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* Updated license headersJani Heikkinen2016-01-206-102/+72
| | | | | | | | | | | | From Qt 5.7 -> tools & applications are lisenced under GPL v3 with some exceptions, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new GPL-EXCEPT header instead of LGPL21 one (in those files which will be under GPL 3 with exceptions) Change-Id: I04760a0801837cfc516d1c7c02d4f503f6bb70b6 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Update copyright headersJani Heikkinen2015-02-126-42/+42
| | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9 Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
* Fix crash in SpriteSequenceAlex Blasche2014-10-242-0/+120
| | | | | | | | | | When QML declares sprites and goalSprite in wrong order the goalsprite attempts to set it on null spriteEngine. This patch ensures that the order doesn't matter anymore. Task-number: QTBUG-40595 Change-Id: I57f1c8754b2e2af91e0c7f72d1d67fec3ad4ede5 Reviewed-by: Lars Knoll <lars.knoll@digia.com>
* Update license headers and add new licensesJani Heikkinen2014-08-254-76/+44
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 & LICENSE.GPLv2 - Removed LICENSE.GPL Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0 Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
* Update copyright year in Digia's license headersSergio Ahumada2013-01-104-4/+4
| | | | | | Change-Id: I6c3bd7bebe3d62d1cfd0fa6334544c9db8398c76 Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
* Change copyrights from Nokia to DigiaIikka Eklund2012-09-234-98/+98
| | | | | | | Change copyrights and license headers from Nokia to Digia Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c Reviewed-by: Lars Knoll <lars.knoll@digia.com>
* Add test for large file codepathAlan Alpert2012-07-192-0/+60
| | | | | | | | All black images are stored efficiently enough to not bloat the repo while still hitting this codepath on desktop. Change-Id: Id4b76bec1036849deca096bb8741b186cf18deb3 Reviewed-by: Martin Jones <martin.jones@nokia.com>
* Avoid accessing sprites until they finish loadingAlan Alpert2012-05-141-0/+74
| | | | | | | | | | Because sprite properties are not valid until image assembly finishes, some features of the sprite engine cannot work until sprite assembly is finished. In these circumstances, we shouldn't crash. Task-number: QTBUG-24797 Change-Id: I2701f9302620c2cfd5b7bc5ce1cb9f31be4d4e19 Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
* Merge master <-> api_changesMatthew Vogt2012-03-053-0/+126
Change-Id: Iad2f07b989b25349fd2d4fff010e24dcd5a1688f