| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
src/imports/settings/qqmlsettings.cpp
src/quick/items/qquickwindow.cpp
tools/qmlplugindump/main.cpp
Change-Id: I3e5dae4de25b2da961a572b3a4bd151181d211c9
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Before, it would assume that StaticText was the role if the item
could be cast to a QQuickText. It should only do this if the role
is not explicitly set, in case it is not really StaticText in the
attached property.
Change-Id: I800810f1347fc9aa412c4ca5d180f78d27a89b38
Reviewed-by: Andre de la Rocha <andre.rocha@qt.io>
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If during delivery of a mouse press, user code calls qApp->sendEvent()
with another mouse press, then when delivery of the nested event is
finished, we call QQuickPointerMouseEvent::reset(nullptr). Then when
delivery of the original mouse press resumes, crashes are possible
because most of the code assumes that QQuickPointerEvent::m_event is
not null during delivery.
Change-Id: Id65b1f2f64351e40d03bcd4f4d16693d616729da
Fixes: QTBUG-70898
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Change-Id: Id5524d7553ef37fbbc84157a4a4c7251e477f215
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Change-Id: I24beb0bb98f7e67abc4d5c3295376d863bb44892
Task-number: QTBUG-71239
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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* Use velocity to prefer snapping in the active direction.
* Calculate snap based on where the item is, rather than where
the section is.
Change-Id: I2531501dbe0a58f26f20bc3e719e435185e047a5
Task-number: QTBUG-67051
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Ensure we rebuild the table when the model emits 'layoutChanged'.
Fixes: QTBUG-71140
Change-Id: I70dac897830bf5a12ae6987920e388743fd358a1
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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There is no reason for QQmlAdaptorModel to return the
wrong column count to the view. For models that are not
QAIM, the accessor that wraps the model will report the
column count to be 1 anyway. The same is also true
for QAbstractListModel.
Change-Id: Ia259b044201d76743e5f43d9f0999d3848912075
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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The example is actually not very easy to build, and arguably too
complex for a 'getting started' example. qtdoc commit 1df7011858
therefore replaced it by the alarms example in the documentation.
Task-number: QTBUG-66064
Change-Id: I2f2776c649410575aef71948f64b358d60233022
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
Reviewed-by: Nico Vertriest <nico.vertriest@qt.io>
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Conflicts:
src/3rdparty/masm/yarr/YarrJIT.h
src/quick/items/qquickwindow.cpp
Change-Id: I551404e1558d56c0b0626346ad1c86406bff0ec7
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This test is for Flickable with pressDelay set to a testable timeout
value. For some reason it only checked trying to flick before the
press delay is over, or holding and waiting for the press delay to expire.
But if the user taps a child MouseArea before the press delay expires
(neither moving nor waiting), at the moment of release it's supposed to
send the delayed press and then the release, so that the MouseArea
gets "clicked" almost as if there was no delay. Lack of test coverage
allowed a regression in this functionality for 2 minor versions:
5.10 and 5.11.
Task-number: QTBUG-61144
Task-number: QTBUG-69059
Change-Id: I0d8867587e6877359c41ec5fc3a5cdd17447d0b8
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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VisualDataModel, VisualDataGroup, and VisualItemModel
are replaced with DelegateModel, DelegateModelGroup, and ObjectModel
respectively (since 7cad0e52c5a020bd29635e9912fd8946a6b48124).
git grep -l 'VisualDataModel' | xargs sed -i 's/VisualDataModel/DelegateModel/g'
git grep -l 'VisualDataGroup' | xargs sed -i 's/VisualDataGroup/DelegateModelGroup/g'
git grep -l 'VisualItemModel' | xargs sed -i 's/VisualItemModel/ObjectModel/g'
Change-Id: Ie91b37b204f08a5d1f1f38594fb22ed70a6e2080
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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removePath.qml:9: ReferenceError: value is not defined
I'm not sure whether value was ever defined, but I've always used
modelData in ListView when the model has no other roles.
Change-Id: I4fb75057cd3746c0701452c0cf77dda7be35f184
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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The margin has to be taken into account when calculating the positions
for the dimension we are not scrolling and when calculating the number
of columns available.
Fixes: QTBUG-69863
Change-Id: Id2a53ced263c8926a8bfaf658376be293af3e8c9
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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Conflicts:
src/quick/items/qquickevents_p_p.h
Change-Id: I8c699aeb46903e2ea80a97a346cb5af460859a98
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This commit fixes an issue where mouse events could be stolen by the
parent of a PathView due to the PathView not correctly setting the
keep-mouse-grab flag in handleMousePressEvent(). This commit ensures
that the flag is correctly set, so that the second flick in a double
flick is handled by the PathView rather than being stolen by the
parent.
