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* D3D12: Fix 'ShaderEffect in a ShaderEffectSource as property value'Laszlo Agocs2016-04-291-0/+32
Import (and clean up) the dropshadow from the shadereffects example. This is very useful since it tests a lot more paths and cases than the wobble. To overcome the issue of not having some of functionality available before the item is added to a window, make QQuickGenericShaderEffect smarter and enhance the documentation. The handling of vertical mirroring is revised. The GLSL and HLSL version of the dropshadow shaders produce correct, identical output now. Change-Id: I94800997bfba781140d80720eb6f340cda480747 Reviewed-by: Andy Nichols <andy.nichols@qt.io>