| Commit message (Collapse) | Author | Age | Files | Lines |
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before:
Totals: 80 passed, 653 failed, 0 skipped, 0 blacklisted, 35852ms
after:
Totals: 729 passed, 4 failed, 0 skipped, 0 blacklisted, 29599ms
The last four failures are due to high dpi issues.
Change-Id: Ie937091558395572dc281ee5a5b90848ea9d2081
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Fix rounding of width and height parameters.
Change-Id: Ib7655dafe382684340c32e2d2dc8adb445af65b0
Reviewed-by: Mitch Curtis <mitch.curtis@theqtcompany.com>
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From Qt 5.7 -> tools & applications are lisenced under GPL v3 with some
exceptions, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new GPL-EXCEPT header instead of LGPL21 one
(in those files which will be under GPL 3 with exceptions)
Change-Id: I04760a0801837cfc516d1c7c02d4f503f6bb70b6
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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It's very handy for IDEs if it matches the actual files.
Change-Id: Ib19b5ddc322260a9b24f3cf2f618e06a943cfa9d
Reviewed-by: Mitch Curtis <mitch.curtis@theqtcompany.com>
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Change-Id: Id27c36e55fcc68cc1140b0d9bec00b8ae6b52ed0
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It goes from 0..359, not 0..255.
Task-number: QTBUG-47894
Change-Id: I0612a9d5e4999afae7703b5c49741b94fb0da07f
Reviewed-by: Mitch Curtis <mitch.curtis@theqtcompany.com>
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Change-Id: I691b8ddff60b5f16f06d32b379c76e87f44f84a9
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
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Task-number: QTBUG-47714
Change-Id: I8ecf2673ebc5de3d0fe1dec8a67bee81f5d4fb8f
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@theqtcompany.com>
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Conflicts:
.qmake.conf
LICENSE.GPLv2
examples/qml/networkaccessmanagerfactory/view.qml
src/qml/jsruntime/qv4runtime.cpp
src/qml/jsruntime/qv4stringobject.cpp
Change-Id: I5d12f436d60995e51d5c2f59d364e9cbc24f8e32
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When a Canvas is a child of an item with certain width and height
values (as described in the bug report), it won't paint correctly.
For example, the order of events might occur like so:
1. Canvas width set to 1
2. Canvas height set to 1
3. Canvas width set to 32, which causes the height to also be set to 32
Every size change causes QQuickCanvasItem::geometryChanged() to be
called, but the third event above causes it to be called recursively,
such that the most nested call results in the size being 32x32, but
then the execution returns to the first call and 32x1 is used instead,
overwriting the correct size.
We fix this by setting the new canvas size to width() and height(),
ignoring the recursion and instead using the latest size of the item.
Change-Id: Iebbcbfaa3217319b32b97f6b68f7a8af197a0e89
Task-number: QTBUG-42878
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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We'd assume that a Window existed when that's not always the case.
For example:
import QtQuick 2.4
import QtQuick.Window 2.2
Window {
Loader {
sourceComponent: Canvas {
Component.onDestruction: getContext("2d")
}
Component.onCompleted: active = false
}
}
Change-Id: I5f30876e21ced5658adfa3bac494fd4196e0a7e3
Task-number: QTBUG-42222
Reviewed-by: Ulf Hermann <ulf.hermann@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9
Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
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Change-Id: I4ceb1a969bd4296b82f899088b02b5e8cf100bcd
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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A recent change (f45fe58ad2aa741c90b756643da75f1a6bc2fdf6)
introduced the concept of clipping being disabled for a context,
so that it can start with no clip path set. However, this state
is not properly tracked, so an attempt to restore a context state
which has no clip path does not work properly. This change adds
this information to the Clip command, so that it can be properly
restored.
This patch also re-enables a test case which was supposed to
check this behavior, but had been disabled.
Task-number: QTBUG-40312
Change-Id: I3fd5626ecfcc1298a81931828cbb590290098a92
Reviewed-by: Ulf Hermann <ulf.hermann@digia.com>
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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0/0 is not always a red pixel after rendering "Hello" in red. The
chosen font has an influence on that. Looking for some red pixel in row
0 is pretty safe.
