| Commit message (Collapse) | Author | Age | Files | Lines |
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Move all the code from tools/shared into src/qmlcompiler and build a
static library from it so that we can re-use it in external tools.
Change-Id: I7c8d8e59063dc7c711f4072f103a01095e6f5997
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
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Task-number: QTBUG-81495
Change-Id: I9e57ac2a22cea9d35847145842a7e822fd1c4c30
Reviewed-by: Venugopal Shivashankar <Venugopal.Shivashankar@qt.io>
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
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qmltyperegistrar uses QSaveFile which needs features.temporaryfile
Change-Id: Ib64eb2d357ee5e75f12f81f15bbe4969d4d96872
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
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We want it to be available early in the build process.
qmltyperegistrar will be required to build qml, quick, and various
imports.
Change-Id: I15b827cd4b322a2bcea2780eeedb8dbe132aa59a
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
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Change-Id: I7ed2c190ffe9ddd83aeee28de3c5d87269ec53ee
Reviewed-by: Paolo Angelelli <paolo.angelelli@qt.io>
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Change-Id: I778cfe842ddf1c600a837d8f2061a338887eed95
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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The model types are not part of the core QML runtime and should only be
loaded if you explicitly import them. We cannot enforce that in Qt5 as
some of them are available from the QtQml import, but we can change it
in Qt6.
Change-Id: I1e49e84d748e352537ec2d4af901c034c91d038f
Reviewed-by: Erik Verbruggen <erik.verbruggen@me.com>
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Change-Id: I5e9601d056d43fe4ba1ecf874a68c1986110e447
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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Force synchronous rendering in QQuickShapGenericRenderer.
(In theory, we could support async also for no-thread
by running the tasks on the Gui thread, but there would
perhaps be little gain from doing this.)
Change-Id: I0fb7526fdaa56d3c609c83c8d4790b4352d782fd
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Force use of the basic render loop, adapt qqmlthread
and qqmltypeloader to work on a single thread.
Disable components and features that require worker
threads: qmldb_server, worker script, shapes, folderlistmodel,
threaded render loop, software renderer.
Done-with: Lorn Potter <lorn.potter@gmail.com>
Change-Id: I77d965947f684f8b7d19284b5decd893395316cb
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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Don't build anything from Qt Quick without gui module.
Change-Id: I5cf23dde8fa2c121e824435748260e46e3ef38bb
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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This change moves the implementation of QtQuick.Shapes into an own
qt module, where classes are privately exported.
In this way Shapes QML types can be internally (= from other Qt
modules) instantiated also from cpp.
Change-Id: I428f981f0a1f3083e6571cbeaffa706fd8ef7254
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: I45ffc2f5ef6147b0c2997fca3961bf3aec21bbfc
Reviewed-by: Gatis Paeglis <gatis.paeglis@qt.io>
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Change-Id: I8cca650fbb1904ecba59da909a08dba3cc574add
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If it's in the command-line, it is added to the precompiled header,
which won't be regenerated if the macro changed. Instead, let's create a
header that can be #included only in the file it needs to.
Since qmldevtools compiles the file that has this new #include, we need
to ensure it was created before the module is compiled.
Change-Id: I940917d6763842499b18fffd1513b9c64cd98387
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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It should be possible to switch it off without globally switching
animations off in Qt.
Change-Id: I3cae6b72b2c6b5c420f21625208de5e273839438
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Change-Id: I45cc33c7d5efec6604152a94f26ee83df940d9e7
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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The "qml-network" feature depends on the general "network" feature and
we shouldn't query network-specific features if it's not set.
Change-Id: Id7d39f839a35c121565096151c5df3ab4da76632
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Change-Id: Iea33ff0200f0bbf43953fedba030edf91d0f1417
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Change-Id: I78b30d254ed64acadcb2acc278ad1dfde55216ac
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Change-Id: Ie1f601c6ae4c6c5d8d23b14a6670979d9c24e209
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Change-Id: I3b9bc6aa69dbf2a780765ba935b76be6a22280e6
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Reviewed-by: Robin Burchell <robin.burchell@crimson.no>
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follows up qtbase/4eb2feb2.
Change-Id: I13ba74fb25dfd059782b369350fa14e44b70bf79
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
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Change-Id: I25edd84fb67f417caa98e63f284547eac3a7793a
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Change-Id: Iab5c5261cb3cdce3d02fa6cd19ae6f594b6fc649
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Change-Id: Iaed15ebbf669dadb692aec0f8db13a7e0b2e5fcc
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Most of the changes are optional, but cleanup our QT_CONFIG
usage.
Change-Id: I5253d53f72f6fb03c2cfedae1e17d94f424a6bbb
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Enables and fixes QQuickWidget so it compiles in no-opengl builds.
Change-Id: Ib50dec1d1429ec1140257dd6dcd9784126e61852
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Now that there are multiple scenegraph adaptations, there needs to be a
bit more documentation describing each. Really the only fully supported
additional backend is the Software adaptation, so the relevant docs have
been transferred from the 2D Renderer documentation, and the old docs
are now removed.
Change-Id: I951f87357a03a37bacb14185748b67ac9ae9a9cf
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Currently the Qt Quick module depends on either the OpenGL or OpenGLES
headers being available at build time. Since we are adding support for
adaptations that do not depend on OpenGL, it should be possible to build
Qt Quick in environments that do not have OpenGL development headers.
