| Commit message (Collapse) | Author | Age | Files | Lines |
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As we always use OpenGL and scenegraph render thread now, the best default
render target should be FBO and the best render strategy should be
cooperative mode (use the render thread).
Task-number:QTBUG-23956
Change-Id: I64b070dec566e359d27c84680fef1c691d6ce411
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
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Task-number:QTBUG-23594
Change-Id: I703a5190b5b306666ffd61001ff94f296399465f
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
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If it does not, itemX() or itemY() will still return the current
transition's 'to' position instead of the nextTransitionTo pos that was
scheduled for the next transition (which the item now has moved to
using the direct setPos() method).
Also refactor prepareTransition() to always move the item directly to
the nextTransitionTo if transition is not going ahead.
Also fix some broken test code.
Task-number: QTBUG-24523
Change-Id: I2e536fbc0da2acbf96fdf2d177190a8968f7fdb1
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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In commit be4c74948371ddf6f1ed260783b43b5a3d9e60a7 we removed the
QQuickCanvasItemNode, but textures are not automatically deleted with
QSGSimpleTextureNode, so add a very thin sub class of QSGSimpleTextureNode
to just cleanup canvas texture to avoid texture leaks.
Change-Id: I31aac1068e8218a75129b52afbbf30fb66e4bbf7
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
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Change-Id: Ic4066d133ef16ce8cf11fcb9fb5ddcc19599e85d
Reviewed-by: Jan-Arve Sæther <jan-arve.saether@nokia.com>
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When using a shared distance field cache, signals such as
itemsMissing() and itemsUpdated() can be triggered in the
server process by external requests. This, in turn, can
lead to unnecessary storeGlyphs() calls (performance hit)
and, even worse, calls to setGlyphPositions() for glyphs
which have not previously been requested through populate().
The latter could cause missing glyphs when the same
characters were requested later, as they would then be
stored in the cache with the bounding rect of a default
constructed QPainterPath (in setGlyphPositions()).
To fix this, we ignore all glyphs which have no been requested
in this process, thus filtering out all events for glyphs which
have only been used externally so far. I've also added an
assert to the setGlyphPositions() to help us catch this case
early if it should return.
Change-Id: Ief333f612e4affea768d9c60409d43ce29fe3f60
Reviewed-by: Jiang Jiang <jiang.jiang@nokia.com>
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Mark reimplemented protected methods.
Change-Id: I544d68e16d82a37f5612fd72cd185a23c70157a7
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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- Remove sync() - not necessary
- Queue buffer before flush
Change-Id: If7dea8e56a612d241c67a82eae265febc45059a8
Reviewed-by: Yunqiao Yin <charles.yin@nokia.com>
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In QQuickContext2DTexture.
Change-Id: If0311450658a837b7e2665c041ec2846e3c8c2dd
Reviewed-by: Yunqiao Yin <charles.yin@nokia.com>
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A custom SGNode is not necessary.
Change-Id: Ibde71dd502bc782503dbd7d98e6ad8b811b7aedb
Reviewed-by: Yunqiao Yin <charles.yin@nokia.com>
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slots -> Q_SLOTS
Change-Id: I971a0077a2606e197e9542ccb864e57d0b0e9f4f
Reviewed-by: Jason McDonald <jason.mcdonald@nokia.com>
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Currently this leaves the MouseArea in a broken state,
i.e. still in pressed state, and the next press after
it is re-enabled is ignored.
In this case we now allow subsequent mouse move or
release events to continue. Following the release,
no further press will be accepted.
Change-Id: I65a890da90e2166ad568505fffdbd3db6c97165b
Reviewed-by: Andrew den Exter <andrew.den-exter@nokia.com>
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This opens up for the scene graph adaptation only storing textures which
effectively halves the memory usage for textures and images.
Change-Id: I3452a15844ceeb4fc3a465865f99ee16e3e05607
Reviewed-by: Aaron Kennedy <aaron.kennedy@nokia.com>
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Also rename paint() to exposureChanged() as that is what the function
actually means. The implementation of paint() has been removed in both
trivial and threaded version as it is superflous as show() already
triggers rendering.
Change-Id: I7e53f42786efaf961921f10a39977de511965d71
Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
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In QDeclarativePixmap::setImage() we deleted a QDeclPixmapData
and recreated a new one in a very short timespan and the new
texture factory was the same pointer as the deleted one, yet a
queued destroyed signal was still emitted. Depending on when the
queued connection was handled in the rendering thread, this would
cause problems with the value returned from textureForFactory.
