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* Fix some test failures with QT_NO_OPENGL buildsAndy Nichols2016-05-061-7/+19
* Fix building with QT_NO_OPENGL definedAndy Nichols2016-05-064-5/+14
* Fix up createTextureFromIdLaszlo Agocs2016-05-061-6/+4
* Fix up openglContext() in QQuickWindowLaszlo Agocs2016-05-061-10/+10
* D3D12: Implement grabWindowLaszlo Agocs2016-05-067-27/+210
* D3D12: Fix up Context2DLaszlo Agocs2016-05-032-27/+33
* D3D12: Fix incorrect descriptor heap types in deferred releasesLaszlo Agocs2016-05-032-9/+11
* Introduce RendererInfoLaszlo Agocs2016-05-035-7/+238
* D3D12: Painter nodeLaszlo Agocs2016-05-0311-35/+427
* D3D12: qt_SubRect_<name> supportLaszlo Agocs2016-04-304-29/+103
* D3D12: Cache shader reflection resultsLaszlo Agocs2016-04-301-7/+33
* D3D12: Fix 'ShaderEffect in a ShaderEffectSource as property value'Laszlo Agocs2016-04-298-34/+113
* D3D12: Handle special shader effect casesLaszlo Agocs2016-04-297-41/+95
* D3D12: Long Live Wobble!Laszlo Agocs2016-04-2910-41/+769
* Adaptable shader effect enablersLaszlo Agocs2016-04-2921-103/+1490
* Merge remote-tracking branch 'origin/dev' into scenegraphngAndy Nichols2016-04-2643-277/+684
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| * Add string search functions from ECMAScript 2015.Michael Brasser2016-04-253-0/+86
| * V4: make QQmlEnginePrivate::dereferenceScarceResources inlinable.Erik Verbruggen2016-04-212-22/+32
| * Remove empty methodFrank Meerkoetter2016-04-191-4/+0
| * Mark overrides of QQmlExtensionPluginFrank Meerkoetter2016-04-1911-11/+11
| * Remove unused QPointerValuePair templateFrank Meerkoetter2016-04-186-199/+0
| * Replace handwritten loops with qDeleteAllFrank Meerkoetter2016-04-181-4/+2
| * Cleanup dead fwd declarationFrank Meerkoetter2016-04-181-2/+0
| * QQuickTextInput: Add some QChar::unicode() calls to brush over deprecation wa...Friedemann Kleint2016-04-181-1/+1
| * Cleanup. It is fine to call delete(0)Frank Meerkoetter2016-04-181-1/+1
| * Update DelayedFunctionCall to use an array object.Michael Brasser2016-04-132-7/+15
| * Do not convert from latin1 over and over againFrank Meerkoetter2016-04-131-4/+7
| * QML: When available, use QQmlAccessors to read properties.Erik Verbruggen2016-04-1215-22/+529
* | QQuickWidget: Partial update support with software renderingAndy Nichols2016-04-204-8/+24
* | QQuickWidget: Enable use with software renderer backendAndy Nichols2016-04-204-89/+177
* | 2DRenderer: Have renderers tied to QPaintDeviceAndy Nichols2016-04-208-73/+53
* | D3D12: Recursive layer supportLaszlo Agocs2016-04-207-21/+49
* | Fix up rendernode autotestLaszlo Agocs2016-04-202-3/+4
* | Drop the warning from rendererInterface()Laszlo Agocs2016-04-202-11/+6
* | D3D12: Add support for multisampled layersLaszlo Agocs2016-04-206-29/+46
* | Make rendernode suitable for public consumptionLaszlo Agocs2016-04-2030-120/+824
* | D3D12: Fix another case of stale text cbufferLaszlo Agocs2016-04-131-1/+1
* | 2DRenderer: Mark all regions of deleted node as dirtyAndy Nichols2016-04-133-3/+8
* | 2DRenderer: Fix Text Styles on HiDPI screensAndy Nichols2016-04-131-6/+10
* | 2DRenderer: Fix rendering of Rectangles with float border widthAndy Nichols2016-04-131-2/+1
* | 2DRenderer: Add private header warningAndy Nichols2016-04-1316-0/+176
* | QQuickTextNodeEngine: Use correct boundingRect when merging nodesAndy Nichols2016-04-131-1/+1
* | Convert d3d12 backend into a pluginLaszlo Agocs2016-04-1344-19/+35
* | Add the skeleton for the new, more generic shader effect implLaszlo Agocs2016-04-138-79/+332
* | Fix up some QOpenGL includesLaszlo Agocs2016-04-132-1/+2
* | Route ShaderEffect through the old GL implLaszlo Agocs2016-04-1312-92/+257
* | Prefix GL-specific shader effect codeLaszlo Agocs2016-04-1319-1005/+1248
* | Make QQuickShaderEffectMesh genericLaszlo Agocs2016-04-136-30/+31
* | Merge remote-tracking branch 'origin/dev' into wip/scenegraphngLaszlo Agocs2016-04-13101-958/+1169
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| * Fix invocations of methods taking a QByteArraySimon Hausmann2016-04-121-6/+0