| Commit message (Collapse) | Author | Age | Files | Lines |
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before:
Totals: 80 passed, 653 failed, 0 skipped, 0 blacklisted, 35852ms
after:
Totals: 729 passed, 4 failed, 0 skipped, 0 blacklisted, 29599ms
The last four failures are due to high dpi issues.
Change-Id: Ie937091558395572dc281ee5a5b90848ea9d2081
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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We'd assume that a Window existed when that's not always the case.
For example:
import QtQuick 2.4
import QtQuick.Window 2.2
Window {
Loader {
sourceComponent: Canvas {
Component.onDestruction: getContext("2d")
}
Component.onCompleted: active = false
}
}
Change-Id: I5f30876e21ced5658adfa3bac494fd4196e0a7e3
Task-number: QTBUG-42222
Reviewed-by: Ulf Hermann <ulf.hermann@theqtcompany.com>
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Change-Id: I4ceb1a969bd4296b82f899088b02b5e8cf100bcd
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change-Id: Id1729966b3b2b75a3bd4ad387b3d7914266fb3a5
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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It turns out to be a bad idea (as in, breaks the enterprise controls)
to block paint() altogether when hidden. The original bug report
QTBUG-31830 only complained about paint() being emitted upon resize
while _hidden_, so this change solves exactly that. User is still
free to call requestPaint() even when hidden, and Canvas now doesn't
recklessly ignore the request.
Task-number: QTBUG-31830
Change-Id: Icd82188f65406b3ef6ae3b19b5984944576886ff
Reviewed-by: Jens Bache-Wiig <jens.bache-wiig@digia.com>
Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Task-number: QTBUG-31830
Change-Id: I23c6fc822547120f14c2d9a09f01a8f985745e2a
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Jens Bache-Wiig <jens.bache-wiig@digia.com>
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This caused items like positioners and itemviews to not
relayout or update as appropriate when items were hidden,
and therefore caused problems all over in eg. controls.
This reverts commits
- 43f983350a548b1b663ea07a0e87e4cc58834214
- 01e609e9fa0ca1317e0f4eff4802a79584450357
- 439f31f128e70ecae16544ee7041695c60e0b2d6
Task-number: QTBUG-36954
Task-number: QTBUG-36934
Task-number: QTBUG-31830
Change-Id: If04cdce51206568c360a45e24efc0bd04764750b
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Fabian Bumberger <fbumberger@rim.com>
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We must make sure that the canvas is created somewhere in the item hierarchy of
a scene-graph initialized (thus visible) window. A Window { visible: true }
type of item is not sufficient, but we can simply use our testcase as
parent/associated item, because that one is equipped with a when: windowShown
condition.
Change-Id: I67a65208fae1a6fd953493eaa2898a324a6cc917
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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[ChangeLog][QtQuick][QQuickItem] "updatePolish" is not called for invisible items any more.
Task-number: QTBUG-31830
Change-Id: Idad6107afaf0c6e6c96d9404ac286695c21883c7
Reviewed-by: Robin Burchell <robin+qt@viroteck.net>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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1. Use QQuickContext2DRenderThread for Threaded rendering
2. Make FBO target works with all render strategies
3. Remove some unnessary locks, call texture methods by invoking meta calls
4. Run existing tests with all render targets and strategies (except Cooperative)
Change-Id: I0db5c91d848b86bcc1536c30d7a5804b66a817f1
Reviewed-by: Yunqiao Yin <charles.yin@nokia.com>
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Change-Id: I99ba84889ce360d2def27834f15af43c2bdf29bc
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
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