Change-Id: I669548c3c9d8cd25d720998fd9ba31c1f480e4e3
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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200ms can be too short if the system is busy
Change-Id: I4f9c6bcbec93d511b5b5e9d531450f3ffd22cb0c
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Task-number: QTBUG-41043
Change-Id: Ib438ddc890e9a1ede16731b950b195d4341b8fd0
Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3 & LICENSE.GPLv2
- Removed LICENSE.GPL
Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0
Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
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This is in line with what Chrome, Firefox and IE do.
This is also how most JavaScript functions in Qt behave by default
(for example, TableView::resizeColumnsToContents()).
Task-number: QTBUG-40703
Change-Id: I087221e305dcb5fd6709ad4a99a5163d641faac6
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change-Id: Id1729966b3b2b75a3bd4ad387b3d7914266fb3a5
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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It turns out to be a bad idea (as in, breaks the enterprise controls)
to block paint() altogether when hidden. The original bug report
QTBUG-31830 only complained about paint() being emitted upon resize
while _hidden_, so this change solves exactly that. User is still
free to call requestPaint() even when hidden, and Canvas now doesn't
recklessly ignore the request.
Task-number: QTBUG-31830
Change-Id: Icd82188f65406b3ef6ae3b19b5984944576886ff
Reviewed-by: Jens Bache-Wiig <jens.bache-wiig@digia.com>
Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Task-number: QTBUG-31830
Change-Id: I23c6fc822547120f14c2d9a09f01a8f985745e2a
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Jens Bache-Wiig <jens.bache-wiig@digia.com>
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This caused items like positioners and itemviews to not
relayout or update as appropriate when items were hidden,
and therefore caused problems all over in eg. controls.
This reverts commits
- 43f983350a548b1b663ea07a0e87e4cc58834214
- 01e609e9fa0ca1317e0f4eff4802a79584450357
- 439f31f128e70ecae16544ee7041695c60e0b2d6
Task-number: QTBUG-36954
Task-number: QTBUG-36934
Task-number: QTBUG-31830
Change-Id: If04cdce51206568c360a45e24efc0bd04764750b
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Fabian Bumberger <fbumberger@rim.com>
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We must make sure that the canvas is created somewhere in the item hierarchy of
a scene-graph initialized (thus visible) window. A Window { visible: true }
type of item is not sufficient, but we can simply use our testcase as
parent/associated item, because that one is equipped with a when: windowShown
condition.
Change-Id: I67a65208fae1a6fd953493eaa2898a324a6cc917
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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[ChangeLog][QtQuick][QQuickItem] "updatePolish" is not called for invisible items any more.
Task-number: QTBUG-31830
Change-Id: Idad6107afaf0c6e6c96d9404ac286695c21883c7
Reviewed-by: Robin Burchell <robin+qt@viroteck.net>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Currently, it's not possible to specify more than one font family in
Context2D's font property. Also, any family with spaces in its name will
fail to be read, and quoting the name will also fail.
This patch makes it possible to specify several font families as per
the CSS shorthand font property spec, as well as quoting of font
families with spaces in their names.
Task-number: QTBUG-32727
Change-Id: I2bc1f1d2b7f5f8f0519e73f4001b4a8242bb039c
Reviewed-by: Karim Pinter <karim.pinter@digia.com>
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>
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Task-number: QTBUG-31721
Change-Id: I6a6ba99ed29392fa7ed67f6a3dba567947f9c46b
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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See: http://www.w3.org/TR/2dcontext/#dom-context-2d-font
Also removes duplicated assignments that are done as part of the
default constructor.
Task-number: QTBUG-31716
Change-Id: I5bd131c14a5defd422d858f02974c215de7adae9
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Currently, setting a floating point pixel size for context2d's font
will result in the following error:
QFont::setPixelSize: Pixel size <= 0 (0)
This is because qt_font_from_string() uses toInt() to convert
the number to an int, which fails because of the decimal fraction.
The font size is then set regardless (to 0), which does not comply with
the standard:
"[...] If the new value is syntactically incorrect (including using
property-independent style sheet syntax like 'inherit' or 'initial'),
then it must be ignored, without assigning a new font value. [CSS]" [1]
This patch makes qt_font_from_string() call toFloat() on the string and
then casts the value to an int. I could not find any evidence that
floating point pixel sizes are disallowed, and QFont only deals with
integer sizes anyway.
