index
:
qt/qtdeclarative.git
5.10
5.11
5.12
5.13
5.14
5.15
5.3
5.4
5.5
5.6
5.7
5.8
5.9
6.0
6.1
6.2
6.2.0
6.2.4
6.3
6.4
6.4.0
6.4.1
6.4.2
6.4.3
6.5
6.5.0
6.5.1
6.5.2
6.5.3
6.6
6.6.0
6.6.1
6.6.2
6.6.3
6.7
6.7.0
6.7.1
dev
old/5.0
old/5.1
old/5.2
r2d-5.5
r2d-5.6
r2d-5.6.0
r2d-dev
wip/animation-refactor
wip/cmake
wip/dbus
wip/figmastyle
wip/gc
wip/iosstyle
wip/itemviews
wip/material3
wip/nacl
wip/nativemenus
wip/new-backend
wip/pointerhandler
wip/popupwindow
wip/propertycache-refactor
wip/qquickdeliveryagent
wip/qtquickcontrols2
wip/scenegraphng
wip/statemachine
wip/textng
wip/tizen
wip/visuallistmodel
wip/webassembly
Qt Declarative (Quick 2)
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Commit message (
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Author
Age
Files
Lines
*
Merge remote-tracking branch 'origin/dev' into wip/cmake
Leander Beernaert
2020-01-16
24
-1724
/
+0
|
\
|
*
Remove D3D12 scenegraph backend
Laszlo Agocs
2020-01-06
24
-1724
/
+0
*
|
Regenerate all projects with new CMake API version
Alexandru Croitor
2019-11-15
1
-2
/
+2
*
|
Regenerate remaining tests to be in sync
Alexandru Croitor
2019-11-15
1
-18
/
+22
*
|
Add QtDeclarative Test Coverage
Leander Beernaert
2019-08-14
1
-0
/
+43
|
/
*
Fix outdated BSD license header
Kai Koehne
2017-10-17
11
-33
/
+143
*
D3D12: Support runtime threaded shader compilation
Laszlo Agocs
2016-06-22
1
-2
/
+37
*
One GraphicsInfo to rule them all
Laszlo Agocs
2016-06-01
1
-9
/
+8
*
D3D12 manual test: add an async, uncached image loading test
Laszlo Agocs
2016-05-31
5
-2
/
+79
*
D3D12: Implement grabWindow
Laszlo Agocs
2016-05-06
2
-1
/
+15
*
D3D12: Painter node
Laszlo Agocs
2016-05-03
5
-1
/
+193
*
D3D12: Fix 'ShaderEffect in a ShaderEffectSource as property value'
Laszlo Agocs
2016-04-29
9
-15
/
+155
*
Adaptable shader effect enablers
Laszlo Agocs
2016-04-29
9
-1
/
+135
*
D3D12: Add support for layers
Laszlo Agocs
2016-04-11
5
-1
/
+112
*
D3D12: Support msaa on the default render target
Laszlo Agocs
2016-04-06
1
-0
/
+6
*
D3D12: Fix Animators with non-GL backends
Laszlo Agocs
2016-04-06
6
-1
/
+204
*
D3D12: Support styled and outlined text
Laszlo Agocs
2016-03-22
1
-0
/
+10
*
D3D12: Complete non-styled text support
Laszlo Agocs
2016-03-18
1
-1
/
+14
*
D3D12: Text enablers
Laszlo Agocs
2016-03-17
6
-2
/
+75
*
D3D12: Add mipmaps and smooth texture material
Laszlo Agocs
2016-03-15
1
-1
/
+18
*
D3D12: Add missing test asset
Laszlo Agocs
2016-03-07
1
-0
/
+0
*
D3D12: Basic image support
Laszlo Agocs
2016-03-07
6
-1
/
+68
*
D3D12: Revamp logging and add a heavier rectangle test
Laszlo Agocs
2016-03-04
4
-0
/
+254
*
D3D12: Let there be smoothness
Laszlo Agocs
2016-03-04
1
-0
/
+11
*
D3D12: Add support for clipping via scissor and stencil
Laszlo Agocs
2016-03-04
5
-61
/
+141
*
D3D12: add opacity support, fix buffer handling and dirty tracking
Laszlo Agocs
2016-03-04
1
-0
/
+22
*
Add the skeleton for a D3D12 backend
Laszlo Agocs
2016-02-19
4
-0
/
+156