| Commit message (Collapse) | Author | Age | Files | Lines |
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So gui-private API isn't necessary anymore.
Task-number: QTBUG-44030
Change-Id: If4e77fc99e9f6373b8dd0303c9ac52e71ed43cf7
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@qt.io>
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Fix usage of API that is marked deprecated.
Change-Id: Ia887437f99b9ce207891ca19bc49294acb7d629d
Reviewed-by: Liang Qi <liang.qi@theqtcompany.com>
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Instead of sending multiple touch updates per frame, we
store the last one and flush the pending events just before
we enter into the scene graph sync phase.
[ChangeLog][QtQuick] QQuickWindow will compresses touch events
and delivers at most one touch event per frame.
Done-with: Robin Burchell <robin.burchell@jollamobile.com>
Change-Id: Ia0169bc4a3f0da67709b91ca65c326934b55d372
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
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Tests are passing nowaways on OS X.
Task-number: QTBUG-27890
Change-Id: I2245801a44b9b6fd8773c91e2d5dd67f5a5b7373
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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wip/v4
Conflicts:
src/quick/items/context2d/qquickcontext2d.cpp
tests/auto/quick/qquickvisualdatamodel/qquickvisualdatamodel.pro
Change-Id: I36a4fd28b3156839aecd70039a3ba566bf19a0bc
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The test relies on window activation, which means that it
cannot be a parallel test.
Change-Id: I15b1c1511c38345b160aa3d01d17667dffc58c87
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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Change-Id: Ieda9267e296acf6392a5461f4cfb9233a7a409a0
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Task-number: QTBUG-27890
Change-Id: I48edea29ccaa593e4bab61c1a968130a5d3457f3
Reviewed-by: Simo Fält <simo.falt@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
Reviewed-by: Janne Anttila <janne.anttila@digia.com>
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Qt 5.0 beta requires changing the default to the 5.0 API, disabling
the deprecated code. However, tests should test (and often do) the
compatibility API too, so turn it back on.
Task-number: QTBUG-25053
Change-Id: I6988c2360e9d88916311374a0c910bfc5b607439
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
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The old way of event propagation inside QQuickCanvas was to send the
touch event through all elements, and if it was accepted along the
way, stop. Otherwise generate a mouse event and propagate it through
the items in the same way.
With this patch the behavior is changed instead to do the propagation
in parallel. The idea is to first send a touch, then a mouse event to
each QML item (in paint order) that can potentially handle the events.
When items filter their child elements, the same logic applies.
Other changes/clarifications:
- mouse events no longer get synthesized for more than one touch point
- TouchPoints can be distributed to multiple Items
- if an item accepts a touch point, it always gets updates, even if
the point is stationary
- events containing only stationary TouchPoints are discarded
- PinchArea must accept any initial single TouchPoint in order to
receive subsequent updates, even though it's not pinching yet.
This means if PA is on top, items underneath don't get touches.
New unit tests showing this behavior were added.
This patch was written by Frederik Gladhorn,
Laszlo Agocs and Shawn Rutledge.
Due to the complexity of the logic some refactoring was done.
QQuickMouseEventEx has been removed because it inherently relied on
using the QEvent d pointer.
Change-Id: If19ef687d7602e83cc11b18d2fecfbbdb4e44f5c
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@nokia.com>
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