Task-number: QTBUG-59620
Change-Id: Iccdfe16e7e80e6d1d31f95c3dba9c8839b20f30f
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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When flicking, the current implementation would load and unload
edges around the table until the new viewport was covered. The downside
of that strategy is that you if you move the viewport a long
distance in one go, you will need to load and unload edges hidden
outside the viewport until it catches up with the new viewport. It gets
even worse if you flick with a scrollbar, since then you can end up
flicking thousands of rows in one go. And this will keep tableview
busy loading and unloading edges for a "long" time.
This patch will fix this issue by checking how much the viewport
changes during a flick, and select a strategy based on that. So if the
viewport moves more than a page (which is the size of the viewport), it
will schedule a rebuild of the table from the viewports new location,
rather than trying to load and unload edges until it catches up.
Fixes: QTBUG-70704
Change-Id: I88909e118ec0759a7b7a305c19ccc6670af6263b
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Flip the default value of enableVendorExtensions, so that we use
the generic Shape backend (triangulating + QSGGeometryNode) by
default, even on NVIDIA systems. The Nvpr backend is only tried when
enableVendorExtensions is set to true by the application.
This makes the offering more stable over all since applications will not
run into confusing glitches that only reproduce on certain systems while
behaving differently on others.
[ChangeLog][QtQuick] The Shape item is changed not to try using
GL_NV_path_rendering by default, unless explicitly requested. Thus the
default value of enableVendorExtensions is now false.
Task-number: QTBUG-66843
Task-number: QTBUG-66457
Change-Id: I564708b672bd08a8e760af689d64349aab4ead82
Reviewed-by: Paolo Angelelli <paolo.angelelli@qt.io>
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Moving the viewport in the middle of a layout operation is a bad idea as
it causes the visible items to change.
Task-number: QTBUG-49224
Change-Id: I45a214560e00b65ed53b9385e7a539bb4304b7d9
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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Otherwise you might be able to put INT_MAX in, which would cause
problems with things like memory allocations.
Task-number: QTBUG-54752
Change-Id: I758d04af65049181c0c741ff42e92a6450963201
Reviewed-by: Michael Brasser <michael.brasser@live.com>
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componentComplete() is called on us after all static values
have been assigned, but before bindings to any ancestors
have been evaluated. Especially this means that if our size
is bound to the parents size, it will not be ready at that point.
Since we cannot build the table without knowing our own size, we
waited for the updatePolish() call before we started to build
the table.
The problem with that strategy, is that any asynchronous loaders that
TableView might be inside would already be finished by the time
we received the updatePolish() call. The result would be that we
ended up loading all the delegate items synchronously instead of
asynchronously. (As soon as a loader has finished loading the initial
item, async loading will no longer be used).
This patch will therefore add a componentFinalized function that gets
called after all bindings have been evaluated, but before the loader
has finished. When receiving this call, we load the delegate items (and
build the table).
A nice side effect is that the table will also be ready
by the time Component.onCompeted is emitted to the QML
app. This means that e.g contentWidth/Height has valid values.
Change-Id: Ief92d2fecfaea54f6191da116ed4ba79cc673b01
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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For whatever reason, it seems we have to be less strict about the exact
number of touchpoint movements that the TouchDragArea will see while
being dragged 8 times. Counting those is really far from the main
point of this test anyway.
Also removed blacklisting of macOS 10.10 tests since we don't
even support 10.11 anymore.
Task-number: QTBUG-36804
Task-number: QTBUG-59840
Fixes: QTBUG-68867
Change-Id: I8f856c5b29de08f55dcd0273cd99dcda77cdf2c3
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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Doing (silly) things in the delegate, like:
Component.onCompleted: TableView.view.delegate = null
will lead to a crash. The same if you change the model.
The reason is that you end up changing the model
while e.g a row is half-way loaded. Information needed for
building the row, like model size, will then be invalid.
To protect against this, we insert a "sync" phase to the
code that takes any such changes into effect at a time
when we know it's safe to do so.
Change-Id: I85a992dfc0e04ec6635b10c9768a8ddc140e09da
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Flickable::fixup() will be called from Flickable::componentComplete().
fixup() is a virtual function that subclasses can override to e.g
ensure that cells snap to grid etc (which is not yet supported by
TableView). The default implementation will check if the assigned
contentX/Y is within the current content item size, and adjust it
back to 0,0 if not. The problem is that during componentComplete(), the
table has not yet been built. And we don't want Flickable to reset
any assignments to contentX/Y until that has happened. So override the
function and block it from doing any adjustments before the table has
been built.
Change-Id: Id6c5a3b5f053f71bf1854573cd5b9dc3ecc9f246
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Overriding contentWidth/Height was done to be able to force build the
table early if the app needed to know the size of the table already at
Component.onCompleted (to e.g center the viewport on the center of
the table). But now that we have a forceLayout() function, it's better
to require that that function should be called before querying
contentWidth/Height at this stage.
