| Commit message (Collapse) | Author | Age | Files | Lines |
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Remove all qmake project files, except for examples which are used to
test that qmake continues to work.
Change-Id: Ic4abb72dc2dcd75df7a797c56056b6b3c5fe62ac
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
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Modify special case locations to use the new API as well.
Task-number: QTBUG-86815
Change-Id: I3b964e3baf0cc7040830156dac30358ea1152801
Reviewed-by: Cristian Adam <cristian.adam@qt.io>
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Change-Id: I6f320ea43b5837444226228c118e57c4bda8702a
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Change-Id: I4afef3fdbb9e3c3ec20ba5d00307992131b9ba3e
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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Change-Id: Ia0a075e3199eab735f9b289873beeb8730ebc47e
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Conflicts:
dependencies.yaml
src/qml/qml/qqmlengine.cpp
Change-Id: I6a73fd1064286f4a2232de85c2ce7f80452d4641
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406f15ce0e only removed the "QtGui" prefix from some includes, but we are
trying to move (almost) everything OpenGL related from QtGui.
This removes prefixes for additional QOpenGL includes (QOpenGLShaderProgram,
versioned opengl functions etc.).
Task-number: QTBUG-74409
Change-Id: I91e1feac0676859f11de9b75301a0a4e81db50d9
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Change-Id: Ie0db35f674137c229eaf049616f38f8e818f7092
Reviewed-by: Qt CMake Build Bot
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Change-Id: I67a6c8f1659e7b471a4fcb92a2699292cf4eea81
Reviewed-by: Qt CMake Build Bot
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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All tests compile and run on a developer build.
These tests are failing:
tst_qqmlsqldatabase Fails due to missing sql driver
tst_qqmlsqldatabase Fails in wip/qt6
tst_ququicklayouts Fails in wip/qt6
tst_flickableinterop Fails in wip/qt6
tst_qquickpinchandler Fails in wip/qt6
tst_qquickflickable Fails in wip/qt6
tst_qquickgridview Fails in wip/qt6
tst_qquickimage Fails due to missing jpeg plugin
tst_qquicklistview Fails in wip/qt6
tst_qquicktext Fails in wip/qt6
tst_qquickcanvasitem Fails in wip/qt6
tst_scenegraph Fails due to missing jpeg plugin
tst_TestFiltering Fails in wip/qt6
Change-Id: I4b9d69c118e23c095cb72ad5a67653fc30943bb1
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
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- Signedness of integer comparison
- Unused parameters and variables
- Ignored return values of QTest::qWaitForWindowExposed() (nodiscard)
- float to int conversions
Change-Id: Ibece620d3c980a5af3b7717486c841d8072ed8af
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Opt in via environment variables:
QSG_RHI=1 -> enable using QRhi instead of GL
QSG_RHI_BACKEND -> set to vulkan, metal, d3d11, gl to override the default
(the default is d3d11 on Windows, metal on Mac, gl elsewhere)
Or force a given rhi backend via the existing
QQuickWindow::setSceneGraphBackend().
Otherwise the default behavior is the same as before, the rhi code path
is never active by default.
-no-opengl builds are supported in the sense that they work and default
to the software backend. However, the rhi code path cannot currently be
used in such builds, even though QRhi from qtbase is fully functional
with Vulkan, D3D, or Metal even when qtbase was configured with
-no-opengl. This cannot be utilized by Quick atm due to OpenGL usage
being all over the place in the sources corresponding to the default
backend, and those host the rhi code path as well. This will be cleaned up
hopefully in Qt 6, with the removal all direct OpenGL usage.
Other env.vars.:
QSG_RHI_DEBUG_LAYER=1 -> enable D3D debug or Vulkan validation layer
(assuming the system is set up for this)
QSG_RHI_SHADEREFFECT_DEBUG=1 -> print stuff from ShaderEffect
QSG_SAMPLES=1,2,4,... -> MSAA sample count (but QSurfaceFormat works too)
QT_D3D_ADAPTER_INDEX=0,1,... -> D3D adapter index
QT_VK_PHYSICAL_DEVICE_INDEX=0,1,... -> Vulkan physical device index
QSG_RHI_UINT32_INDEX=1 -> always use uint index data (both
merged/unmerged, convert when needed - with some rhi backends this is
implicit)
QSG_RENDER_LOOP -> to override the render loop as usual. The default
with RHI is threaded for Metal, threaded for Vulkan on Windows, basic
for Vulkan on Linux and Android (to be checked later), while the existing
rules apply for OpenGL.
Not supported when running with QRhi:
- particles
- compressed atlases (though this is transparent to the apps)
- QSGRenderNode
- QQuickRenderControl
- QQuickFramebufferObject
- certain QQuickWindow functionality that depends directly on OpenGL
- anisotropic filtering for textures
- native text may lack some gamma correction
- QSGEngine applicability unclear
- some QML profiler logs may be incorrect or irrelevant
Change-Id: I7822e99ad79e342e4166275da6e9e66498d76521
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Change-Id: Ie6cee9c4cf549eb582f86436908d6f3481026a72
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Some tests needed fixing
- Disabled tests too heavy for qemu
- Skipped tests requiring OpenGL without support from the platform
- Skipped tests requiring functionality on broken offscreen platform
- Skipped tests that take too long on qemu + software renderer
- Blacklisted tests for created bugs QTBUG-63049, QTBUG-63053
QTBUG-63055 and QTBUG-63057
Task-number: QTBUG-60268
Change-Id: I0346b0e436cf286d7d9cbc140acf324a4087cfb9
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Scene graph batching should not have an effect on how geometry is drawn.
This change introduces some tests to verify that drawing and batching
works correctly.
Change-Id: I1ac50546215adc6a9d17450990757acc4b3ede6f
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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