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* Refactor context2d thread logicCharles Yin2012-07-311-4/+5
| | | | | | | | | | 1. Use QQuickContext2DRenderThread for Threaded rendering 2. Make FBO target works with all render strategies 3. Remove some unnessary locks, call texture methods by invoking meta calls 4. Run existing tests with all render targets and strategies (except Cooperative) Change-Id: I0db5c91d848b86bcc1536c30d7a5804b66a817f1 Reviewed-by: Yunqiao Yin <charles.yin@nokia.com>
* Add unit tests for SVG pathCharles Yin2012-05-231-0/+57
Change-Id: I4358416ccf973940fbd54633254274ba0a18e777 Reviewed-by: Michael Brasser <michael.brasser@nokia.com>