By not building the table on the fly, we allow the application to
bind expressions directly to contentWidth/Height, without being concerned
about potential binding loops that can occur as a result of us
rebuilding the whole table behind his back. The benefit of this overshadows
the need to call forceLayout() explicit for some corner cases.
Note that we still redefine the contentWidth/Height properties in TableView
so that we can catch if the application sets an explicit contentWidth/Height
(which is tested by checkExplicitContentWidthAndHeight()).
Change-Id: Ic4499b3939af1cb3a543e4c006023d0d6f12fd3b
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Don't reset the content item to 0,0 when we do a rebuild of the
table, since that will overwrite whatever the user has set to contentX/Y
explicitly. Doing the latter can be handy if he needs to flick the table
to a start position upon construction. If the user want's to move the
content item back to origin when changing the model, he can instead do
so manually.
Change-Id: Ic7bc424312569e49115dea5037dd1109261a3aff
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Flickable has a margins API with the exact same naming as
the margins API in TableView. This means that overriding those
properties in TableView was an oversight, and a mistake.
This patch will therefore remove the margins API from
TableView. However, since the API already exists is in
Flickable, the resulting API remains unchanged. But it
will ease the TableView implementation a bit, since we
can then remove code that takes margins into account (since
Flickable does this automatically for us).
The only real difference that will take effect from this
change, is that any overlay or underlay items inside the
flickable will need to have negative coordinates if you
want to position them on top of the margins (e.g to create
a header on top of the table).
Change-Id: I43af66e49f5ddff90739a1c789aacb77ed18b4ce
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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child
"isAncestorOf" will not include itself as an ancestor. So we need
to check if the delegate item has focus as well, since we also want
to remove focus for that case. This can e.g happen if the delegate
is a TextInput directly.
Change-Id: I5a5f5a7ec262eacdac64d72b0f41bca991dbab73
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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If we flick out a cell that has keyboard focus, we should clear
that focus. Otherwise, the item will be focused also when it
is later reused.
Change-Id: I0fb79b6d906c1907a352de4ec52e3b488064b55a
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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If the application uses a DelegateChooser, but the chooser fails to
resolve a delegate for a certain index, it should not use itself
as the delegate instead. This will cause the application to crash.
Instead, we just print a warning, and return nullptr, which will let
TableView handle the situation gracefully.
Change-Id: Ibaf9da09fd11149362f5b674fc61db47593de10c
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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If a delegate is using anchors, TableView will not be able
to layout the item. So issue a warning if that is the
case.
Change-Id: I358d981067c23fdab2fc486003afc8bd685f940d
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Instead of creating a new view for every test (which will open a
new window), it's better to reuse the same view. Especially since
there is a bug in AppKit (which has been reported by Tor-Arne, but
I could not find the rdar id) that can sometimes be hit when closing a
window, causing it to crash. So creating and closing almost 100 windows
in this test will sometimes trigger that bug.
Change-Id: If4d962e4b9aeea154d4cd764a5bc414bcd2995b7
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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If the application uses a DelegateChooser, but the chooser fails to
resolve a delegate for a certain index, it should not use itself
as the delegate instead. This will cause the application to crash.
Instead, return nullptr (like we do in the function guard), which
will let the item views handle the situation gracefully.
Change-Id: I9b3b4aa2626d1f8521b4395096300ac12150c63f
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Currently TableView will hang when using negative margins.
This patch will fix this so that negative margins will work
as expected. An alternative implementations would be to only
allow positive margins, but from an implementation point of
view, there is really no reason to add such a restriction.
Change-Id: Iea89212eb9d7f9d467955e27c70d9b7583a80d2e
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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This enum represents a transient state transition, and only sometimes
corresponds to the current grab state of an event point. For example
after exclusive grab has been canceled, the current state is that
there is no exclusive grab: it doesn't make sense to remember that the
way it got there was by cancellation. There was an idea to add a
grabState property, but not all values would be eligible. An
EventPoint can be exclusively grabbed by one item or handler at a
time, and by multiple passive grabbers at the same time, so even a
Q_FLAG would not fully express all possible states. Besides, there is
already an exclusiveGrabber property, and we could add a
passiveGrabbers list property if we had a real need. So adding a
grabState property seems unlikely, and therefore is not a good enough
reason to keep this enum named as GrabState.
Change-Id: Ie37742b4bd431a7e51910d79a7223fba9a6bd848
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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QTouchEvent::TouchPoint already remembers the start position from
where the touch point was pressed. But when MPTA handles mouse
events, it populates a synthetic touchpoint (the _mouseQpaTouchPoint
variable). So to be fully consistent, it needs to store the mouse
press position there too.
