| Commit message (Collapse) | Author | Age | Files | Lines |
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This is a public function that encapsulates the behavior of the old
checks without requiring use of private API.
Change-Id: I06091c70c784570499bc891d37f97af48c317665
Reviewed-by: Gatis Paeglis <gatis.paeglis@qt.io>
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Conflicts:
src/qml/jsruntime/qv4engine.cpp
src/qml/jsruntime/qv4internalclass.cpp
src/qml/parser/qqmljslexer.cpp
src/qml/qml/v8/qv8engine.cpp
src/qml/util/qqmladaptormodel_p.h
src/quick/items/qquickanimatedsprite.cpp
tests/auto/quick/qquickanimatedsprite/tst_qquickanimatedsprite.cpp
Change-Id: I16702b7a0da29c2a332afee47728d6a6ebf4fb3f
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By doing so, users no longer need to set an implicit or explicit size
for AnimatedSprite.
[ChangeLog][QtQuick][AnimatedSprite] AnimatedSprite's implicitWidth and
implicitHeight are now based on frameWidth and frameHeight,
respectively. This means it is no longer necessary to explicitly size
AnimatedSprite.
Task-number: QTBUG-36341
Change-Id: I3eb87e9b1c6bb93b3c667123c345341f34e2eee8
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Change-Id: Ib0e0cccef197fb8c5fa163c7a57f096e8fcb8c25
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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From now on we prefer nullptr instead of 0 to clarify cases where
we are assigning or testing a pointer rather than a numeric zero.
Also, replaced cases where 0 was passed as Qt::KeyboardModifiers
with Qt::NoModifier (clang-tidy replaced them with nullptr, which
waas wrong, so it was just as well to make the tests more readable
rather than to revert those lines).
Change-Id: I4735d35e4d9f42db5216862ce091429eadc6e65d
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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It's nicer to respond to a sprite finishing its animation like this:
onFinished: doStuff()
than this:
onRunningChanged: if (!running) doStuff()
In addition, the latter will get executed even if the animation
is manually stopped, whereas finished() is only emitted when the
animation finishes naturally.
[ChangeLog][QtQuick][AnimatedSprite] Added finished() signal to
AnimatedSprite as a convenient way to react to an animation finishing.
Change-Id: I558e8372b54bacacd5695cb0edf97d8b84b373f9
Reviewed-by: J-P Nurmi <jpnurmi@qt.io>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Change-Id: I176f91a8c51e81a2df3fe91733118261491223ee
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Change-Id: I70c0c672708522f7157849365cc53ee271d8e460
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Do not allow a frame size larger than the image size, otherwise
we would never leave "while (framesLeft > 0) {...}" as framesLeft is
never decremented because "copied/frameWidth" in the expression
"framesLeft -= copied/frameWidth;" always resolves to zero because
copied < frameWidth.
Task-number: QTBUG-53937
Change-Id: Ia777ec65d72562426b13533918efcaca5bcabdd7
Reviewed-by: Albert Astals Cid <albert.astals@canonical.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Change-Id: Icfa1d61fcc286c3418d4a625de11d2191336fa60
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It’s a bad idea to store a scene graph paint node as a member variable.
First of all, it should not access the node outside updatePaintNode(),
that is, outside the render thread. Secondly, the node is owned by the
scene graph and may be nuked whenever the scene graph feels so. Some
creative re-parenting easily triggers a case where AnimatedSprite ends
up accessing a node that was already deleted by the scene graph.
Change-Id: I89205ac36333a2fcb094121afa61b6409fda5883
Task-number: QTBUG-51162
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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From Qt 5.7 -> tools & applications are lisenced under GPL v3 with some
exceptions, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new GPL-EXCEPT header instead of LGPL21 one
(in those files which will be under GPL 3 with exceptions)
Change-Id: I04760a0801837cfc516d1c7c02d4f503f6bb70b6
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9
Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
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This appplies only when using opengl32.dll. When using ANGLE or
when using another non-opengl32 DLL, the "windows" single-threaded
loop is chosen, just like before.
One badly written autotest is fixed. We must never assume that
performing some QQuickWindow related work will leave a context
current on the main thread. The assumption worked by accident with
the single-threaded render loop.
[ChangeLog][QtQuick] Changed to use the threaded render loop by
default on Windows when running with desktop OpenGL (opengl32.dll).
Change-Id: I21798622c19ca510a97a96c19c1e70e29f086e3a
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Reviewed-by: Jørgen Lind <jorgen.lind@theqtcompany.com>
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Previously, AnimatedSprite could stop before it had performed its
desired number of loops.
Task-number: QTBUG-36338
Change-Id: I9485886681f55d410786f27b4f6afdc72a058202
Reviewed-by: Michael Brasser <michael.brasser@live.com>
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Both the order was wrong and sometimes the currentFrame property
did not correspond to the 'arg' argument that was carried by the signal.
The order was sometimes like this:
[window got exposed, m_running == false]
currentFrame: 1, arg: 1 <== Unexpected, its not running
[start() got called, m_running == true]
currentFrame: 1, arg: 0 <== Unexpected, they are inequal
currentFrame: 2, arg: 2 <== Not sure what to expect here
The root of the problem was that we would enter prepareNextFrame on
startup (due to QQuickWindow::exposeEvent) even if we were in the
stopped state. Getting rid of the first invalid emission solved
the issue.
Change-Id: Iba002ee91d4d1acafcf4fd0911c28c93a4bc6fd5
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3 & LICENSE.GPLv2
- Removed LICENSE.GPL
Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0
Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
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Task-number: QTBUG-31522
Change-Id: I20718cda5f77f3a53176c8b1a4baacedd77375af
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Change-Id: I557f985ca5e68eb75d0b032b1dfa28cc33d56b6a
Reviewed-by: David Faure (KDE) <faure@kde.org>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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If the test does requestActivate() or relies on isFocusWindow(),
the test cannot be parallel_test. Also, a lot of the tests don't
actually need the window to be active, only exposed; and waiting
only for exposed is likely to make them more stable.
Change-Id: I0845b9b12ddf7f0c8906d9738a3e26d46ab98820
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Change-Id: I6c3bd7bebe3d62d1cfd0fa6334544c9db8398c76
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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Depends on patch Ie4424ec15fbdef6b29b137f90a2ae33f173edd21 in qtbase.
Change-Id: I9614cc2c7ed119c663b3f6f99267483e291e529c
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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- Replace by qWaitForWindowExposed() or
qWaitForWindowActive() where applicable.
- Use QVERIFY to verify success.
- Stabilize some tests by checking for 'active',
add missing call to show().
Change-Id: I6cae063e44a3839760ed9f61dacb26cd1717118d
Reviewed-by: Stephen Kelly <stephen.kelly@kdab.com>
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QQuickCanvas is now called QQuickWindow
QQuickCanvas::rootItem is now QQuickWindow::contentItem
QQuickItem::canvas is now QQuickItem::window
QQuickItem::ItemChangeData::canvas is also renamed window
QQuickCanvas::grabFrameBuffer is now QQuickWindow::grabWindow
The functions related to the color property have dropped the clear from
their names.
The first three changes have interim compatibility measures in place to
ease the transition.
Change-Id: Id34e29546a22a74a7ae2ad90ee3a8def6fc541d2
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Task-number: QTBUG-25039
Change-Id: I8bd5fd40a5fee1314f0401ed4708d73ed1cfad94
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Change-Id: Iad2f07b989b25349fd2d4fff010e24dcd5a1688f
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