| Commit message (Collapse) | Author | Age | Files | Lines |
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Since WheelEvent is not floating point based, we can
use it instead of the graphics scene event.
Change-Id: Ifa8411ca9c3a986ea311c8741f60213637b7c6ae
Reviewed-on: http://codereview.qt.nokia.com/1140
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
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Add TargetAffector
Fix for ParticlePainter offsets
Adds a particleStates property to ParticleSystem
Augment SpriteGoal to change system states as well
Also add 'collidingParticles' list to affector.
Particle Stochastic States Now actually working, and you can put
emitters, affectors and painters inside their targeted state.
Fireworks example uses states instead of delegates.
Replaced the delegate example with a text thing.
The examples launcher now also contains all the custom examples.
Adds CumulativeDirection and working null Affector (for affected
signal).
Add spaces after all flow control keywords.
Change-Id: I77b7e3044a9800dbfff6db833914d63127602cf5
Reviewed-on: http://codereview.qt.nokia.com/968
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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QSParticlePainter could call QSGItem::mapFromItem while the scene was
being destroyed.
Change-Id: If9356dae6aadf97b853c2aaf51870751bbbab711
Reviewed-on: http://codereview.qt.nokia.com/1023
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Martin Jones
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qsgdefaultrectanglenode.cpp:221:22: error: narrowing conversion of '(((& c)->QColor::redF() * (&c)->QColor::alphaF()) * 2.55e+2)' from 'qreal {aka double}' to 'unsigned char' inside { } [-fpermissive]
Change-Id: I4f051f07d5db28fd03739343c255cc72d968a99d
Reviewed-on: http://codereview.qt.nokia.com/1004
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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Change-Id: I8049580f1d2b27d6ebc4d595712939338c01b711
Reviewed-on: http://codereview.qt.nokia.com/986
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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This reverts 518c2a58ed6fdfd7449cb4476aa8ea0d32ad16e3 which caused a
regression.
When writing systems are mixed and an underline is set on the font,
QPainter will set a pen with the current color and a new width on
itself before drawing the decoration. This would cause the recorder
in QStaticText to mark the pen as dirty, saving the current pen
color in all subsequent text items. The effect was e.g. that in QML
the cached color would override the current one, making it impossible
to change the color on the text without forcing a relayout somehow.
The right fix is to only mark the pen as dirty when its color actually
changes.
Task-number: QTBUG-20159
Change-Id: I0db1966787f543695bcba4a0c13328ae0a17625b
Reviewed-by: Jiang Jiang
Reviewed-on: http://codereview.qt.nokia.com/875
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
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Change-Id: I769c0793929c4c90464f6e9fea46bd1a19fbacf3
Reviewed-on: http://codereview.qt.nokia.com/939
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Task-number: QTBUG-19928
Change-Id: I0fd0f07525bbc1e08edaa636beee9f9ff4b8ad1b
Reviewed-on: http://codereview.qt.nokia.com/869
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Aaron Kennedy <aaron.kennedy@nokia.com>
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Try avoid using QRawFont::fromFont since it requires shaping on Mac.
Change-Id: I90cc177662ecf6d0a95e722cdd0b06a01e5d0eaa
Reviewed-on: http://codereview.qt.nokia.com/793
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
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Change-Id: Ia2c13bf250b0b0e3d87ff7bd64a3bead1c26c1f0
Reviewed-on: http://codereview.qt.nokia.com/755
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Roberto Raggi <roberto.raggi@nokia.com>
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Change-Id: Ib15814bbc095c1be87a8fcddb574444d5258afbb
Reviewed-on: http://codereview.qt.nokia.com/813
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Conflicts:
src/declarative/items/qsgtextnode.cpp
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Changed test to use DirtyForceUpdate instead of DirtyAll, and
removed DirtyRenderOrder and DirtyAll enums which should not
be used.
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Long term, we might want to have this kind of logic in the QSGGeometry
class through a grow() function or in the QSGRenderer, but we
only have this one usecase where it actually makes sense right
now, so I'm keeping it local.
Change-Id: Ibbb0dd4a6e4b587154e26ffc2a34375fbb4a571d
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Task-number: QTBUG-19136
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This preserves the absolute position of a dragged item when its parent
is changed.
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into qtquick2
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into qtquick2
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into qtquick2
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Takes a sequence of model changes and reorders and compresses them so
that like changes are grouped together and are ordered from start to
end. The order is Removed, Inserted, Moved then Changed.
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Conflicts:
src/declarative/scenegraph/coreapi/qsgdefaultrenderer.cpp
src/declarative/scenegraph/coreapi/qsgdefaultrenderer_p.h
tests/auto/declarative/qdeclarativeinstruction/tst_qdeclarativeinstruction.cpp
Change-Id: Id2267925c4f77b41f63bbbf555b816ca1f55a0ec
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into qtquick2
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Change-Id: Ib1f00d45cecd3b438148adce2f7cf247030b2dfb
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Also rewrite to have all particle state shared, not just common
elements.
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into qtquick2
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into qtquick2
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Reviewed-by: Samuel
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And might do it again...
Caught up in this massive change were the following smaller ones:
-Some custom particle examples
-delegate property on ItemParticle and an example with it
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into qtquick2
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Fixes regression introduced in a59261454071
Reviewed-by: Christiaan Janssen
(cherry picked from commit e3b5de8651586cf5484fd8ab217cddf17f0fe01e)
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If the debugger is launched in blocking mode the service will be enabled
from the start.
Reviewed-by: Thorbjorn Lindeijer
(cherry picked from commit c038e3505309bb954123493cb5f96c73e114f3d0)
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Change-Id: Ia614915ddb96f5c51e9883885479f1269ab361ed
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Change-Id: I36f969d09d8ce5e0b68b657b514586990e88ebe4
Task-number: QTBUG-19354
(cherry picked from commit af1350249ea9de68e1c4b72ed1179948aa28ca19)
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Also add burst(n,x,y) to ParticleEmitter, and a demo that uses both.
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into qtquick2
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Provides an area that can be used to handle events when other items are
dragged over it.
Task-number: QMLNG-32
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