Since this was not done, gestureStarted was emitted for almost any
mouse movement (while pressed) because the stored startPos was 0,0,
so MPTA would nearly always think the drag threshold had already been
exceeded. In a QML onGestureStarted callback
gesture.touchPoints[0].startX and startY were always zero too.
Amends fe2de633f9b9454ec8a9c2a5874ad85f49d8d54d
Fixes: QTBUG-70258
Change-Id: I5bc0abbe0cb52c1aa02d60a76c52ec26bb0683e6
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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When rebuildOptions have ViewportOnly set, we now let the top-left
item be the same as before (and at the same position as before), and
start rebuilding from there. This will greatly increase performance
if e.g the table has been flicked far down to row 1000 when the
rebuild needs to happen (e.g because the model got a new row).
Change-Id: I30beb34a7beccedff8dc406f9a524119a2893eb3
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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We move preloaded items into the pool. But this is pointless
if we're not reusing items in the first place.
Change-Id: I2274b0d29c98162da5fa4859c810c42093875836
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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The internal flick functions were not written to handle empty flicks
in invalid directions. Guard our calls accordingly.
Change-Id: I34801a7e548160ce4895dd8a2f6c0b17172cd02e
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Since it's fully possible to end up calling invalidateTable() while
in the process of rebuilding the table, we need to ensure that we
don't mess with the current rebuildState. Instead, just schedule
that we need to rebuild once more later.
Change-Id: If27bb14f0bc9f72c53eb47e6115d7ad580cdb516
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Change-Id: I223bad4f8117af76ad2a5079ecc0b73c2eba94bc
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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As it stood, we would only emit changes to row and column if
index changed as well. But when removing rows and columns
from the model, it can happen that we reuse an item that
by accident has the same index as the one we change it
to, but belonging to a different row and column. So we need to
check for changes to the index the same way we do for
row and column.
Change-Id: I9d507a74aa5dcb0fe7630e7af1e949bd2db7fb47
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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As (soon to be) documented, drain the pool immediately when setting
reuseItems to false. This will give developers a way to clear
the pool if e.g running low on memory. Besides, there is no reason
to keep items in the pool if we're not reusing them.
Change-Id: I49f0283721a63c6a6b92631f00c7ad711a262978
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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A QQuickPointerTouchEvent's button and buttons properties are not
currently set (although we had some uncertainty in the past about
whether it would be appropriate for a touch press to simulate a left
button press). So it seems that f2ba3bd9792500b4d3fcfd23b03098a32641ef4f
broke the behavior of PointHandler on touchscreens.
Change-Id: I890cc9889e847636c8f385753e47a078ec582195
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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...and verify the centroid changes in the DragHandler autotest.
It was observable in manual tests that draw velocity vectors that
they weren't getting reset to zero after the release, after
ca7cdd71ee33f0d77eb6bf1367d2532e26155cb2.
Change-Id: I16186d36d51a567b0d653307421147264a5e6326
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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TableView is now ready for Qt-5.12. The only thing missing
is documentation, which is currently being written, and on the
way. So remove the temporary labs plugin that used to register
TableView, and register it together with the other QtQuick items.
Change-Id: I7f360eac3934d228904a4133363e336afe0c451a
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@qt.io>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Checking if QJSValue isNull() will just check if it contains
the js value "null". But we want to check if the application
has assigned anything at all to the providers.
Any value other than a function will not be accepted (which
we check for at the time we try to call them (from
resolveColumnWidth() and resolveColumnHeight()).
Change-Id: I24717b67e99dd1ad6684a83125d2a4c7826dd501
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Let all delegate items have a stackin order (z) equal to 1.
This is how ListView does it, so do the same in TableView
to make them behave as similar as possible.
Change-Id: I5d4629e8b116cd62c84e4fe9aefdb087e3c6e325
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Make sure to start the search for a potential focus item on an item that
will be visited again later, otherwise we'll loop for ever.
Fixes: QTBUG-68271
Change-Id: Icb330e4e726132511810027a33b9fb346c7fa131
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@qt.io>
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When a TableView initially loads as many rows and columns it can fit
inside the viewport, it will always be one less than the number it
will show while flicking. The reason is that, as soon as you flick
half a column out on the left, half a column will move in on the right.
And this will increase the number of visible columns by 1 (but without
reusing any items from the pool, since the first column is not out).
Since this is always the case, it makes sense to preload one extra
row and column at start-up, so that they're ready when the flicking
starts.
Note that this doesn't load more items in the background than
what we need (like the cache buffer would). The viewport will fit
_all_ the loaded items into the viewport once you start flicking.
But the extra items loaded at start-up will instead be moved direcly
to the pool for reuse, and the application will be informed about it
(using the onPooled signal).
Change-Id: Icea85c1d44f74ab54f1b96325489e8d6d1c0889e
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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