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* Refactor canvas item unit testsCharles Yin2012-05-041-110/+149
| | | | | Change-Id: I99ba84889ce360d2def27834f15af43c2bdf29bc Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
* Fix context2d transform issuesCharles Yin2012-03-301-38/+36
| | | | | | | | | After calling transform related methods, the current path should be transformed with the same method but in reversal mode. So that during painting, the painter will apply the CTM to this path again, otherwise path will be transformed twice. Change-Id: I7e12bdff82dabb408f47152ba07b608872d4093f Task-number: QTBUG-24988 Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
* Change smooth to be true by defaultGunnar Sletta2012-03-221-0/+1
| | | | | Change-Id: Ia74a5c76058a2822e61dfa2f7316ea0612ebc15c Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
* Change the default renderTarget and renderStrategyCharles Yin2012-03-071-1/+1
| | | | | | | | | | As we always use OpenGL and scenegraph render thread now, the best default render target should be FBO and the best render strategy should be cooperative mode (use the render thread). Task-number:QTBUG-23956 Change-Id: I64b070dec566e359d27c84680fef1c691d6ce411 Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
* Rename QDeclarative symbols to QQuick and QQmlMatthew Vogt2012-02-241-0/+487
Symbols beginning with QDeclarative are already exported by the quick1 module. Users can apply the bin/rename-qtdeclarative-symbols.sh script to modify client code using the previous names of the renamed symbols. Task-number: QTBUG-23737 Change-Id: Ifaa482663767634931e8711a8e9bf6e404859e66 Reviewed-by: Martin Jones <martin.jones@nokia.com>