This does present many challenges though because in some cases GL types,
and classes that require OpenGL are part of the public APIs. However
since these classes were never available when QT_NO_OPENGL was defined,
it should be possible to redefine the function signatures under this
scenario, since it's not possible to break binary compatibility if there
never were any binaries to break compatibility with.
One of the bigger changes that was necessary to facilitate this change
is creating interfaces out of QSGContext and QSGRenderContext. Here the
default behavior was usage of OpenGL directly, even though subclasses
could override all OpenGL usage. Making them interfaces should bring
QSGContext and QSGRenderContext more in line with the other classes
present in the adaptation layer.
Change-Id: Iaa54dc0f6cfd18d2da1d059548abf509bd71f200
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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This integrates the Qt Quick 2D Renderer into the qtdeclarative module
Change-Id: I3080b3ca0194794e2145b240526f5a693418543b
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Change-Id: Id6f986bc5d46912355f42e6ae8d72fe2738c2c19
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Change-Id: I2fe8df530a687247a9cd7ea12c1d8de79fef506e
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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This reverts commit 707e6f528fc79db236d282e7ea41eb952c825433.
We will not pursue this route for the time being.
Change-Id: Idd1fce362440f6bf1b58901a289843fdfb39a5b7
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Disable qmltest, particles, Quick examples and tests.
Also guard private QOpenGL header includes because, unlike the public
QOpenGL* headers, this is not done in the private headers.
This allows build attempts against a -no-opengl qtbase. It will of course
fail when encontering the GL symbols and QOpenGL class usage in Quick/SG.
Change-Id: I323f7a8b8854cc6e486e264517df30be3e5f8d3c
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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qmlprofiler depends on qmldebug and won't work with that version of Qt
anyway.
Change-Id: I86a180671b8d7c84e9ab05ff1cef4e6a5ea4f7f3
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
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Change-Id: Ib3daf9da2cf6798bd022cfcf54d11e565c9cb4ca
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
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the qtHaveModule(quick) could have of course not worked at this point.
Task-number: QTBUG-38202
Change-Id: Id0270d445b9b82731209d69a9dc1950c03c26781
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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If not, there will be an error when building with -no-opengl option:
"Project ERROR: Unknown module(s) in QT: quick-private"
The quickwidgets module depends on qt quick module, and qt quick
module depends on opengl.
Change-Id: If74b5582bdd96ed19ec10dbc534d02146717bc08
Reviewed-by: Liang Qi <liang.qi@digia.com>
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Renders into an FBO, and provides a texture that is
composed by the QPA/widget kernel compositor.
Also introducing QQuickRenderControl, which is private
API for now.
Change-Id: I710c16e1506124a17f91e87344496471803a448b
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Allows post-processing code to exclude recursing into host_build subdirs.
The alternative would be to have the SUBDIRS logic pre-parse the subdir
project to check if it's a host_build, but that might have a performance
impact, so it's better to leave the information explicit in the subdir
project file.
Change-Id: I468ceeaedce54b13bf672f82b9dcf04cc19d15e1
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
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Task-number: QTBUG-28849
Change-Id: I331ebca76892ce7ffbc6f8e03ff4afe0c8e28d5e
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Change-Id: I23f11c944fafb5863a960dcc83bc1e57e189f662
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
Reviewed-by: Tasuku Suzuki <stasuku@gmail.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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Change-Id: I106cf0933930115464b0b7507177e6129098d22b
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
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it is a module within this repository, and consequently the flag is
always set.
Change-Id: I8ffdd6903b1b0835725b824a9deb961d0124ce11
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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When the QtDeclarative module was renamed to QtQml, a compatibility
module was introduced to avoid disrupting downstream projects.
Time has passed, and it's now appropriate to remove this module.
Existing projects that haven't ported can still use the
bin/rename-qtdeclarative-symbols.sh script to ease the porting.
Change-Id: I05a9727013d9e38c2262577f68260a4382bfbeea
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com>
Reviewed-by: Matthew Vogt <matthew.vogt@nokia.com>
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Reviewed-by: Donald Carr <donald.carr@nokia.com>
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QtQuick clients that do not use particles features should not have
to load these classes.
Task-number: QTBUG-25178
Change-Id: Ib15f7655dc4d821595e06f9160d2770375279027
Reviewed-by: Glenn Watson <glenn.watson@nokia.com>
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The declarative module has been replaced by the qml module. To allow
existing projects which depend on the old declarative module to build,
add a new declarative module which forwards dependencies on to the
new qml module.
This module contains only redefinitions of old symbol names to their
new replacements, and creates forwarding headers that include the
replacement headers provided by the qml module.
This is a temporary change to prevent breaking existing projects
that depend on the declarative module. After clients have had an
opportunity to update their code to the use the new interfaces,
it can be removed.
Task-number: QTBUG-23737
Change-Id: I3cec5ceec4f9725c258e3672360a05ea87d3ca2f
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Symbols beginning with QDeclarative are already exported
by the quick1 module.
Users can apply the bin/rename-qtdeclarative-symbols.sh
script to modify client code using the previous names of the
renamed symbols.
Task-number: QTBUG-23737
Change-Id: Ifaa482663767634931e8711a8e9bf6e404859e66
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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QtQuick1 is now contained in a separate repository.
Task-number: QTBUG-23737
Change-Id: I09eae67af5693a22b896b916f816f73ccc3a89b1
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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