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* ShaderEffect: Allow use of shaders without QML enginePeter Hartmann2018-10-151-0/+16
| | | | | | Change-Id: I43a18b94be6d17f6cca745a23bb006515c567de3 Reviewed-by: Andy Nichols <andy.nichols@qt.io> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* use nullptr consistently (clang-tidy)Shawn Rutledge2018-02-261-3/+3
| | | | | | | | | | | | | From now on we prefer nullptr instead of 0 to clarify cases where we are assigning or testing a pointer rather than a numeric zero. Also, replaced cases where 0 was passed as Qt::KeyboardModifiers with Qt::NoModifier (clang-tidy replaced them with nullptr, which waas wrong, so it was just as well to make the tests more readable rather than to revert those lines). Change-Id: I4735d35e4d9f42db5216862ce091429eadc6e65d Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* Fix tst_qquickshadereffectJ-P Nurmi2017-11-091-4/+4
| | | | | | | | | The expected signal counts were not matching. Since the test has not been run in the CI, it went unnoticed. Furthermore, the test crashed due to a missing null pointer check. Change-Id: Iff80a2ea17832eb7bc531ac9eb2fc482f2c69e38 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Fix outdated BSD license headerKai Koehne2017-10-172-4/+24
| | | | | Change-Id: Icc08925454445fc9497fb3bfd2c26efe90605983 Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
* Merge remote-tracking branch 'origin/5.7' into devEdward Welbourne2016-08-023-0/+151
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/quick/items/qquickshadereffect.cpp 5.7 had a bug-fix in code dev has replaced wholesale. src/quick/items/qquickwindow.cpp src/quick/items/qquickwindow_p.h One side changed a method's signature; the other side renamed a method declared adjacent to it and changed some code using it, moving some from the public class to its private partner. tests/auto/qml/debugger/qqmlprofilerservice/tst_qqmlprofilerservice.cpp One side added a blank line before a comment the other re-wrote. Kept the re-write, killed the stray blank. .qmake.conf Ignore 5.7's change to MODULE_VERSION. src/qml/compiler/qqmltypecompiler.cpp src/qml/compiler/qqmlpropertyvalidator.cpp 5.7 changed code in the former that dev moved to the latter. Reflect 5.7's changes there, adapted to dev's form. src/qml/qml/qqmlobjectcreator.cpp One side added new QVariant types; the other changed how it handled each type of QVariant (without git seeing any conflict); adapted the new stanzas to work the same as the transformed ones. tests/manual/v4/test262 dev had a broken sha1 for it; so used 5.7's 9741ac4655808ac46c127e3d1d8ba3d27ada618e Change-Id: I1fbe2255b97d6ef405cdd1d0cea7fab8dc351d6f
| * Merge remote-tracking branch 'origin/5.6' into 5.7Edward Welbourne2016-07-153-0/+151
| |\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: examples/quick/demos/photoviewer/deployment.pri One side made it redundant; the other removed part of it; remove it all ! src/quick/scenegraph/util/qsgatlastexture.cpp One side changed a preprocessor condition, the other a code condition, on adjacent lines; keep both changes. tests/auto/qml/debugger/qqmlprofilerservice/tst_qqmlprofilerservice.cpp One side changed a condition, the other the content of its block; keep both. Change-Id: Idb8937f92a7edb28212449dfe0c5cfdb8e6de986
| | * Fix crash in QQuickShaderEffect::updatePaintNodeAlbert Astals Cid2016-07-053-0/+151
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When having a ShaderEffect and an Image sharing the texture via supportsAtlasTextures This used to work fine in 5.4 but 38cab579a0c5398b7621221fd8609bc43cf1f3c5 removed the check for the provider not being null Change-Id: I18cb969dbf8011ea01543cc079214e8ecbb66623 Reviewed-by: Frederik Gladhorn <frederik.gladhorn@qt.io>
* | | QtQuick: clean up shader effect property connectionsErik Verbruggen2016-07-051-26/+31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Don't use a signal mapper, but handle the mapping using a custom slot object and a lambda to do the dispatching ourselves. - Don't do meta-calls by property name, but by index. - Cache the meta-object. - Resolve the property indices by using the QML property cache. For a shader with 6 property connections, the time spent goes from 320k instructions to 80k instructions (valgrind on x86_64). Task-number: QTBUG-53901 Change-Id: I2809198cf62f9716b3683798222203fc3e97fbb3 Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
* | | Add the skeleton for the new, more generic shader effect implLaszlo Agocs2016-04-131-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | which should route and place most of its work into the scenegraph. And fix a test. Change-Id: I04f29cba53c2bab62e41b3b524794d3c4d20a472 Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
* | | Prefix GL-specific shader effect codeLaszlo Agocs2016-04-131-4/+3
