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Some complex effects are easier to implement as Items using
ShaderEffects internally rather than with a top-level ShaderEffect.
Auto-tests added.
Change-Id: I4b99811b87e7ca5054bf119b99207b7f5a7c666e
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Change-Id: I3f66f911d1c499c37a66904f8ddab6951ba85e60
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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This is enabled by doing "Item.layer.enabled: true". The implementation
is solely based on the existing shader effect (source) and simply
swaps in a sibling next to the item when enabled.
This change also adds the QSGTextureProvider to the public API,
as it is now a natural part of the QQuickItem API since all items
can be textures.
Change-Id: I26705c11e92d5623a5121300acc123782b784077
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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