Change-Id: Ibd785ca12667c99efb88b92689ae7ac4fa87c7ee
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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Change-Id: I4d78830d2cf03f2deba70c29c2fc221eeec9d63c
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Change-Id: Iad2f07b989b25349fd2d4fff010e24dcd5a1688f
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Exclusively use RAII helper structs for ranges.
Change-Id: Ief9ab25a9e49e1b2c3c091e5d9de6479e36eaa50
Reviewed-by: Christiaan Janssen <christiaan.janssen@nokia.com>
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The view must transition displaced/moved items that are currently
transitioning to another position; check against the current
transition-to position, not just the current item position.
Task-number: QTBUG-24522
Change-Id: Icf1c290f76ceb8c93716f1562ae0bc5a75445b78
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Add the capability flags to the extended mouse events. Otherwise it is
not possible to tell if the velocity is valid.
While the original version is fine if velocity is guaranteed to be
available whenever QT_TRANSLATE_TOUCH_TO_MOUSE is set, some platform
and driver combinations, e.g. the evdevtouch plugin that comes with
Qt, do not provide velocity data in touch events. The touch-only mode
of QML may be very useful in these cases too, we just need to fall
back to the built-in velocity calculation.
Change-Id: Iec5e7632a66380dc04c9435b09f5c173107bbe00
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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The root item of a tree is implicitly a focus scope simply because it is
the root of the tree. QQuickRootItem could gain the focus scope flag in
order to solve this for most cases, but there would still be a
possiblity of a crash for disconnected trees.
Change-Id: I6e04f11df4268fb3b96660d50707d70935a5dc5e
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Change-Id: I033e92007f894d45695ea48d7f954d534a2fadee
Reviewed-by: Chris Adams <christopher.adams@nokia.com>
Reviewed-by: Matthew Vogt <matthew.vogt@nokia.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
Reviewed-by: Roberto Raggi <roberto.raggi@nokia.com>
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Change-Id: I4aa37491d36331889f6b30c4d4af8b56cef96225
Reviewed-by: Matthew Vogt <matthew.vogt@nokia.com>
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The view transitions functionality for ListView and GridView has been
integrated into the positioner elements. Not all of this
functionality is available for positioners, though, since they don't
have models (and thus cannot identify certain model operations) and
they don't manage the lifetime of their children.
Task-number: QTBUG-24336
Change-Id: I71588de289555d2ef5a763af11358bc0af7b31a7
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Don't let TransitionJob call finishedTransition() on a deleted
transitioner. Also don't use target transitions that are not
enabled.
Change-Id: I94d58e8c7b072f7f3d76533956cac2d63ac33ff6
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Change-Id: I874c501dc1839712d2da663f13e437e3c7a0e4fe
Reviewed-by: Matthew Vogt <matthew.vogt@nokia.com>
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Drop back to V8 if there are more than 32 being used.
Change-Id: I11f6e84746d897cd9b6789a5e9e4d2848909de00
Reviewed-by: Roberto Raggi <roberto.raggi@nokia.com>
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Report shared and unshared v8 bindings separately.
Change-Id: Iaa198dcc93035a778b13d7137742a7b308aa782f
Reviewed-by: Chris Adams <christopher.adams@nokia.com>
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Change-Id: Ib39b94bf6c76638dce96d6cc20a4a8f307e37878
Reviewed-by: Christiaan Janssen <christiaan.janssen@nokia.com>
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Change-Id: I74ba20b495760034bc714d92bcf016feddf87c2c
Reviewed-by: Christiaan Janssen <christiaan.janssen@nokia.com>
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This can prevent allocation of unused mipmap levels on some
drivers.
Change-Id: I2d730c04e120872367078b17a344c01b4d4aa87a
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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Whenever an in-process cache is updated, it will emit
itemsAvailable() signals to all listening glyph caches. This will
in turn cause each of the glyph caches to update and each
of the glyph nodes to be preprocessed (the entire scene graph will
be updated.) This happens even if the changes to the in-process
cache are requested by an external client, due to a cross-process
cache sharing mechanism. However, itemsAvailable() signals are
only interesting if the items were requested by the in-process
cache.
We therefore add a mechanism now to check if the glyphs were actually
requested by the cache before updating anything.
Change-Id: I529f94b3928c2a5e06fec354014fa11d21671057
Reviewed-by: Jiang Jiang <jiang.jiang@nokia.com>
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Since double clicks are delivered before the click, the initial
grab may not have been established.