If the conversion to float fails, the font size is not set (it defaults
to 10px, according to [2]).
[1] http://www.w3.org/TR/2dcontext/#dom-context-2d-font
[2] http://qt-project.org/doc/qt-5.0/qtquick/qml-qtquick2-context2d.html#font-prop
Change-Id: I6204eaa9fb6048bb9c4452403c3a4cf2913a03a1
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Change-Id: I66445dafd64f6c47fe1098fadd83bf3af301e58d
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Change-Id: I3033cba7c2f9e1dd9886e8f92ece1a2f43f60c01
Reviewed-by: Jens Bache-Wiig <jens.bache-wiig@digia.com>
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Someone probably figured "since the data is all initialized to 0 to
begin with, we can skip 0 values". However, it's possible to temporarily
set a value to other than 0 and then back to 0, a fully valid use case
that we need to support.
Task-number: QTBUG-29065
Change-Id: Ia9f0803743d696ca8b9cca89c666ccba80a3abd0
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Change-Id: I6c3bd7bebe3d62d1cfd0fa6334544c9db8398c76
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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qt is already added by spec_pre.prf, warn_on by default_pre.prf and dll
by qt_module.prf.
Change-Id: I449e49275622bac39b7d76af8855c417ddce21e9
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: Ice5d60b06ec9ab81fbd98fd1679c8834f3018938
Reviewed-by: Robin Burchell <robin+qt@viroteck.net>
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Change-Id: I76f21d055696978f2f6936006eea038dd73cce6c
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
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Qt 5.0 beta requires changing the default to the 5.0 API, disabling
the deprecated code. However, tests should test (and often do) the
compatibility API too, so turn it back on.
Task-number: QTBUG-25053
Change-Id: I6988c2360e9d88916311374a0c910bfc5b607439
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
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1. Use QQuickContext2DRenderThread for Threaded rendering
2. Make FBO target works with all render strategies
3. Remove some unnessary locks, call texture methods by invoking meta calls
4. Run existing tests with all render targets and strategies (except Cooperative)
Change-Id: I0db5c91d848b86bcc1536c30d7a5804b66a817f1
Reviewed-by: Yunqiao Yin <charles.yin@nokia.com>
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Change-Id: I11c79b3f014d82b113429bd17b2d5473fdcebf1d
Task-number: QTBUG-25859
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
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If canvas' render target is FramebufferObject, only the first drawImage() call
was successful, it could be fixed by adding beginNativePainting() and endNativePainting(),
but this could be unexpected behavior with OpenGL paint engine.
task-number: QTBUG-23595
Change-Id: Iff70fc88f6d39655dd283fa5dde3365887910460
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
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Change-Id: I4358416ccf973940fbd54633254274ba0a18e777
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
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Even with this fix, the test still fails in CI,
so mark this test as insignificant until we figure out the real reason.
Change-Id: Idd07820c63b0c9627c86ed87f97b5ade6a552f7e
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
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Change-Id: I99ba84889ce360d2def27834f15af43c2bdf29bc
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
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After calling transform related methods, the current path should be transformed with the same method but in reversal mode.
So that during painting, the painter will apply the CTM to this path again, otherwise path will be transformed twice.
Change-Id: I7e12bdff82dabb408f47152ba07b608872d4093f
Task-number: QTBUG-24988
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
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Change-Id: Ia74a5c76058a2822e61dfa2f7316ea0612ebc15c
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
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Change-Id: I43bb54524f5786a838073df8812107dda7b0d56e
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
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- Changed tests to use TESTDATA
- added check for cross_compile option to skip when sources not available
Change-Id: I1f382794ff982bbc07fc20438a4e4a8c8b8d565f
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
Reviewed-by: Jason McDonald <jason.mcdonald@nokia.com>
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As we always use OpenGL and scenegraph render thread now, the best default
render target should be FBO and the best render strategy should be
cooperative mode (use the render thread).
Task-number:QTBUG-23956
Change-Id: I64b070dec566e359d27c84680fef1c691d6ce411
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
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- Remove sync() - not necessary
- Queue buffer before flush
Change-Id: If7dea8e56a612d241c67a82eae265febc45059a8
Reviewed-by: Yunqiao Yin <charles.yin@nokia.com>
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