| Commit message (Collapse) | Author | Age | Files | Lines |
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Can not be reproduced locally on 10.11 or 10.12.
Task-number: QTBUG-63035
Change-Id: I0d9bfc123be8e580ca143aacb41f2a5d9e34cbc6
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Task-number: QTBUG-61857
Change-Id: Iacefcc3b22b31ed3dbcfbf7f00c8b0ea51c63b95
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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Task-number: QTBUG-61857
Change-Id: I580e503d8266a9dca69bb542c22228df4ff4bf94
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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Fits existing Quick item naming patterns better.
Change-Id: Id6d8f3653b33b1c1963bda4a2bcc212761e74caa
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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The own list property must be kept. However, we can reuse
QQuickItemPrivate's data accessors in order to start supporting
code like:
Shape {
..
ShapePath { ... }
ShapePath { ... }
Rectangle { ... }
Image { ... }
// any other visual type
// or non-visual:
Timer { ... }
}
Change-Id: I6d502d697cae37bf16857770273a749cee1b3aa3
Reviewed-by: J-P Nurmi <jpnurmi@qt.io>
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Thus application code becomes:
ShapePath {
...
fillGradient: LinearGradient {
...
GradientStop { ... }
}
}
which is even more clean and readable. The duplication for stops is
now avoided.
Change-Id: I50ae2f388e21683a37dc4787763dc71e16eef4f5
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
Reviewed-by: J-P Nurmi <jpnurmi@qt.io>
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Shape { ShapePath { Path { ... } } } simply becomes
Shape { ShapePath { ... } }
Change-Id: Ie57936cd7953c8a8d6c67e78b9d73bdbe2a05316
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Change-Id: I299354da0632fb0b8487cfb13748ed58b97d75fd
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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