devour its older sibling and take its place. This makes the direct OpenGL rendering path disfunctional. All QSGMaterial Qt 6 TODOs are solved, the API is clean and straightforward again: a QSGMaterial creates a QSGMaterialShader, no special flags and options needed. (it's just that QSGMaterialShader now has a slightly different API) Task-number: QTBUG-79268 Task-number: QTBUG-82997 Change-Id: I545ca8d796c5535e81957c706e7832133be15b7d Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
* Move QtQuick.Shapes implementation to qtquickshapes, privately exportedPaolo Angelelli2018-06-211-0/+13
This change moves the implementation of QtQuick.Shapes into an own qt module, where classes are privately exported. In this way Shapes QML types can be internally (= from other Qt modules) instantiated also from cpp. Change-Id: I428f981f0a1f3083e6571cbeaffa706fd8ef7254 Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>