|/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Rename the C++ sources and classes. The QML type name remains the same. No changes in functionality. The shader effect, node, material (and uniform animator and particles and bits and pieces here and there...) are highly interconnected and do not follow the usual design practices for Quick and the scenegraph and the adaptation layer. Therefore while we aim for keeping full compatibility for GL apps, other backends will likely get a different ShaderEffect item implementation. The C++ class QQuickShaderEffect itself is currently a dummy with an unchanged API. It is not in use for now but forms the basis for the implementation for other backends. This will be covered in future commits. Change-Id: Ia39ce4b303f8f33e2f241d11e35fa62423e43127 Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
* | Updated license headersJani Heikkinen2016-01-203-51/+36
| | | | | | | | | | | | | | | | | | | | | | | | From Qt 5.7 -> tools & applications are lisenced under GPL v3 with some exceptions, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new GPL-EXCEPT header instead of LGPL21 one (in those files which will be under GPL 3 with exceptions) Change-Id: I04760a0801837cfc516d1c7c02d4f503f6bb70b6 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* | Remove CONFIG += parallel_test.Friedemann Kleint2015-09-051-1/+0
| | | | | | | | | | | | | | The keyword no longer has a meaning for the new CI. Change-Id: I699f2881e291cce02a6a608a8710638886e38daa Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
* | Remove QT_DISABLE_DEPRECATED_BEFORE=0 from tests not using deprecated API.Friedemann Kleint2015-09-031-1/+0
|/ | | | | Change-Id: I691b8ddff60b5f16f06d32b379c76e87f44f84a9 Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
* Update copyright headersJani Heikkinen2015-02-123-21/+21
| | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9 Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
* Update license headers and add new licensesJani Heikkinen2014-08-253-57/+33
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 & LICENSE.GPLv2 - Removed LICENSE.GPL Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0 Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
* Update copyright year in Digia's license headersSergio Ahumada2013-01-103-3/+3
| | | | | | Change-Id: I6c3bd7bebe3d62d1cfd0fa6334544c9db8398c76 Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
* Expose QMatrix4x4 properties as mat4 uniforms in shadersChris Adams2012-11-221-0/+7
| | | | | | | | | | Previously, QMatrix4x4 properties were not exposed as uniforms in shaders. This commit adds conversion code for matrix 4x4 properties so that they are automatically converted to mat4 uniforms. Task-number: QTBUG-27952 Change-Id: I9b1de39fbbcb02743cf8c4e09b4d83c44f1dd438 Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
* Change copyrights from Nokia to DigiaIikka Eklund2012-09-233-72/+72
| | | | | | | Change copyrights and license headers from Nokia to Digia Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c Reviewed-by: Lars Knoll <lars.knoll@digia.com>
* Set the Qt API level to compatibility mode in all tests.Thiago Macieira2012-08-011-0/+1
| | | | | | | | | | Qt 5.0 beta requires changing the default to the 5.0 API, disabling the deprecated code. However, tests should test (and often do) the compatibility API too, so turn it back on. Task-number: QTBUG-25053 Change-Id: I6988c2360e9d88916311374a0c910bfc5b607439 Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
* QtDeclarative: Remove usage of deprecated qWaitForWindowShown().Friedemann Kleint2012-07-191-2/+2
| | | | | | | | | | | - Replace by qWaitForWindowExposed() or qWaitForWindowActive() where applicable. - Use QVERIFY to verify success. - Stabilize some tests by checking for 'active', add missing call to show(). Change-Id: I6cae063e44a3839760ed9f61dacb26cd1717118d Reviewed-by: Stephen Kelly <stephen.kelly@kdab.com>
* Port tst_qquickshadereffect to QMetaMethod-based connectNotify()Kent Hansen2012-05-011-6/+7
| | | | | | | The const char *-based API is deprecated and will be removed in Qt5. Change-Id: Ib265719c4314f260f2cf0ee478990658449ca7d5 Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
* Extra tests for ShaderEffect and CustomParticleAlan Alpert2012-04-135-1/+189
| | | | | Change-Id: Ieafa97f1f11337c8beac89a05fc5b5706ba6c215 Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
* Fixed crash when using 'var' property in ShaderEffect.Kim Motoyoshi Kalland2012-04-041-3/+2
| | | | | | | | Also made CustomParticle and ShaderEffect share some code. Task-number: QTBUG-23924 Change-Id: I975f71f031b379cf5e29302a9c931e4ead5437ea Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
* Remove unneeded dependencies to QtWidgets and QtOpenGLLars Knoll2012-03-121-1/+1
| | | | | Change-Id: I43bb54524f5786a838073df8812107dda7b0d56e Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
* Rename QDeclarative symbols to QQuick and QQmlMatthew Vogt2012-02-242-0/+283
Symbols beginning with QDeclarative are already exported by the quick1 module. Users can apply the bin/rename-qtdeclarative-symbols.sh script to modify client code using the previous names of the renamed symbols. Task-number: QTBUG-23737 Change-Id: Ifaa482663767634931e8711a8e9bf6e404859e66 Reviewed-by: Martin Jones <martin.jones@nokia.com>