Change-Id: Id9282489f0551d421da800294e88ead0915482cc
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
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The compare function did not take into account the GL texture ID
when comparing materials. This could result in a renderer
merging glyph nodes into a single batch incorrectly.
Change-Id: Ib62c43f93fb1bbbc231197323dced4254ffa12aa
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Task-number: QTBUG-24521
Change-Id: Idd451d0a8a238a60691386726e34054c0368b658
Reviewed-by: Yann Bodson <yann.bodson@nokia.com>
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Changing x and y individually generates two geometry changed events,
the first of which has an invalid position as the x coordinate is
relative to the new parent and the y relative to the old parent.
This in turn causes the Drag item to send move events with incorrect
positions.
Task-number: QTBUG-24534
Change-Id: If2636a968acc0fffce21d1a7e51510426ace38a0
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
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Fixes crash when using SmoothedAnimation with view transitions
Change-Id: Ib9a201e417c34d64f8144a616e75cae8b67568e2
Reviewed-by: Andrew den Exter <andrew.den-exter@nokia.com>
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Change-Id: I5bb525bab735536fa7ae3a7f60bf775cd93cf3c1
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Move less used members to an extra struct lazily allocated
Change-Id: I87e464af4b9d29303705dd7e766f734309ed7763
Reviewed-by: Andrew den Exter <andrew.den-exter@nokia.com>
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FolderListModel used the obsolete QDirModel internally. Because of this
it needed widgets to work. I have made a threaded model instead that
use QDir internally.
Change-Id: Ibd1267a135ee3c6df7bcde420073866b7a76d0d1
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Support for old meta-object revisions (<= 6) will be dropped in Qt5.
The first, simple step towards revision 7 is to move from rev 4 to 6.
Also avoid copy/paste of the flags/types defined in qmetaobject_p.h
(in preparation of porting to revision 7).
Change-Id: I8ec3ad0811295528303abb5cce86011fc869ec30
Reviewed-by: Aaron Kennedy <aaron.kennedy@nokia.com>
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To preserve correctness, just use a non-point-sprite performance level
on windows until QTBUG-24540 is resolved.
Change-Id: I7608fbe21233534fb22c9d352aafae759e68c143
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Children that are invisble weren't having their change listeners
removed, which showed illegal accesses on destruction in valgrind.
Change-Id: Icae798e773168323781e9ab88b3dae6a5aea0952
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Painting issues in QtQuick1 meant drawing had to be aligned to pixel
boundaries, since this is no longer a problem we should use qreal
everywhere.
Change-Id: I58e88e10270fa603170f1cedf471bfb53bd89b73
Reviewed-by: Yann Bodson <yann.bodson@nokia.com>
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Check for the existence of new line characters before trying to replace
them. There's some redundancy if the characters are found but for
single line strings we avoid the detach in replace.
Change-Id: I48ccc614601a6f356b3d2e68f617e112c100bbdd
Reviewed-by: Yann Bodson <yann.bodson@nokia.com>
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Accessor data and the revision are now unioned, so querying
the value directly can give incorrect results.
Change-Id: I0ba6c53d8bd6b012507bfb32d33dc414348379b0
Reviewed-by: Chris Adams <christopher.adams@nokia.com>
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This is the default displaced transition that will be applied if addDisplaced,
removeDisplaced or moveDisplaced are not specified (or are disabled).
Change-Id: I9356036dc93bd9cb26e64e0b1769228113b74273
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Change-Id: Ifb4b489bb87b7ee8fb2f758da0e00af1e95e410f
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
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Not all allocations were being destroyed.
Change-Id: I2134bb224c58b947cfb990b0af2f6eedfd36da4a
Reviewed-by: Andrew den Exter <andrew.den-exter@nokia.com>
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Move most of the view transition functionality from qquickitemview*
into qquickitemviewtransition*.
- Move QQuickViewTransitionAttached
- Move QQuickItemViewTransitionManager, rename to QQuickItemViewTransitionJob
- Move FxViewItem transition-specific features into new QQuickViewItem
- Move transition-specific functions like transitionNextReposition() and
canTransition() into QQuickItemViewTransitioner which holds all the
transition objects now
Also mention in docs that there's no defined order for choosing between
multiple matching displaced transitions.
Change-Id: I8701c0d40d2af152c5d432a4c8de646854c76ea2
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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